I find that the controls can cause the gameplay to feel "grindy" sometimes, and that detracts from the overall experience. Still, after a couple of hours, I got used to the controls to a point where they were no longer a a very noticeable issue for me, and then almost all became enjoyment. Gish as a character is very charismatic. The gameplay, which was innovative back in 2004, still feels innovative now. The amount of content is also great, with the campaign, custom levels made by fans and the collection game mode. But yeah, it`s kind of a love it or hate it game, it s niche game, so be prepared for it.
Interesting original, quite fun at times but I'm not 100% sure it actually works, The idea of being able to change what the tar is made of and thus how it reacts with its surroundings is great but it doesn't feel dynamic and quick enough so there doesn't ever feel like a "wow" moment.
Rather than making a dull, no-frills copy of a popular game, Chronic Logic has taken a well-worn genre--the 2D side-scrolling platformer--and used it as the launching pad for some exuberant and largely successful experimentation.
The question really has to be do you like platform games… if you do then Gish certainly wouldn’t be out of place in your collection, it’s just whether a ball of tar is going to hold your attention for long enough. But it’s certainly good for a blast.
My only real reservation with Gish is the simplicity of the gameplay and the fact that, despite the unique physical properties of the character it is still a 2D platform/puzzle game...But if you do like this style of game then Gish really is a superb piece of work, and the talented folk over at Chronologic will entertain you for a very reasonable sum of money.
At first glance I though I would really enjoy this game. I had played super meat boy before playing this game, and I thought the character would control similarly to how he controls in super meat boy. This was the one major drawback of this game. I love platformers, but the controls in this game were atrocious for me. I see here that many people enjoyed the game, so my advice is to try the demo. for what it's worth the game does have some interesting new ideas, and I thought the art direction was quite good.
in gish you are a ball of tar trying to save an emo chick. i think. the story is someone kidnaps gish girl and you are the only one that can save her. so naturally your supposed to do 2d platforming puzzles,when the controls work. one of the major complaints i had with this game is they took technical issues and tried to pass them off as part of the game. like how you cant move from wall to wall without letting go of A for just the right amount of time. i'm not much a fan of the art style either. overall it isn't THAT bad but i'd wait for it to go on sale before i bought it.
I liked the idea and the concept, and this seemed to get a lot of positive reaction from critics and players alike, but I found the control scheme in Gish to be... frustrating and unforgiving. Having to time the jumps, jiggle the sticky mode, etc, seemed unnecessary. I wanted to enjoy it, but after the first few levels when most of my emotion was around the frustration around the timing of the button pushes, it just wasn't fun for me.
SummaryGish isn't your average hero, in fact he's not your average anything.. see Gish is a ball of tar. A Sunday stroll with his lady friend Brea goes awry when a shadowy figure emerges from an open man hole and pulls Brea into the ground below. Following Brea's calls for help Gish suddenly finds himself in the subterranean sewers of Dross, a ...