Ironcast is one of the most in-depth and engaging match three puzzlers that we’ve seen. The game’s pitch is a bit of a tough sell — it’s clearly trying to juggle a lot of different genre elements — but Ironcast somehow manages to pull it all off in a way that is uniquely innovative and frustratingly addicting. The various elements being fused here make for a game that is endlessly replayable, but not at the cost of becoming repetitive or boring. We would strongly recommend that you pick up Ironcast if you’re looking for a game that can be a good time sink, but can also be comfortably played in short bursts. Do yourself a favour and try this one out.
Depending on your skill and luck, Ironcast can be a fun 10 hour or so romp, fraught with many failures but likely numerous last-second victories and absolute dominations. The mixture of turn-based strategy and match-three puzzling is novel and for the most part, works extremely well in the rogue-like permadeath structure. The tedious and humdrum story can be tiresome, but if you focus on honing tactics to take down your rivals while building up your gear and abilities, Ironcast is a fantastic and unique game.
I have a compulsion, im not sure that i actually like roguelike games all that much, but i get so excited for every new one i find, and usually buy it. And usually bow out after a few hours.
Ironcast looked interesting. Now that i have played it for a lot of hours, and gotten a good feel for the "loop". i can endorse this. I know this game is hella old. But its new to me. The game it feels most like to me is Solitarica. Where i keep playing, and keep doing a little better each time... but sometimes the luck of the draw RNG doesn't go my way, and i think... one more shot maybe this time ill get better draw.
when i saw the screenshots i didnt think much of it but bought later on after reading some reviews. great little game, surprising complexity and detail. first game i completed on switch (despite having Zelda, Mario & Rabbids and 30 other games)
With Ironcast, Dreadbit mixes up some elements from other genres to make a match-three that is both entertaining and complex. Its permadeath system may hinder the experience for some players, but lots of fun will be reserved for those who persist.
Despite first appearances, I truly think Ironcast is something special. It's remarkably in-depth in everything it tries to achieve, and it pulls it all off without breaking a sweat. The steampunk setting is absolutely beautiful and executed well, and the game is an absolute joy to play over and over and over again. My only gripe with the game is that people will pass over it just for the match-3 mechanics it includes, and that's truly a tragedy.
Ironcast is an interesting, competent and addictive roguelike game that will be welcoming to those who enjoy taking a long look at their elements before they go into combat. It does suffer from its nature, as the random missions can harm the game's difficulty and after a while, a certain lack of variety starts to become apparent but the overall gameplay experience is worthy of note.
it is a combination of rogue like game and puzzle quest, have the mechanic of puzzle quest and the luck of FTL, it a great game, you have a variance of character and ironcast that will have different game play each time, it is a shame that there is only one story line for all character, was hoping each character will have different campaign story, but it still have good replayability.
First off let me begin by saying this isnt a match 3 game in the slightest. I mean for a start you can match 2, but genrally a match 3 game consist of swapping around a couple of colours on a board to match 3 or more items creating combos etc. None of that is present here.
At it core iron cast is a rogue micro management strategy game with elements of puzzle and rpg in it. I'll break down each element.
Micro management - It reminds me a little or artemis bridge simulator but on a more basic single player scale. You've got 4 systems you can repair, you've got shield and movement to manage as well as weapons to fire.
Strategy - So the strategy comes in at how you micro manage these system. You can only use a handful per turn, so you attack the oppoents shields or weapons? Do you up your movement until your evasive enough do dodge most attacks? Similar to turn based rpg strategies.
Rpg - As well rpg like battles you also level up, unlock new abilities, upgrade your mech and make decisions in dialogue that affect the outcome of a mission.
Now onto bad
Puzzle - It probably should be a match 3 game. It looks like one, the grid takes up most of the whole screen, but really all your doing is deciding which power ups you want and how many. Its not really a puzzle, just looks like one.
Rogue like/permadeath- This for me is the games biggest flaw. When i saw the words permadeath, being a big fire emblem fan, I was excited. But it does bring in the emotion of losing your favourite mech that permadeath does. It basically just means yoh lose the game you have to restart from the begining. Even fire emblem isnt that cruel. Sure plenty of rogue likes do this, binding of isaac, rogue legacy etc. But they're fun at the start and they're well made diverse rogue likes, this game isnt, you are going to have to replay the same boring early missions over and over and over.
Overall its an addictive couple of hours here, but after 3-4 lost mechs it's **** developers dont want you to keep playing