So, should you download Need For Speed: No Limits? Well, it’s fun, and free, so I say go for it. Just be prepared to switch back to Horizon Chase while your energy refills.
Need for Speed: No Limits is a faithful mobile rendition of the long-running franchise. There are a few issues that prevented me from fulling enjoying the title, especially with the controls. However, for those searching for a way to take racing on the go, this title might just be the one you’ve been looking for.
Its a good game.
Pros: Graphics at day and night
Car Customisation
Fun Races
Events can give you free cars
Fair Multiplayer
Cons:
Sometimes if you don't come first in many races your gas goes down and you don't earn enough XP to level up to get free gas.
The grind for car cards and upgrade cards
EA scheitert an sich selbst. Mit Underground 1&2 sowie Carbon, wurde die Messlatte hoch gesetzt. Dem entsprechend erwartet man einen schnellen Spielfluss.
+ Schnelle Engine
+ Lizenzierte Fahrzeuge
+ Kurze Ladezeiten
+ Tolle Arcade Physik
+ Viele tuning Moglichkeiten
+ Fahrer Level
+ 5 gratis Kisten, auch manchmal eine gratis Kiste der Gold Version
- Zu viele in Game Währungs Arten...
- ...dadurch extrem schwer an tuning Punkte zunkommen
- ... bei höherem Level, dadurch Chronisch Geldmangel
- ... in App-Käufe überteuert
- Unnötige neue Inhalte, dadurch wird man beträngt In-App-Käufe zu tätigen...
- ... ansonsten keine Chance ansatzweise im Spiel mit zu halten
- Man bekommt so gut wie keine Tuning Punkte ( mein Spieler Lvl. 33 , bis dahin 2500 Punkte)
- Blaupausen erschweren den Zugang zu den Autos
- Preise auf dem Schwarzmarkt zu teuer
- Die spezial Events, kaum zu schaffen
- Unnötig das es einen Tuningteile Lager gibt, der all zu schnell voll wird. ( Denoch mit 30 Gold erweiterbar, bekommt man fünf Slots)
- Kollision mit Gegner oder Gegenverkehr, wird mit Geld abzug bestraft ( Hallo das ist ein Arcade-Racer)
- Bei Spieler Lvl. 33 nur 12 Sprit Einheiten ( ein Rennen kann bis zu vier Einheiten kosten)
- Sprit kann nicht mit in-App-Kauf erweitert, oder ins unendliche gebracht werden
- Externer Sprit für Events und Online Kämpfe, Event Sprit mit 5 Einheiten zu mager
- was ganz unfaire ist. Nach einer gewissen Zeit, wenn nochn die Events im grünen Bereich waren werdem die automatisch Gelb oder sogar noch schlechter! ( Das nennt man in Deutschland betrug)
- ab einen LW mit Gelb, kaum mehr möglich Rennen zu gewinnen
Fazit: EA scheitert an ihrer Geldgier, somit kommt kein Spielfluss auf.
Still, the payment structure doesn't get in the way of the raw, petrol-stinking enjoyment too much. If you're a funny of pointlessly gritty cop-bashing Fast and Furious nonsense, then this is well worth checking out.
You spend your petrol on 30 seconds of racing and then wait a couple of hours for your tank to be refilled. “No Limits”? Is the title supposed to be a joke? [12/2015, p.74]
I prefer EA over Activision for several reasons, but the philosophies that AAA developers and publishers develop these days are just too much, even for mobile. I actually just looked up Need for Speed: Nitro for the Wii to see side-by-side videos. Apparently, this game is a graphics upgrade, but a gameplay downgrade at the same time, and that's a real gosh darn shame. AG Drive is a downgrade from WipEout, sure, since it only has 3 vehicles and much less weapon variety than Sony's once-titular franchise has, but it at least challenges its players more than our run-off-the-mill "dodge the incoming obstacles as you gain momentum and speed" gameplay. I expected this game to be open world, since the PS2-ported GTA games, the Gangstar games, and Order & Chaos Online have proven that our phones are now more than capable of supporting an open world. Throw in the fact that this is made by the same people who made the first 3 Real Racing games and you know something's up.
Also, I've heard about this one publishing deal EA. You can read it here: ****/uUNv9J.
I used to love EA for Burnout and was falling in love with them again after Need for Speed: Hot Pursuit in 2010, but come on, EA! We earn money, but we want to spend it only on survivalist's needs and long-lasting stimulants, not ephemeral gimmicks! Yes, this game is stimulating enough as a mere spinoff, but get with the times: this is not the era of the Gameboy Color. Smartphones are a hell of a lot more capable of deep experiences. If EA and Firemonkeys made this so we'd come and go at this game due to our busy lives, then that is at least understandable, but most longtime Need for Speed fans would consider this a casual game, a joke.
Long story short, as a minimalistic spinoff, it's more than a payoff. As a promising new title in the series that aims to bring roller-coaster thrills to dedicated fans, I'd say that this is really shabby. I'll at least give it credit for being oodles more functional that Tony Hawk's Pro Skater 5, but No Limits is an example of why you don't release a graphically advanced smartphone racing game the same season that a new core title's going to come out.
This game is a scam, wait 2h to play 10min, can't go for more unless you buy gold, witch is really expensive. Then they want to sell you cars for the next event of the week, 6.99$ for the first, 34.99$ for the second and now I see 57.99$!!! That's for a car to use in a mobile game!! the NEW NFS sell at 79.99 WTF IS WRONG WITH EA?
Game looks good for first time, also game give you jump start so there's easier to do next races, after some level ups thing going worst & worst because theres **** **** bull**** IAP that I just so **** **** hate so theres only 4/10