Billy Hatcher and the Giant Egg
GameCube- Publisher: Sega
- Release Date: Sep 23, 2003
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The decent graphics, fun soundtrack and addictive egg collecting make this a game worth a play if you are a fan of the Pokémon franchise and the action-platform genre.
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netjakThe control, along with a small number of other poor design decisions, takes the game from being a blast to being an expensive bundle of frustration.
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Edge MagazineIt's impossible not to feel disappointed with a title that, to judge by it's opening, ought to have competed on an even footing with "Super Mario Sunshine." Instead it's an uneasy compromise between the splendour of the early levels and the inadequacies of later missions. [Dec 2003, p.88]
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A fairly meaningless but devilishly addictive platform game that isn't afraid of, ulp, hatching a few new ideas amongst the rank and file and giving you options.
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If you're looking for something fun and enjoyable to play then Billy Hatcher and the Giant Eggwont disappoint, just don't go hoping for a radically new or innovative experience.
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Game InformerThis same tedious design also applies to the uninspired boss battles - which mostly just consist of running around, dodging attacks, and hitting whatever giant monster with and egg when he comes to a standstill. [Oct 2003, p.129]
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The bizarre story and cheery atmosphere are all trademarks of Sonic Team. The trademark razor-sharp controls, unfortunately, did not make its way into Billy Hatcher.
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"Cute" is the most appropriate way to describe Billy Hatcher and the Giant Egg, though "frustrating" may also come to mind as you make your way through the game.
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While not perfect, Billy Hatcher is good fun. If you were expecting the title to have Sonic's breakneck speed, you might need to look elsewhere. Also, the game's extremely high in cute factor, so much so that some older gamers may be turned off.
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The camera is poor, which drives the value of the title right down the tubes, the graphics are of Dreamcast quality, the sound and music is simply appalling and the gameplay is skittish at best.
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Charming, that certainly covers it. One damned charming game from start to finish. It's not perfect, it's not flashy, but it is a real adventure of discovery, and there are plenty of extras to keep everyone happy.
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games(TM)While Sonic Tean has obviously gone to some lengths to try and make Billy Hatcher play differently to Sonic, the fact that the game still suffers from many of the problems that plagued the original Sonic Adventure on the Dreamcast shows that the develpoer still hasn't mastered the basics of 3D gaming. [Dec 2003, p.106]
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The egg-rolling and egg-hatching game-play mechanics, while a clever concept, get stale after a while. Except for new environments and a different "boss" enemy at the end of each level, no new game-play elements are introduced after the first hour.
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The play mechanic of rolling an egg around, which is quite similar to that of Hasbro Interactives "Glover" for the N64, is neither kooky nor original enough to warrant such an amazing lack of depth and variety.
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There's a good bit of game here and some occasional flashes of brilliance, but it's sweeter than a chocolate and butterscotch sandwich and could have used a few more months in the incubator.
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The game falls apart sooner than later in the games progression. While I may have seemed a bit harsh, its not that I thought Billy was a bad adventure; just not one Id ever take again.
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Developers looking to break into the platform genre these days have to go above and beyond the standard requirements while completely nailing the technical side at the same time, which is no easy feat. Billy Hatcher is a perfect example of a title that fails on both counts.
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Cheat Code CentralGameplay is everything and wondering around with a giant egg in your possession is anything but fun.
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Nothing truly stands out besides the Technicolor palette. The polygons are simplistic, the animations are typical and the worlds are environmentally lackluster. It just seems uninspired.
Awards & Rankings
52
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26
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#26 Most Discussed GameCube Game of 2003
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14
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#14 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 30 out of 40
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Mixed: 9 out of 40
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Negative: 1 out of 40
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Jun 27, 2015
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Jul 25, 2016
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Jan 8, 2016