Its epic story and own mythology, its easy but extremely strategic and meticulous gameplay and its perfectly tied soundtrack with the feelings that the visual style brings up makes Hollow Knight a must-have game for anyone who has a Nintendo Switch.
When I heard about this game a year after its release (because of my friend) I didn't think so much of it. But since that friend really nudged me to play it, I did and before I even knew it that was all I played. To get the next ability to find out more about the lore to slay the dreamers. This game made by a small company (team cherry) but was so gigantic and so beautiful. The art was spectacular and the combat was simple but very very much engaging. The game itself is very challenging buy never gets tedious and once you do get over those difficulty spikes you feel so rewarded. Never boring. To whoever didn't give this a ten. Seriously. (Also REALEASE SILKSONG ALREADY. PLEASE)
Hollow Knight is an incredible achievement that combines smart game design, a rich world, and sharp combat, with an enthralling insectoid world and a story just begging for you to find it. Team Cherry’s title is a high watermark for Metroidvanias, as the satisfying abilities and countless collectibles add variety and meaning to exploration, rewarding every discovery. Yet, while the challenge is a rewarding part of the process, I do wish that the title made some concessions and shone a bit of light in the darkness for those first fledgling steps.
Hollow Knight is absolutely a masterpiece. The art style is fantastic, the level designs are outstanding, and battles are challenging and fun. If you enjoy Metroidvania games, don't hesitate trying it.
Hollow Knight is a great adventure action game with essence of the classics metroidvania. Its beautiful art style, the big variety of enemies and epic battles against the final bosses are one of the most important values of the game.
A must play on Switch. It includes all content released post launch for the PC version right from the get go. Team Cherry has done a superb job and once those issues are ironed out, this will be a perfect version of a fantastic game.
I mean, for less than 30 dollars, it’s the best game you can find with Terraria, it is really fun, it’s clean and the style of the game is awesome! i liked the game for the first 15 hours, but it became repetitive, go to a point A to point B, and repeat, after that, you grind the same ennemi for 30 minutes, you find the attribute, you kill the boss and next zone. It’s a good game, made with passion by a tiny group, the boss fights are awesome, but there are not that much, the DLC’s (That are free) dont fit in that much, you knew when they were there and I didn’t like that. They are amazing, but they dont fit that well. Its a good game, but not the best ever made.
Great world design and soundtrack. Basically every character was adorable. However I got stuck too often and the difficulty lead me to an awkward place, where I was dragged from the fun zone to the frustration zone. Developers could have been on the side of the player with some more decisions. At least the first few hours in the game were very cool and fun!
Nice graphics, nice music, boring gameplay. This is good for an art museum, not a game.
The "difficulty" is you spawning 10 screens away from the boss, forcing you to spend 45 minutes to try a boss encounter again. Plain stupid and boring gameplay.
The art is great. That's it. As beautiful as the art itself can be, when you spend more time enjoying the scenery than the gameplay itself then there's a big problem as its not a point click exploration and relaxation simulator. Mind that I'm a huge fan of both Metroid and Castlevania series, I enjoy a lot when people inspire themselves on these titles but sometimes it just goes deathly wrong.
Hollow Knight here is just a mix of badly executed stuff put into a Castlevania skeleton - besides visual design, as I mentioned before. But let's be honest: for a game that cheap, what one should expect of great, right?
Your character is incapable of doing the basics any other character would in the same conditions/other titles, consequently making the combat system a big pain fest: a genuine showcase of how one should not develop a metroidvania game. Things get worse when you see every hit landed turning out as a big fireworks performance, thus affecting negatively your view by occluding important details and delaying key actions players should take.
Because wow, designing a great and slow-going fireworks performance every hit is the ideal when you deal with an ARPG. Why not? Why they should fight under a fluid combat system with modest effects and decent movements? Meh. Unfortunately, as combat is a core mechanic that's a big letdown, making this side of the game feel both tedious and a painful experience. Dealing with bosses? Good luck, I can't see how worse then could design some of them.
But well, lore is kinda interesting (just that, kinda) with some good elements but nothing you will ever care or keep grinding and searching for more, seeking to turn on your Switch every morning in thirst for nice puzzle resolutions, big and epic fights, potentially awesome re-playability... To be honest, for a game said to be metroidvania Hollow Knight is just sad and disappointing. Ah, the music is also GREAT, but once you finish the title you wanna ask yourself why you wasted that many hours in your life when they could be well spent avoiding this and doing anything else that crosses your mind.
If you're curious about it, go ahead but you have been warned. At least turn the volume up and enjoy both the music and the view, as it's all it got to offer.
SummaryHollow Knight is a 2D action-adventure game with an emphasis on traditional 2D animation and skillful gameplay. Journey to Hallownest, a vast and ancient underground kingdom inhabited by a bizarre collection of insects and monsters. Players will forge their own path as they explore ruined cities, forests of fungus, temples of bone and ot...