The tiniest of oddities and issues keep me from loving Edo Blossoms quite as much as I love Kyoto Winds. But then, the latter is a game I would have played a half dozen times by now, if not more. Being a slightly weaker sequel to that by the tiniest of margins still means that Edo Blossoms is one of the best visual novels out there.
Hakuoki: Edo Blossoms offers a very satisfying conclusion to the Hakuoki tale. Boasting a fascinating narrative filled with bloody battles and political intrigue that's topped off with plenty of alluring characters and romances that feel deep and meaningful, this is an easy game to recommend to those who love a good story.
Hakuoki: Edo Blossoms is potentially the best otomate game made thus far and is in its finest possible form here. The extra bachelors give fans a new perspective on a now old story. With the Vita on the way out and a new Sony handheld seemingly unlikely, visual novel fans should rejoice in these stories while they have a chance. That being said, the format of the game makes little sense, splitting the story in half like this and punishing fans.
Hakuoki: Edo Blossoms finishes the story started in Kyoto Winds. There are plenty of characters to fall for, though each individual story is shorter than average. The pace feels a little rushed and Chizuru feels like passenger a lot of the time but if you're already invested then you'll want to see how things turn out.
If you played through Kyoto Winds then you largely owe it to yourself to finish the story here in Edo Blossoms. The story’s finale isn’t quite as interesting as its beginning, but the romantic fireworks that occur are certainly a payoff. It’s just too bad that the best way to experience Hakuoki is through two awkwardly split in half releases.
SummaryThis is a story about a girl who allies with the warriors of the Shinsengumi, who are struggling to uphold their faith in an era of rapid social change in Japan, and the fate of those who sought to resist that change.