I am immensely enjoying Dragalia Lost. Just like Super Mario Run did for the time honored runner genre, so does Dragalia Lost do for social RPGs. It follows the formula and makes key improvements along the way. After hours of playinng I have yet to come close to running out of energy yet. The gameplaay, graphics and story all shine out above competition within the social RPG genre. If you can wrap your head around the departure from usual Nintendo fare, you’ll be rewarded with a gem of a game.
Dragalia Lost is a pleasant surprise born from the collaboration between Nintendo and Cygames. It is not the most original game on the market nor a groundbreaking experience but it brings a very solid and well polished A-RPG to the mobile game industry. Special mention to the music and the global aesthetic of the game which reach a level of cuteness and happiness which will melt your hearts right away, be warned.
Genuinely one of the best mobile games I have ever played the story is great, the gameplay you actually have to do something and not just brain dead auto battles, the music slaps and goes harder than it should, very generous when it comes to the gacha mechanic you will usually get the character you want. Overall the game is wonderful
The artwork, music, gameplay, events, and story are Beautiful. One of the best overall portable games and definitely the very best free2play game. Most people giving low score are mad because a player can’t become op in 1 second and clear endgame content after getting 1 unit.
The critic reviews are utter bs imho, like in many other games. *Looking and the good FF15 Score* . Metacritic reviews are worth nothing. Also funny how the “rpg focused” sites rate this game very good but the ordinary “critics” rate this low.
If you’ve never been much of a fan of gacha-style mobile games, Dragalia Lost is hardly going to change your mind. With that being said, this is a remarkably well-executed ARPG for mobile devices; surprisingly in-depth lore, easy to pick up gameplay and oodles of customization options make this a game that’s easy to sink hours into, and the generous distribution of free virtual currency helps to keep the microtransactions to a minimum. It may not be anything groundbreaking, but Dragalia Lost is a release worthy of the quality associated with Nintendo’s name. You really should give it a try.
Dragalia Lost is a fine game, and I bet it will be a successful one too. I’m all for quality, new gacha games, but this is not how I want to see Nintendo operating in the mobile space. Despite being a decent game, Dragalia Lost doesn’t feel Nintendo-like at all. Instead, it feels like a polished up version of the games we’ve all already seen on the App Store, making Nintendo’s mobile efforts really feel like an afterthought rather than any sort of space for exciting new game developments.
Give Dragalia Lost a pass for now. For the same amount of money and time, you could support a developer by buying and playing an actual, full game. [Issue #38 – March/April 2019, p. 20]
The lack of challenge and the fact that you can complete the campaign for free but get roasted in multiplayer without paid upgrades are symptoms of a deep-seated mediocrity. It may be slick, but it’s a peculiarly empty experience.
It's really bad. There's an insane amount of grind, getting characters is easy but the game relies more on dragons to do endgame content and you need 5 copies the 5 star dragons which just ****.
Could have been something great, but it got cancelled. So look no further.
It was very anime, and high quality mobile game. Almost on the level of Fire Emblem Heroes. However, none of that matters.
Dragalia Lost is an action RPG gacha game for mobile phones. Like all gacha games, there are two central mechanics:
• What characters you get, beyond a few story-related characters, is random, and more can be purchased via microtransactions.
• The game involves large amounts of grinding, some of which can be skipped or accelerated by spending money on the game via microtransactions.
Many people find these practices to be predatory. And yet, the game has a very acceptable free to play experience on the whole. And unlike most games of its type, it actually has fairly decent gameplay on the whole.
But this isn’t a game I can recommend to anyone; it’s an endless hole for your time (and if you are a whale, your money). It is a game that centers on grinding, over and over again.
The game seems pretty simplistic at first – you attack by tapping on the screen, navigate around environments by dragging on the screen in the direction you want to go (rather than clicking somewhere and running to it), can make charge attacks by holding your finger on the screen in a stationary manner, and can use character skills (which gradually charge up by attacking) by clicking buttons on the screen.
Each weapon type has its own attack pattern, and each character has their own set of two skills and three static special abilities.
The central conceit of the game that separates it from other, similar games is that you can transform into a dragon by charging up your shapeshifting bar. This basically serves as a super mode, and which dragon you transform into is based on what dragon you are equipped with – this dragon gives you static bonuses to your stats, and when you turn into them, you get to use the dragon’s very powerful special ability and generally smash stuff with your powerful attacks (including some objects in the scenery, which feels pretty satisfying).
There’s a story campaign that more or less teaches the players the ropes, with you fighting your way through stages consisting of a bunch of weak little monsters, maybe a miniboss or two which is generally pretty easily dispatched, and then finally a boss of some sort at the end. Most of these are pretty simple and repetitive, but there’s a few different boss fights against special characters or against dragons you are trying to impress so they will bond with you so you can transform into them.
Once you beat all of the story campaign (which is presently incomplete, ending the game on a cliffhanger after only six chapters, which is about 60ish levels or so), the game dumps you out into what might be termed “the real game”. Unfortunately, the real game is endless grinding. You’ve got the “Imperial Onslaughts”, which are five levels, each with their own unique (and often dangerous) level setup and a powerful imperial soldier backed up by a small horde of weaker but still damaging foes. You’ve got the dragon fights, wherein you face off against a powerful dragon. You’ve got three super grindy areas – a money-making level, a elemental orb/crafting elements collection level, and an xp-grinding level – that are pretty trivial in terms of difficulty, but which you must play many, many times to get what you need to upgrade your characters.
Notably, almost everything in the game can be played in co-op multiplayer, with four players each controlling their own characters, but the game can also almost entirely be played solo, with you controlling one character while three AI teammates tag along.
Ironically, these final boss fights – the dragons, the raid events, the wave stuff, and the imperial onslaught – all are actually pretty decent. The game abandons its earlier, bland design and actually pushes things in interesting directions mechanically, with attackable body parts, AoEs that can be dodged or prevented, and interesting attack patterns. Overcoming these challenges for the first time actually feels pretty good.
The problem is that you don’t have to overcome them once or twice; you need to overcome them dozens if not hundreds of times in order to upgrade your characters.
And for what? To grind some more?
It just isn’t worth it. The game just isn’t good enough. The game content is repetitive, and the story itself is rather generic. The characters aren’t terrible as far as such things go, each of them pretty much having two dimensions instead of one, but very, very few are any deeper than that, and the game, by randomizing which characters you have, doesn’t really have much of an ability to fill in more details about most of them.
In the end, this is a game that tries to be compelling, but not in a good way. It is trying to compel you to play it endlessly, but it is all Skinner Boxes, doing the same thing over and over again. The gameplay is decent, but not amazing, and it asks you to do the same things dozens if not hundreds of times.
Don't play this game.
SummaryA grand adventure awaits you and your allies!
An action RPG forged by humans and dragons
Dragalia Lost is a swipe-controlled action RPG about the bonds shared between humans and dragons. Conquer your enemies using an array of powerful attacks and special skills and even by transforming into a dragon yourself!
A tale of heroes, legends,...