Mario Party Advance
Game Boy Advance- Publisher: Nintendo
- Release Date: Mar 28, 2005
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If you own a GBA or SP, there is absolutely no reason not to own Mario Party Advance. Heck, even if you don't own one yet, this is the perfect excuse-a true, must-own killer app.
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Had it made use of the wireless adapter it might have been able to duplicate the traditional Mario Party feel.
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The focus on creating a "game" out of the franchise is commendable and makes for a worthwhile purchase if you're a GBA owner looking for something to keep you busy on the bus.
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Taking Mario Party on the go is a great idea, it just wasn't implemented in the best fashion possible this time around.
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If there were ever a Mario Party on the DS, then that would be perfect; sadly, this is far from perfect.
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Weekly Famitsu7 / 7 / 7 / 6 - 27 [Jan 2005]
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Besides being on the dull side, the game unquestionably offers the player quite a bit of unlockable items, extras, and mini-games to mess around with.
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The GBA game's multiplayer features are fairly limited and poorly organized. Its single-player component, on the other hand, is very nicely organized and offers a great deal of variety.
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Nintendo PowerThe Shroom City board game is a single-player adventure that will capture the imaginations of young players, but may be a little elementary for others. [May 2005, p.92]
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Having the board game only available as a single player option is kind of disheartening and takes away from the charm of this game. Add to this a lack exciting graphics and sound and somewhat negative feelings for some of the multiplayer games and it starts to look bad.
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The GBA version features a whole slew of different things to do and play, but it all seems just a bit uncreative for the first outing on the handheld system.
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Squeezing the fun out of Mario Party Advance is a tough slog.
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A cute idea with limited appeal thanks to the spotty quality of the minigames and the watered down multiplayer.
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While there's some fun to be had with Mario Party Advance, and quite a few great game-playing aspects, it's a bit tedious and tired when you look at the slew of other excellent multiplayer games have been released for the GBA.
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A nice batch of cheap thrills for what it is, even though the core aspects that have made past versions so popular aren't as prominent.
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It was an absolute mistake to create a Mario Party game that didn't follow the same mechanics and style as the rest of the franchise.
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A single player Mario Party isn't really a party and there aren't enough mini games to even put this title in competition with games like "Wario Ware Twisted."
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AceGamezThe GBA just isn't suitable for a party game the nature of how Mario Party is supposed to be, however the DS, equipped with wireless and forthcoming online play, is a whole different story.
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Though I'm open to new possibilities and reinterpretations of Mario Party, playing this game made me want to just jump on my Gamecube and play the original console versions -- even if I have to play against 3 CPU players because frankly, being the only player on a board game that's advertised as a party is just disheartening.
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In this game, there are more decisions to make, a stronger plot and the game is better for solo play.
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If not for the board game pain, this would have been OK. But as it is, it's just another lifeless Mario Party to sling on to the slowly growing pile. [NGC Pocket]
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Cheat Code CentralThe entire presentation is flat and uninspired. With the exception of color, this game looks like it was destined for a watch.
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Pelaaja (Finland)Due to its colorful graphics and kid-friendly atmosphere this could have been an entertaining game for kids, but the lacking production and the language-barrier (if you don't know English that is) are problems. [July 2005, p.75]
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games(TM)With daft mini-games and Gadgets designed for four players to huddle around a single GBA, it's stupidity of the highest order that Nintendo should invent the 'one man party'. [July 2005, p.102]
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Play MagazineWorse still are the "Gaddgets" that are your rewards - completely boring and devoid of any enjoyment. [May 2005, p.73]
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Lazy, downright idiotic design coupled with a staggering lack of ideas. Awful.
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Possibly the worst videogame Nintendo has had the misfortune to publish. Avoid at all costs; this is disgracefully bad.
Awards & Rankings
49
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5
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#5 Most Discussed Game Boy Advance Game of 2005
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27
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#27 Most Shared Game Boy Advance Game of 2005
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User score distribution:
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Positive: 11 out of 59
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Mixed: 22 out of 59
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Negative: 26 out of 59
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May 23, 2015
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Aug 10, 2013
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May 17, 2011