Lost in Harmony is a very ambitious title that mixes a surprisingly infectious soundtrack with frantic and fun rhythm-platformer gameplay. It’s one musical romp that’s great for rhythm game players of all sorts, and I can’t wait to see what DigixArt does next!
Music normally tells how a game is. Lost in Harmony doesn't have its own soundtrack, so it doesn't have its own identity. Besides, the audio is fine and the visuals are really connected to the story. This creates an innovative and challenging musical endless run game.
This rhythm game with an emotive plot features a marvelous soundtrack, as it should for a rhythm game, and a gameplay that includes several good ideas, as well as some flaws which along with the game's exaggerated price and its clear origins of a game made for mobile devices and which have not been properly improved make this a game that falls short of its real potential.
Overall, Lost in Harmony, while providing a couple hours’ entertainment, is a well-designed runner with great music. It is a definite hit with people who love this genre, though the integration of the rhythm isn’t stellar. I won’t be getting lost in the game for a second play-through, but I enjoyed my time with it.
In the end, Lost in Harmony just doesn't deliver. The dual stories can be hit-and-miss for some players, but the music is good in both tales. However, the poor gameplay implementation sinks the experience, and the lackluster presentation doesn't help, either. The game is inexpensive at $6.99, but it can only be recommended if you've exhausted all other options and still want something to play that isn't terrible.
If you want to make a visual novel, make a visual novel. If you want to make a visual novel with a heavy emphasis on music, make a visual novel with a heavy emphasis on music. If you want to make a visual novel with a heavy emphasis on music that’s also a rhythm game, you had better be ready to make something really truly special to make it work—Lost in Harmony: The Musical Odyssey is not.