A courageous experiment that deserves the attention of those who are not satisfied with remaining on the surface of the videogame medium. The experience appears at first as less captivating than titles like Super Mario Maker, but the satisfaction you get by entering the rabbit hole and discovering the secrets of programming is priceless. We are curious to find out how the Video Game Lab community will evolve, and we will try with interest the creations of budding developers from all over the world.
This game is fantastic! Many people complain about this limitations, but my brother actually works in game development, and I am studying for it. Actually, it is extremely impressive they got it to work in the first place! The switch isn't made for game development and, out of my own experience, I can clearly see Nintendo tried their full best to make this work.
Out of my own experience, because of the "Swap Game Nodon" being able to send values from game to game, Nintendo grants us the full potential to make full games. People should just set the idea of 'making games but Nintendo did it so it will be simple' out of their head.
I have been working on a full fletched Mario Party/Wii Party game for the past near a month, and I finished the first board with many setbacks, and many times in development I thought it wouldn't be possible. Turns out it is. Which proves that the game is 100% able to make full games. You just need to put some time and care into this.
Nintendo clearly gave us many tools to try and make full games. Like giving us acces to the JoyCon their rumble (even with pitch settings), motion controls, and even the cameras in the right joycon (for whatever you are planning on using those).
There is only some, understandable things missing, like save files, or the ability to make music (but this gets thrown out of the window with some amazing creations from people who put hours into making their games, since they gave us all the instruments to do so, it just takes many nodon, but with some logical thinking, you can fit it in there! Don't give up just yet!).
In my opinion, you should definitly go and get this game, since it is one of the greatest things to a positivly diffirent future for Nintendo, and an awfull lot of fun if you start making, and playing!
For my money, Nintendo give a far superior crash course in game-building here than Media Molecule did with Dreams. Yes, Game Builder Garage is rather more limited in a number of ways but I rate it up there with its PlayStation counterpart. Superb. And I'm a grown man!
Game Builder Garage seems to want to showcase just what it’s like to make a game, albeit in a simpler way. It’s sometimes challenging to the point of being headache-inducing. It is unrelentingly complicated. When it clicks, however, it’s fun, magical, and incredibly rewarding.
Game Builder Garage offers enough tools to make everything from a simple platformer to a racing game to a space sim. The only downside is that it’s hard to discover games made by other players. [Issue#254, p.64]
Game Builder Garage seems like a game that will live or die based on the strength of its community. If players pick up where Nintendo left off and provide quick online tutorials for achieving the trickier game-building techniques that Bob doesn't cover well enough, it might become something special. Even without that, it's a decent first step for anyone looking to learn about programming, especially kids.
Game Builder Garage feels like the perfect place to build a game prototype. You can create a basic idea, see if it works and is fun, and then maybe take that concept into a real game engine development kit - but not much more. It can truly pique the curiosities of kids, and I hope it does, but it's launched in a world where it has big competition, and the depth and charm of those tutorials which only Nintendo could pull off so well can't carry the rest of the experience.
"I had some trepidation going into Game Builder Garage. I expected it to be either too basic, or too complicated. Thankfully Nintendo found a perfect balance with the creator. It has issues, for sure: it could have done with a couple of more game tutorials to cover the other Nodons, and some music in the creator would have been nice. With that being said, the creator is surprisingly accessible and extremely rewarding – even more so than Super Mario Maker 2 (at least, in my opinion). Hopefully Nintendo will support it down the line with additional lessons and maybe some extra objects. Any creatively minded Switch owners should snap this up, especially considering the uncharacteristically low selling price for a Nintendo game."
I can't believe this game doesn't have a built in system for browsing games. Overall it's pretty neat but a huge part of making games is sharing them, don't make me go hunting for game codes outside the game. Without this key feature I can't recommend it.
I was a big fan of Mario maker and was expecting to be able to tag/comment/like games, view top games etc. because that is an extremely basic thing that a game like this will not survive without. i guess its my fault for not reading enough ahead of time, but not having this feature in a game like this is inexcusable in 2021, it is such a "duh" thing that its quite shocking how awful the sharing is in this game.
+ looks nice
+ great soundtrack
+ charming characters
+ editor can be controlled via joystick, gyroscope (both joy-con and pro con) or touch (in handheld)
- game sharing through codes and no game browser
- tutorials are unskippable and may go into too much detail for some (my case)
- game can't tell joy-cons and pro cons apart
The lack of a built-in game browser is a deal-breaker for me. Could easily be an 8-9/10 game if it had one.
SummaryHave you ever dreamed of building your own video games? The Game Builder Garage™ software is a great place to start! Anyone can learn the basics of game design and visual programming with step-by-step lessons created by the minds at Nintendo.