Tales of Symphonia Image
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86

Generally favorable reviews - based on 60 Critic Reviews What's this?

User Score
9.0

Universal acclaim- based on 254 Ratings

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  • Summary: In a dying village on Sylvarant, legend has it that a Chosen One will one day appear from among the people, and the land will be reborn. Now, you must enter a cel-shaded world in which you command real-time battles. Execute and combine hundreds of special attacks, magic spells, and combos.In a dying village on Sylvarant, legend has it that a Chosen One will one day appear from among the people, and the land will be reborn. Now, you must enter a cel-shaded world in which you command real-time battles. Execute and combine hundreds of special attacks, magic spells, and combos. Each character grows to suit your fighting style, and the storyline changes based on the characters' relationships. The line between good and evil blurs in this immersive adventure where the fate of two interlocked worlds hangs in the balance. Expand
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Score distribution:
  1. Positive: 58 out of 60
  2. Negative: 0 out of 60
  1. This game, while not perfect, will even attract and hold non-RPG fans with its unique battle system, and interesting story. The game is a great, interesting, and fun experience.
  2. The 3D real-time combat sets this game apart from anything else in the genre and takes the edge off what is typically a grueling leveling-up grind of endless encounters and combat.
  3. games(TM)
    90
    It's through the amount of details, distractions and other additions to the more obvious elements that Symphonia builds itself up from what starts as an above-average RPG into one that'll stand as a benchmark in future. [Oct 2004, p.102]
  4. The devil is really in the details. I was obsessed with collecting recipes all over the world, by seeking out the elusive Wonder Chef, whose dishes provide various healing effects after fights.
  5. A fantastic looking title with a pleasant mixture of traditional and non-traditional RPG elements to create a refreshingly new gaming experience.
  6. Perhaps the only questionable aspect might be the length, but given the game's pacing and the gradual addition of new elements, characters and locations to the gameplay, this never becomes a drudge.
  7. 70
    Continuing a short but respected series, the game does little to broaden the genre, but at least it performs with style and solid mechanics.

See all 60 Critic Reviews

Score distribution:
  1. Positive: 75 out of 80
  2. Negative: 3 out of 80
  1. ButchD.
    Aug 6, 2004
    10
    Rocks! Best GCN game ever!
  2. Steven
    Jul 25, 2009
    10
    Closest thing to a perfect game, amazing characters, amazing story, extremely fun battles, everything, the only problem is whan playing with Closest thing to a perfect game, amazing characters, amazing story, extremely fun battles, everything, the only problem is whan playing with multiple people the first player has to be a long range spellcaster othewise the camera will follow first player and leave everyone confused, but if playing with alot of people it isnt really an issue since someone has to be a magic user. Expand
  3. TravisH.
    Mar 28, 2005
    10
    The best gamecube game ive played.
  4. Jun 2, 2015
    10
    If I had to sum this up quickly, I would say that while Tale of Symphonia is one of the most endearing and interesting games of pretty muchIf I had to sum this up quickly, I would say that while Tale of Symphonia is one of the most endearing and interesting games of pretty much all RPG's, Dawn of the new World, while being a good game in itself, is one of the worst sequels you will probably ever see. Let me elaborate:

    Let's start with the original, Tales of Symphonia. Tales of Symphonia has a decent beginning, but it does not seem like something special. However, the story quickly evolves into something of an epic fantasy novel, with a rather unique plot and great characters you want to follow and root for. Out of all the tales games, I believe this one is the best when it comes to character-player relationships, and your choices, even, no, especially the small ones, matter to your experience and the connections between you and the characters. Playing through this adventure is a blast, and most people love it for that. Though i recommend searching for 'ToS affection system' before you begin, just saying.

