Command & Conquer Rivals Image
Metascore
71

Mixed or average reviews - based on 6 Critic Reviews What's this?

User Score
2.2

Generally unfavorable reviews- based on 52 Ratings

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  • Summary: Dominate Rival Commanders with Full, Continuous Control of your Army.
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Command & Conquer Rivals Gameplay - GDI Victory
Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. Dec 11, 2018
    80
    Rivals delivers a polished and nuanced gameplay experience, with a monetization model tacked on that stands the chance of delivering a frustrating experience or feeling like the game is nudging you to open up your wallet for a smoother experience. We’ll see if it stands the test of time, but at the very least it provides a really interesting look at what RTS can do on mobile.
  2. Dec 4, 2018
    80
    It might not be a ‘true’ C&C game, but it’s one of the tightest and most compelling strategy games on mobile.
  3. Dec 9, 2018
    75
    It is certainly different from the original series, but Command & Conquer: Rivals, taken as a title on its own, is anyway a good mobile strategic.
  4. Dec 21, 2018
    75
    Rivals is not the classic Command & Conquer we have been waiting for. If you are open to something somewhat less traditional, you will enjoy this competitive strategy game to the fullest.
  5. Dec 12, 2018
    70
    Yes, you can still be brutalised by higher level players, but most matches don’t feel that way, and real-time strategy fans aren’t exactly spoiled for choice on mobile, making Rivals well worth trying out.
  6. Dec 20, 2018
    40
    Although Command & Conquer: Rivals is still some ways off the horror show that was Dungeon Keeper Mobile, by virtue of having a game that actually functions, it is still a major let-down.
Score distribution:
  1. Positive: 8 out of 23
  2. Mixed: 0 out of 23
  3. Negative: 15 out of 23
  1. Jan 13, 2019
    10
    Surprisingly good. After the abomination that was Dungeon Keeper mobile, I did not have very high expectations for this game. Was pleasantlySurprisingly good. After the abomination that was Dungeon Keeper mobile, I did not have very high expectations for this game. Was pleasantly surprised to find the game is the closest thing you can get to a real RTS experience on mobile. It's basically like Clash Royale, except you actually control your units so it's skill based and not just level based. Skilled players can easily beat unskilled players with substantially higher leveled units, and the depth and quality of play is great. Obviously it still has P2W aspects to it, and it's no substitute for a true C&C game - but the game play is fun, it never feels unfair and it's surprisingly addictive. Yes, a lot of players will play for one day and immediately complain the game is P2W and unfair, but skilled players easily win those games, and it's not uncommon for an experienced player to startt a new game and win 60 games in a row beating players with much higher level units. Give it a try, and if you lose don't automatically assume it was because the game was unfair. You'll soon find that those games are winnable, and skill plays a much higher part than you would think at first glance. Expand
  2. Jun 20, 2021
    10
    Great game with a decent set of new and more classic units. Good community of players who mostly wanna have fun
  3. Jun 21, 2021
    10
    Awesome challenging game with great player community. Would definitely recommend to anyone who enjoys mobile games. Don’t go into expectingAwesome challenging game with great player community. Would definitely recommend to anyone who enjoys mobile games. Don’t go into expecting classic C&C because it’s very different but very good different. Expand
  4. Mar 24, 2019
    1
    Была бы не плохая игра если бы не называлася C&C Rivals
    it would be a not good game if the game was not called as C&C Rivals
    Была бы не плохая игра если бы не называлася C&C Rivals
    it would be a not good game if the game was not called as C&C Rivals
  5. Feb 25, 2019
    1
    The gameplay itself is well made and fluent. Units are well designed and interesting to use.

    But it is completely broken by the
    The gameplay itself is well made and fluent. Units are well designed and interesting to use.

    But it is completely broken by the monetization model. Paying for progress, 5 - 10€ worth absolutely nothing. It has to be a lot more to make any difference. So the game just capitalizes on people with addiction to these kind of things.

    First few days are maybe okay, learning how stuff works and trying different units. After reaching higher leagues, gold and platinum, a huge slowdown in progression comes. Battles are getting increasingly unfair, often matched against higher level player. Upgrading units gets extremely expensive, it takes probably several months to play to be simply able to to unlock all units. I can't rank up, just by having high skill. I need to grind mindlessly or just pay for it. Paying reasonable 10 bucks is useless. I can't try different units anymore since I would need to upgrade them and thus setting myself back several days. This is unacceptable and turns actual strategic decision into a grindfest. The "leagues" mean nothing other than time investment/money investment from Gold league on.

    Update: I have now played it more and got to Diamond 1 league, watched the best players replays, discussions and best loadout videos/discussions. Have to correct my rating from 3 to 1. It is indeed utterly garbage, when it comes to any "competitiveness".

    The best current player in the world loosing mainly because the opponents Banshee Unit has higher level? The hell is this? I have played many proper PC strategy games and a key balance point is how the units win against each other 1vs1 with best micro management possible, easiest thing to balance in general thinking of complexity of a real time strategy. And seeing that an anti air unit looses a fight against an air unit, it was supposed to be a counter, but more than 1 level difference tilts the battle completely. Other example is how many shots it takes to take down a Harvester, changes significantly with level. In a game where there is only one game mode in which holding territory is everything. This is not an issue which can be ironed out like a bad map or unit by a balance update, this is the core of this game. So the more you get into the game the more the randomness reveals itself.

    Other problems are that the map is choosen randomly but some of them favor a type of gameplay over another. It would be nice for a normal strategy strategy, since you can always adapt with the choices you make during the match. In this game your loadout is fixed. Some maps favor two harvester play and heavy units, some air units or long range. The limited units composition can't be adjusted to a particular map. Blitz events on one map are countering it a little bit but they are very rare, so not a solution.

    So all in all, when two player with a similar skill level play against each other there are way too many random factors put in by purpose. Unit level and map-loadout synergy breaks it. Like 30 years of real time strategy experience/evidence of bad and good balancing don't apply here. And I mean by design of the game, not accidentally. Unlike in Dawn of War 1 the Necrons were OP for some time and Scrins in C&C3, and Starcraft 2 has been improved over years to very high fidelity when it comes to balance and it still gets balance updates to react to "meta" play and keep things fair.

    This game could have been the best mobile game but they purposefully broke it in exchange for money.
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  6. Feb 26, 2019
    0
    EA has turned this game into a Micro-transaction cash-grab. Stay away!
    Such terrible content, no depth, and clunky mechanics.
  7. Dec 26, 2018
    0
    Была великая серия C&C,а превратили еев мобильную дрочку,20 лет славы ,а потом лицом в грязь!
    Was GREAT RTS C&C,it became mobile trash,wasted
    Была великая серия C&C,а превратили еев мобильную дрочку,20 лет славы ,а потом лицом в грязь!
    Was GREAT RTS C&C,it became mobile trash,wasted 20 years of fame!
    Expand

See all 23 User Reviews