I bought the game my game boy advance just to play this game and I can wholeheartedly say it is the best 2D Zelda I have ever had the joy of experiencing. This game has some of the best dungeons and bosses I have ever seen. I love this game and can very much say you should play it. It's such a unique experience for a Zelda game. I have played through it twice and each time I have loved it. I give this game nothing but praise.
Go play it.
It's sad that the game isn't longer or at least a bit more challenging, but regardless of those nagging sore spots The Minish Cap is a superb original installment that would be as well worth the money had it been released on the GameCube as it is on the GBA.
The music does a great job of setting the atmosphere of the different dungeons and areas in the game. The only minor issue was a slight distortion on some of the voice samples in the game, such as Link's yell.
What I am beginning to find most troubling is the developers penchant for including items and characters from previous games to the point of ad nauseum already. Anyone who has played a Link game will be totally familiar with the numerous items in the game and that's ruined some of the surprise and enjoyment for me.
An aesthetically beautiful game. Generally great dungeons, generally boring/obtuse as **** overworld progression. The fusestone mechanic had potential, but I simply stopped caring about their rewards by the end. Some side quests are so ridiculous/high effort that I didnt even touch them after I found out the amount of work I'd have to put into it. Amazing final boss sequence, tho.
Full disclosure, my first time playing this game was on NSO.
In my book as a long time Zelda fan, Minish Cap beats out Oracle of Ages as the worst Zelda I've played. I can enjoy A Link to the Past or Oracle of Seasons even today. I think what made me dislike it so much were the graphics. I was frustrated because I had a hard time with the puzzle logic--sometimes you'd do supernatural (albeit cool) things you'd never think of, and other times it was nigh impossible to tell height differences.
The dungeons were a disappointment, but the bosses were fun. I liked the hat and shrinking to a different world was definitely cool. The Kinstones were an interesting addition that I may have been more interested in had I not felt the need to end the game as soon as possible. I do think there were too many--Kinstones as a whole limited exploration. I can see how my favorite entry of the franchise, Skyward Sword, was influenced by this game. In the end, lots of cool, creative ideas were put into this game. But it just wasn't fun for me.
I didn't enjoy this game one bit. The story is very forgettable which makes the game as a whole rather forgettable. The dungeons and overworld feel very constricted, and the sidequests were pretty terrible as well. This is such a disappointment for the Legend of Zelda franchise.
SummaryLink returns in an all-new Game Boy Advance adventure. When the sorcerer Vaati turns Princess Zelda to stone, the king of Hyrule sends Link on a quest that takes him to all-new locations. Using the power of a mystical hat called the Minish Cap, Link must travel through a fantastic world rife with new items, puzzles, and bosses. As Link, ...