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Description: Features: + Innovative and challenging puzzle mechanic + Smooth difficulty curve + 100 puzzles plus bonus puzzles + Hundreds of ways to solve each puzzle + Easily share your unique solutions on Trainyard.ca + Engineered for low battery usage + 2.2.1 compatible + A year in the making Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle. The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice and master the fundamentals of drawing track. As the game progresses, you'll have to use basic colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game. Find out more at http://www.trainyard.ca Developed by Matt Rix (matt@trainyard.ca) Trainyard makes use of these excellent libraries: + Cocos2D-iPhone by Ricardo Quesada + XAuthTwitterEngine by Aral Balkan + Twitter+OAuth code by Ben Gottlieb + MGTwitterEngine by Matt Gemmell + ASIHTTPRequest by All-Seeing Interactive + SFHFKeychainUtils by Buzz Andersen + TouchXML by Jonathan Wight + FMDB by Flying Meat Inc. NOTE: Certain levels will be much more difficult if you can't tell the difference between colours, but I'm coming out with a colour-blindness friendly update soon!

Overview

Platforms:
  • iOS (iPhone/iPad)
Initial Release Date: Jun 10, 2010
Developer:
  • Matt Rix
Publisher: Matt Rix
Genres: