Infernax is everything I want from a retro-inspired 8-bit platformer. It looks fantastic, offers challenging gameplay, glorious bosses, and banging tunes. If that’s your bag, don’t waste any time diving in here. It’s a beauty.
As sure as the sun rises and sets (and wait until you see that in game), the Switch eShop will receive more and more titles hoping to cash in on NES-fueled nostalgia; don’t let that stop you from picking up the immensely satisfying throwback that is Infernax. Even though my mace and armor are dripping with demonic ichor, I’m still ready to charge back in.
This game is old-school Castlevania 2, but perfected.
So so good. Perfect pacing, just enough length and has replayability to see different endings. It just feels right in every way. Yeah, I feel pretty strongly about this game. Even the difficulty is just right. The bosses could be slightly harder but it's so tricky getting to them that I think I'm glad.
I'm sorry to hear the innocent guy had too tough of a time to give it a real score. I would convict.
There's some very good old school gameplay in Infernax, something that doesn't want to just pander us with nostalgia, but to entertain and engage with challenges and simple yet well-thought game design.
Infernax is a fantastic throwback to 8-bit gaming, and while it may not be fully faithful to the era thanks to its color palette, number of sprites on screen, and unbroken English, it gets the rest right where it counts. The grim-dark story of Alcedor’s fight against the invading darkness is broken up with moments of humor, several of which pay direct tribute to Castlevania in ways that Alcedor will immediately regret. Not to mention entering the Konami cheat code on the title screen starting up a new save in straight-up Contra mode. The story also comes with several choices along the way, allowing you to have Alcedor try to walk the righteous path or turn evil, and sometimes the law of unintended consequences makes what seems like the right choice lead to the bad outcome. It’s a dark, violent, bloody world that feels great to smash your way through, and while it might take some repetition to clear the harder areas Infernax is always worth the payoff.
Even if it doesn't revolutionize the metroidvania formula, Infernax leaves a wonderful sensation. It doesn't invent nothing new, but the elements it adds (decisions, NPC missions, RPG touches...) makes it a little and joyful surprise among the myriad metroidvanias out there. And it makes full of humor and high replay value.
Instead of making the infernax like the legend of zelda it should have been like devil may cry and demon souls the game needs better music like bloody tears from castlevania the should also be apart of castlevania like bloodstained and can't wait for infernax 2
Pixel art and music is tops. Humorous gore and Easter eggs. One complaint: Parkour fails should result in life loss and resetting at point of failure. My patience is gone for all the easy parkour fails/traps in this game because the consequence is a full restart of the castle (unless you want to switch to casual mode, which requires you to lose all of your hard earned lives before enabling). If a parkour fail resulted in a loss of life and resetting at the point of failure to retry, this would be A+. As it is, parkour fails just feel needlessly frustrating and punitive. The enemy difficulty is great with some fun boss patterns and design, but the parkour fails hurt my enjoyment of this game. Not sure I’ll finish it. I’m fully leveled up and on my 4th castle. It’s enough.
Summary Infernax is the adventures of a great knight who returns to his homeland only to find it plagued with unholy magic. Uncover the mysteries of the curse and face the consequences of your actions.