And while Magikarp Jump has more in common with a pet simulator than the series it’s spun off from, it still manages to emulate many of Pokémon’s recurring features. Getting progressively stronger to conquer the League Battles; catching new and different variations of Magikarp to add to your pattern dex; knowing when it’s time to move on to the next Pokémon: all of these contribute to the rewarding sense of growth and collection that should appeal to Pokémon fans and non-fans alike. If you enjoy these aspects of the series, event-based clicker gameplay, or the Magikarp Song that has been linked directly from the in-game TV, then you’ll almost certainly love Magikarp Jump.
The whole thing is complete nonsense. But it's the sort of thing you'll want to pop in to every now and then. It's no Pokemon GO, not by a long shot, but it is a fun diversion from an otherwise awful world.
Magikarp Jump may not be the most exciting game ever, however; it manages to create a cool pet simulator style game on mobile that can entice fans to find a new admiration for their fishy pal. Magikarp jump does not require much skill but it is more than a idle tap game. You the trainer chooses how to train Magikarp you choose what to upgrade, and you think about what will benefit your Magikarp's training the most. The different types of Magikarps you can find add a nice little gimmick to this pet simulator and the fact that the entirety of this free to play mobile game can be beaten without even contemplating spending money on microtransactions makes Magikarp Jump a special mobile title. While the gameplay isn't action-packed nor overly immersive, it is calm and relaxing to raise your own Magikarp. To me, it seems this game was developed not with the hope of making money in mind but with the hope of some Pokemon fans enjoying a relaxing simulator with everyone's favorite Karp.
Cons
Gameplay can get quite tedious
The same visual of Magikarp jumping for every level gets boring to watch
The application it's not a big thing and it does not have a very deep history, but what we can wait?, it is carried out by Magikarp. In addition it is a free game.
Magikarp Jump isn't a great game so much as it is a curious, clicker-esque thing. It is laudable insofar as it takes a totally uninteresting gameplay loop and actually gives some life to it. This doesn't make Magikarp Jump feel any more like a satisfying game, but it does make it one of the more interesting Pokémon titles out there.
Magikarp Jump doles experience out at a steady pace, so it took a long time before I considered looking at the available microtransactions. This bodes well for the game, but even if there is nearly always activity to do without having to wait too long, it doesn’t mean I enjoyed doing them. Training is boring; the jumping competitions are boring; and having to click through the dialogue of the guy who can’t tell if I am a boy or a girl who gives me a handful of coins is incredibly boring. The lack of interactivity sometimes makes it feel like a visual novel, but without any real story. The bits of enjoyment I did draw from the game were based mostly on the goofiness of the silly premise, but repeating jokes only makes them less funny.
Overall, Pokémon: Magikarp is a fascinating package. It has great style, but it severely lacks in gameplay. It feels like the epitome of a generic mobile title with a Pokémon twist, which is somewhat unfortunate. With no gameplay other than feeding the fish and playing "whose stat is bigger?", there's just unfortunately so little to the game. It's definitely something fun to play on the bus or the train to kill time, in a style similar to other mobile games that have you looking after animals or buildings, but it just lacks the depth that we've come to expect from the other Pokémon mobile titles such as Pokémon GO, Pokémon Duel and Pokémon Shuffle. While it's easy to recommend having it on your mobile device, it's hard to recommend paying for microtransactions.
Magikarp Jump can barely be called a game and is instead more of an exercise in scrolling through endless text boxes. While a cheery aesthetic and some admittedly clever writing can keep you engaged for a few league’s worth of jumping, there’s simply not enough to this game to merit your attention for longer than a few days at best. At least, unlike the Magikarp, you can buy in the main games for 500 Pokedollars, with Magikarp Jump you get what you pay for.
Splashing over to you from SELECT BUTTON and The Pokemon Company, Magikarp Jump reaches to be another free to play mobile game. This time around as you might have guessed, the game revolves around the Pokemon Magikarp in a pet simulation/gambling game. Magikarp is the joke Pokemon of the series, often referred to in-game & in the anime as useless. In Magikarp Jump, you’re in a region of the Pokemon world where “trainers” fish up only 1 Pokemon, Magikarp, for the art of Magikarp Jumping! The entire game seems like a parody, yet I eagerly hope it’s canon.
Simplicity and Branding is really Magikarp Jump’s advantage. The only action you’ll be performing, is a simple tap. A simple tap will bring you to training, where your Magikarp will gather Jump Points, this game’s version of experience points. A tap will help your collect Pokemon berries in exchange for Jump Power. Taps will allow you to talk to Pokemon friends (Yes there’s Pikachu) for Jump Power, and use all that Jump Power to win at Jump Leagues. A simple tap could even help you compare your highest jump to your Facebook friends. It’s so simple, my mother could play.
While the power of simplicity is by far Magikarp Jump’s largest advantage, the game suffers from what mobile gaming as always suffered from. Magikarp Jump is a gambling game. It doesn’t rely on skill, it relies on the player’s patience vs convenience to put out a few real dollars in exchange for the in-game's hard currency, Diamonds. Diamonds can then be exchanged for either more more Poke-Pals, Decorations with in-game effects, soft currency “Coins”, and more. What tries the player’s patience, are the constant shortcomings of playing without paying. By taking a chance on a Random Encounter, the player can either save themselves about 30 minutes waiting on another training point, or have their Magikarp eaten by a Pidgeotto (yes, the game does mention it’s better to be safe than be sushi). Players are even offered to pay with Diamonds to fish up a more “rare” and better Magikarp.
One more thing that I’ve been finding frustrating with Pokemon mobile games: They rely on codes instead of cloud saves (Check Pokemon Shuffle, and Pokemon Duel). If you ever lose your device, say goodbye to your precious Magikarps. If you ever want to transfer your data, you must go to your saved game, and request a transfer code.
While I’ll continue to enjoy Magikarp Jump, I can’t help but wonder the outcome if the producers went with a different pay model for the game. I would have gladly paid $5 or less for it. It also makes me wonder, is the Pokemon Company able to make great mobile games, or just great branding?
Somehow they have created a game with no actual gameplay. Just clicking on pieces of food, clicking a jump button or clicking a train button. I don't see how anyone could enjoy it.
An absolutely terrible app game and perhaps the worst Pokemon game I ever played. The first and second time I played it, it was virtually broken on my Nexus 9 tablet. In fact, it crashed on me not once, but twice in a row.
So don't play this game, even though it's a free mobile game.
SummaryYou can raise the ultimate Pokémon!
What is this world coming to?! It's a Pokémon game all about the weakest Pokémon everMagikarp! Anyone can play this simple game in their spare time to create the most majestic Magikarp ever in this official Pokémon app!
What kind of Pokémon is Magikarp?
* It's famousfor being pathetically weak, unrel...