- Publisher: Electronic Arts
- Release Date: Aug 2, 2013
- Summary: Ultima IV returns with action combat and fully integrated multiplayer in this remake of the RPG classic.
- Developer: BioWare
- Genre(s): Role-Playing, Action RPG, Action RPG
- Cheats: On GameFAQs
- More Details and Credits »
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Ultima Forever: Quest for the Avatar - Official Trailer
Positive: 3 out of 17
Mixed: 10 out of 17
Negative: 4 out of 17
Games Master UKSep 2, 2013A feast for the eyes. [Oct 2013, p.79]
Aug 12, 2013An overwhelming experience, and one of the most complete RPG on iOS. One of the games that at least should be tried.
Aug 25, 2013Ultima Forever’s stripped-down approach to dungeon-delving might alienate more hardcore fans, but the satisfyingly simple battles and the amount of content on offer make it worth a trip to Britannia.
Aug 20, 2013Ironically in reaching out to revive Ultima, EA have missed out on two of its virtues: humility and compassion. Ultima Forever is a very fine casual MMO for your mobile device. The adventure is crisp, enjoyable, and interesting - but that cash shop really lets it down in the end.
Aug 14, 2013Beyond the bugs and pesky purchases, Ultima Forever is actually a pretty solid touch RPG.
Aug 12, 2013For optimal enjoyment of Ultima Forever, it’s best to play on an iPhone 5. Party members may still lag out and disappear, but you’ll have less frame issues. For the freemium price, I’m all on board for this Ultima MMO. When I’m in a solid party, I can’t put this game down. There’s too much to do and tons of reasons to go back into old dungeons and farm for better loot. Hopefully, with subsequent patches the frame issues will slowly disappear.
Feb 12, 2014Mythic said they want to treat the source with respect. They said, that the ultimate rpg series returns. But is is a slap in the face at the latest when you are invited to watch a trailer for FIFA. The paywall come later and are not as evident as in Dungeon Keeper, but nonetheless this is fantasy fastfood that result in aversion instead of immersion.
Positive: 0 out of 1
Mixed: 1 out of 1
Negative: 0 out of 1
Feb 3, 2014This game is bad.
I'm not saying it's awful. But it's bad. The problem is simple: when you're making a game which is part of a franchise youThis game is bad.
I'm not saying it's awful. But it's bad. The problem is simple: when you're making a game which is part of a franchise you have to follow a lot of unspoken rules dictated by the players who played other games of the same.
Now, this is especially true if the franchise you're working on is a great legend and one of the first of its genre. It's hard, and having to do something with it must not be simple.
BioWare tried. They really tried, but they have utterly failed.
Ultima Forever is a reboot, meaning it throws away all the nine-plus two-plus two (not counting the Game Boy and Commodore ones) games that quite a lot of people loved and really looked upon in order to start again and make things anew. Of course they started with Quest of the Avatar, where even in the original games the story actually started to make sense.
Shame is that the game has literally nothing to do with the Ultima universe as everybody already knew it. Classes are not right, world is not right, lore is not right. Everything is wrong, but if we're talking of a reboot then it's actually acceptable. You can do that. Of course you will make quite a lot of fans pretty angry, but you can. But then again, as a "all-new" game again this Ultima Forever doesn't shine: the gameplay is really shallow, utterly boring and, as EA is pretty known for, has a freemium policy which actually means that you will have a fun time only if you pay your little sack of money. But of course people won't do that for a game that doesn't give anything back. No satisfaction. No rewards.
The original Ultima IV did? Yes. Even finding a single rune in Ultima IV made you jump with satisfaction. This game won't, because it's just another "touch here, kill the monster" game.
Truly a shame what EA did to a glorious old franchise.… Expand