X2: Wolverine's Revenge
GameCube- Publisher: Activision
- Release Date: Apr 14, 2003
- Also On: PC, PlayStation 2
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If you like to look at other people who wear tight, tight and revealing (Did I say tight yet?) uniforms, then this game is for you because it is tightly revealing!
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Cheat Code CentralIf I had a chance to play this during the years I was a complete Wolverine fanatic I would have passed out from pleasure overload. No kidding... This is the one of the finest comic book games to date.
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While most of Revenges game play involves turning bad guys into kebab, the games strict homage to the comic gives it more depth.
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Nintendo PowerWR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]
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Controlling Wolverine during combat can prove difficult, especially when there are multiple enemies onscreen simultaneously.
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Fans of Wolverine will love the story, which delves heavily into the character's history with references to Department H and Weapon X aplenty.
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Not even close to matching the experience of the X-Men movies, the comic book, or even the classic X-Men game released for the Genesis.
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Succeeds with a story and style that fits Wolvie perfectly. But the gameplay has far too many holes and the sound and graphics are nothing special.
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The solid storyline and terrific voice acting hold up the considerably difficult gameplay. The often repetitive and overly simplistic combat system is spelled by some decent stealth elements and a few slick features.
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Manages to be an average action game but a great translation of Wolverine in his first starring game on this generation of consoles. For that alone its probably worth a look.
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Just be warned that it can get very frustrating.
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Suffers from little mistakes, bad camera, sloppy AI, dated graphics.
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A disappointment. Though the gameplay is okay, it's nothing special, and despite the awesome license this game possesses, its sure to grate on anyone after a few hours.
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It's not so much that the enemies are hard to kill, or that the simplistic level design inflicts any brain-bending puzzles, but more that the inherent trial-and-error style progression through the levels gets tedious to the point of removing all the fun from playing.
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The boss battles are downright silly.
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The fundamentals of Wolverine's Revenge are solid, but just about everything seems to fall apart in the execution.
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Game InformerWhere X2 really makes its rushed development cycle known is the camera, collision, and enemy AI. [June 2003, p.109]
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Play MagazineThere are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]
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Entertainment WeeklyThe pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
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Constant camera-fixing is still a big problem, however. Add to that the uninspired gameplay, and it's just not enough that the game looks good.
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There's no way I could recommend buying this wallet draining mutant. While the heart of the character is here, the brain is not.
Awards & Rankings
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#91 Most Discussed GameCube Game of 2003
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User score distribution:
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Positive: 2 out of 7
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Mixed: 4 out of 7
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Negative: 1 out of 7
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RyanM.Mar 4, 2004
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DevonN.Jul 20, 2003