Initially released in Japan in 1987, the original FINAL FANTASY amazed audiences with its rich story and stunning graphics. Players guide the Warriors of Light as they set out on a quest to restore the crystals to their former luster. Its side view battles, choice andFINAL FANTASY
Initially released in Japan in 1987, the original FINAL FANTASY amazed audiences with its rich story and stunning graphics.
Players guide the Warriors of Light as they set out on a quest to restore the crystals to their former luster. Its side view battles, choice and promotion of character classes, and sprawling world explored with fantastic vehicles quickly became standards of the series. This game set the stage for all FINAL FANTASY games to come.
This edition also contains the bonus dungeons added to later editions of the game--the Soul of Chaos and the Labyrinth of Time.… Expand
Mar 28, 2011As solid as the classic nes version with updated graphics and a few nice features (such as characters not trying to attack empty space if theAs solid as the classic nes version with updated graphics and a few nice features (such as characters not trying to attack empty space if the monster was killed). Old school and great for anyone looking for a retro rpg. On Sale for $3.99 until march 31st so grab it now if you care about the price.… Expand
Apr 8, 2014Es ist soweit! Endlich ist das legendäre Rollenspiel von Square-Enix im iTunes-Store für das iPhone/iPod toch erhältlich.
Muss man denn nochEs ist soweit! Endlich ist das legendäre Rollenspiel von Square-Enix im iTunes-Store für das iPhone/iPod toch erhältlich.
Muss man denn noch viel darüber schreiben?
Die Handlung ist klassisch: Die Welt versinkt im Chaos, die Dunkelheit hält Einzug. Nur die vier Krieger des Lichts können den Untergang aufhalten, indem sie die vier Kristalle finden und aktivieren.
Zu Beginn sucht man sich seine vier Helden aus (es gibt verschiedene Charakterklassen wie Dunkelmagier, Heiler, Kämpfer, Jäger…) und schon befindet man sich auf der Weltenkarte. Aus der Vogelperspektive dirigiert man seine Truppe per virtuellem Digikreuz in das erste Schloss und erhält gleich die erste Aufgabe: man soll die Tochter des Königs aus den Klauen des bösen Ritters Garland befreien.
Die Aufgabe ist auch schnell erledigt, unterwegs trifft man nach dem Zufallsprinzip auf Monster, die es in klassisch rundenbasierten Kämpfen zu besiegen gilt.
Hat man genug Gegner um die Ecke gebracht und viele Erfahrungspunkte gesammelt, steigen die Werte der Helden und man wird stärker, mächtiger. Durch die gewonnenen Kämpfe erhält man “Gil” (Gold), womit weitere Ausrüstung gekauft werden kann.
“Final Fantasy” erschien 1987 für das NES in Japan und ist die ca. 6. Neuauflage. Natürlich wurde das komplette Design überarbeitet und sieht richtig hübsch aus. Vor allem die vielen Zaubersprüche werden ansprechend in Szene gesetzt.
Ich habe “Final Fantasy” vor wenigen Jahren auf dem GameBoy Advance durchgespielt und habe es geliebt, da die Handhabung unglaublich einfach und intuitiv war. Man sollte denken, das wäre auch auf dem iPhone so. Leider stimmt das nicht ganz, denn trotz des geringen Grafikaufwands, der an sich einfachen Spielmechanik ruckelt es vor sich hin. Das virtuelle Digikreuz reagiert ebenso träge wie die Auswahl der Menüpunkte. Die Steuerung ist nicht wirklich optimal gelöst. Was aber viel nerviger ist: sobald man in einen der unzähligen Zufallskämpfe gerät, springt der Bildschirm von der Karten- zur Kampfansicht. Und das dauert ein paar Sekunden.
Auf dem GameBoy Advance ging das Ruckzuck.
Square-Enix, ist bin schon etwas enttäuscht.
Nichts desto trotz ist “Final Fantasy” ein absolutes Muss für jeden RPG-Fan und spielt sich gut. Wer die Urmutter der heutigen Rollenspiele endlich einmal erleben will, sollte zugreifen!