    Now, before we talk about the game's own story and setting, let's look at why the game is a bad sequel: If you are reading, watching or playing a sequel of something, its most of the time because you enjoyed the original. Now, sone start with the sequel for various reasons, but if we look at it from wanting more of the world and story you loved so much, this game does not even satisfy, but pretty much, excuse my language, takes a **** on the original. The characters you loved interacting with? Pushed to the side for two new ones, and you can't even effect the old characters relationships, one of the cooler functions in the old game. Well, you can make ONE choice in an end-game sidequest, but that's just that, a side-quest. It's not even required. That, and the fact that it's just one choice compared to the original's many, makes it almost insulting. It was shoved in, with no build up. And don't even make me start on the setting! Just trust me, no spoilers, but's it pretty much a punch to the stomach what happened to the world after Takes of Symphonia.
    Now, for the game itself, without any spoilers: It's actually not bad. It's terrible in the beginning, so terrible you might even drop the entire game in the first hour, but at the end, it's not just good, it's great. However, when you reach that point of greatness, you are almost done with the game.
    The gameplay is a large step down from Symphonia. Sure, a few aspects are better, but it's basically.,, how do I put this.... Imagine Mario Galaxy without the spin, minus the parts where it's required: every platform segment, every normal enemy and all the tight moments where you save yourself just in time, all of that is gone. You still have a good platformer, but everything is a notch down from what it could be. And that's how Dawn if the new World feels: like something is just missing from the entire game. Combos? Branching attack choices? Special combo attacks between two characters? All gone. Have fun using the same to 'super attacks' through the entire game. Both which you unlock before midway through the game. The game itself is also filled with bad design choices, and I just don't mean stuff they could not finish in time, I mean directly bad choices that make no sense. Like how restricted the party is: you HAVE to have one of the two new characters in the party at all times no matter what. That, and one or them HAS to be in the lead. You can switch between characters inside battle whenever you want, but fir some reason you do 't just have to have a new character in the party, but you also have go start the battle with them. It takes one seco d to switch when battle begins by the way. Why would you design it like that.
    I could go on, but this is getting long, so I will finish my thoughts now:

    If you loved the original for it's characters, then this game will make them worse than they were in the first place. It's better to just play the first one again in that case. If you loved the game for it's world, then it's also better to just play the first game, trust me. If you loved it for it's plot... well, you might find something enjoyable at the end of the game, but it's a drag to get there. What I am trying to say is: if you liked Symphonia 1, then it will be a bad experience for you, or at least a frustrating one.

    Final verdict: Takes if Symphonia is one of the best RPG's, no, one of the most endearing and enjoyable games of all time. Tales of Symphonia 2 is better of not being experienced, as while it is a fine enough game, it actually takes away from the original game, rather than add anything of real substance to it.
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  5. Sep 20, 2021
    10
    This game deserves a waaayyy higher rating than tales of arise. One of my favorite.
  6. Dec 7, 2013
    9
    Game: Tales of Symphonia
    Genre: RPG-Action
    Developer: Namco System: Nintendo Gamecube (GCN) Total Score: 88/100 Value Score: 8.8/10
    Game: Tales of Symphonia
    Genre: RPG-Action
    Developer: Namco
    System: Nintendo Gamecube (GCN)
    Total Score: 88/100
    Value Score: 8.8/10

    • Story: 9/10
    • Characters: 8/10
    • GamePlay: 7/10
    • Graphics: 8/10
    • Sound: 9/10
    • Music: 10/10
    • Length: 9/10
    • Replay Value: 9/10
    • Player Value: 9/10

    Pros
    +Only Tales game on Gamecube
    +Decent story and characters
    +Well made visual design
    +Voice acting well made
    +Musical score is amazing
    +Lengthy story and great replay value

    Cons
    -Gameplay a bit rough and generic
    -Mechanics seem a bit slower than other Tales games
    Expand
  7. Dec 3, 2020
    0
    My favourite video game of all time. I have never been so effected by a video game's story, or so completely engrossed in it's world. It mayMy favourite video game of all time. I have never been so effected by a video game's story, or so completely engrossed in it's world. It may not be completely perfect, but it is about as sweeping and epic an adventure as you can hope to experience in a video game. I actually came out of it feeling like I learned something and have replayed it probably like ten times. It never gets old. It has some of the best combat I've experienced in a game (it gets much better as you continue to play) and am completely in love with it. Expand

See all 80 User Reviews

Awards & Rankings

9
5
#5 Most Discussed GameCube Game of 2004
5
#5 Most Shared GameCube Game of 2004