Ich bin mir sicher, dass in naher Zukunft das eine oder andere Update kommt, denn Square-Enix will sich doch nicht seinen guten Ruf ruinieren.… Expand
May 27, 2014After finishing Bravely Default, I decided to get into the Final Fantasy series which I've never done before. It was funny seeing howAfter finishing Bravely Default, I decided to get into the Final Fantasy series which I've never done before. It was funny seeing how parallel the games pacing and concepts were to Bravely Default, albeit much more watered down. It's still an overall enjoyable game and a decent piece of history.
On the way to iOS, the game receives an annoying d-pad thats hard to use, and touch controls that are not that fluid at all. These can become annoying, especially in some of the dungeons that require more precision. A relatively minor issue.… Expand
Mar 26, 2019I love the game, it's an easy oldschool RPG to plow through in 10 hours, but I don't like the movement controls and speed. The game itselfI love the game, it's an easy oldschool RPG to plow through in 10 hours, but I don't like the movement controls and speed. The game itself wore out its welcome long before it was over. Maybe that's because I've played so many versions.… Expand
Feb 6, 2020I've had this in my backlog for god knows how long now, and with the upcoming Final Fantasy VII remake garnering hype I wanted to give theI've had this in my backlog for god knows how long now, and with the upcoming Final Fantasy VII remake garnering hype I wanted to give the series a try, before hopping onto the remake so my first experiences with the game series could be of more humble origins.
I wasn't expecting much from this game as most people recommend avoiding this game unless you are an avid fan of the franchise already as it's dated mechanics and almost non existent story don't really deliver what people now are yearning for. So I'll try to divide this up into multiple sections, story, game-play, graphics, and music.
So with the story to call it serviceable would call it a compliment, your party has no dialogue, and the entire plot can be summed up in a couple of sentences, but I won't spoil you on that as that is part of the fun if you decide to play that. My biggest gripe however is the almost complete lack of direction you are given for the game, you get hints from talking to NPCs on where to go, but you're essentially on your own with figuring where to go, which in the later stages of the game becomes quite troublesome as you have to do a lot of trekking around the entire world. I personally used a guide as I don't have as much free time as I used to and after using it I would recommend the use of one as well.
Game-play: This is the bread and butter of basically the entire game, if you don't like what you're seeing from video's that you've watched you're not going to enjoy the game. This is one of the original turn based RPGs and as of 2020 is going to be 33 years old! Can't believe I'm playing a game that if it were a person it's kid would probably closer to my age than the game! But the port/remake/remaster holds up very well. I play a quite a bit of DnD so seeing a lot of monsters in the game that WotC pull from helped me in combat as to what it will probably be throwing at me, as well as class roles. Combat is fun, at least for me it is. If you like turn based RPGs you'll have no problems finding your comfort zone in the gameplay, my only recommendation is DON'T USE THIEF. Absolutely a waste of a character slot.
Graphics: I haven't done the research but my best guess is that the original remake/remaster was done for the Game Boy and the android port is ported and tweaked using that game not the original NES version, and in terms of graphics for the Game Boy this is pretty middle of the road with really only the bosses and some higher level spells getting good sprites which have a very nice look to them even if dated you can tell some hard work was put into making them with the limited technology at the time.
Music: I am not a music expert nor do I claim to be but to me, a like just about every other part of this game, the music is serviceable. Now don't get me wrong there's some very catchy stuff that appears to continue being used for the next 15+ games but nothing really gripped me with the exception of the title screen score. Which I just looked up and is called Final Fantasy Prelude.
This game is old, so I don't want to be to rough on it, but there are some things that could have been some small tweaks and quality of life updates to the game to make it much less of a grind, so I'll probably be giving this game a 7/10 maybe a 6/10 but this is an old game so I have to show some respect to the game that birthed a 3+ decade spanning franchise.
This was my first time actually reviewing a game if you feel liked I missed anything important, or disagree with what I said feel free to let me know.