Jydge is great. Not only is it inexpensive, but it offers a lot of diversity in terms of builds or play styles. If you want to make it to the end, you’ll certainly be required to branch out and test the waters, but this only led to more fun in my experience.
Jydge is superb in its approach to a niche genre. It’s violent, it bends to your particular whims thanks to an onslaught of constantly available upgrades and it never takes itself too seriously as you dispense instant jystice.
jYDGE is one amazing indie top down twin stick shootout. slick controls. tons of weapons and upgrades. this game is kill or be killed. a cyberpunk futuristic cherry 2000 robocop topdown shoot out. stop criminals at all costs save hostages confiscate all the loot and make it back to your delorian-esque police cruiser before you die. i love this GAME TOTALLY A BLAST.
This is 10tons making another game like is a really good game but lacks anything that makes it special. This is pretty much a Hotline Miami game but it is a lot easier thanks to the upgrades that you will eventually unlock if you are stuck on a level. Biggest flaw is that I have trouble noticing the enemies until they move as they just blend into the backgrounds. I have a lot of fun playing this game but will probably forget about it soon after playing.
If you played Neon Chrome or other similar isometric twin stick shooters and enjoyed them I would recommend giving this one a go. At first glance it doesn’t seem like much but once you get into the meat of it you’ll realize that there is more then meets the eye. The game is short but has some depth.
Jydge is another entry in 10tons line of competent twin-stick shooters. The robust upgrade system and loadout options are its best features but the campaign is dragged down a bit by a lack of unique levels and being forced to replay them multiple times.
Jydge has been found guilty of conspicuous padding and needless repetition, and my sentence will see it placed in a comfy resort prison with all the other decent games when it could have walked free this very day as one of the good ones. Let this serve as a warning to all other perpetrators who would seek to increase value through nothing more than a shallow investment of time.
10tons is on a roll recently, filling my time with their own take on the Hotline Miami formula. Their newest release Jydge comes just a few weeks after releasing Time Recoil (you can see Chad's review of it on Metacritic and the Garage Band Gamers site). This entry is set in the universe of Neon Chrome, where the criminal element has gotten a little out of control, so the powers that be have initiated the Jydge program, which is essentially the love child of Robocop and Judge Dredd.
The game is more dynamic and varied in terms of visuals than previous games in this genre, from 10tons or otherwise. The bright neon greens and purples add a nice cyberpunk feel to a genre that is often too bland or repetitive. I was impressed with the fact that I did not once have an issue with an enemy blending into the surroundings; this has been a huge issue with similar styled games.
The missions featured in this title do offer a great deal of variety, ranging from hostage rescues, stealth encounters, survival levels, or simply killing every criminal the level can throw at you. While most of these variations are fun and work well, the hostage rescue missions in particular are a bit of an annoyance, particularly at the beginning of the game. Unfortunately, your bullets not only kill the enemies but the hostages as well, and until you are able to purchase the upgrade that will disable friendly fire, you run the risk of putting a bullet in their head, even while they are off screen. This was a major annoyance at the beginning of the campaign and caused me more failures than actually dying. I’m not saying the enemies do not pose a danger, because they do, especially in later levels.
Luckily, your Jydge is fully customizable and has the potential for a respectable number of upgrades to both the character and your weapon. The sheer number of options is staggering, leaving a number of options available to experiment with, such as buffs for your character, the hostages, or the type of ammo/secondary fire your gun. Experimentation will be essential in later levels, as the design and difficulty will spike fairly early into the game. I found myself having to switch the loadouts between being able to take a lot of damage to being able to deal additional damage. I’m still struggling to find a happy medium well into the third act.
You’ll unlock these upgrades by completing challenges and need to earn cash to purchase them. Earning cash is surprisingly easy and comes at a decent pace for the majority of the game, which means you won’t be grinding for cash. Even if you fail a mission a number of times, you retain any cash earned for that run, which can be enough to make crucial upgrades between runs; this is so kindly offered opposed to having to back out the menu and make any changes. However, I was disappointed in the lack of an instant respawn, as it made each death more annoying and cheap deaths less forgivable.
Each of the game’s 18 stages feature a number of difficulties that can be unlocked, each coming with a set of 3 challenges that include times to beat, not being hit, or killing everything that breathes. Most of these cannot be done in a single run, which leads to additional replays of each level being required. While I am sure at some point, someone will be able to flawlessly kill everything and rescue 5 hostages while not taking damage in 20 seconds, it’s not going to happen for everyone.
I am never one to complain about additional content being offered, but 10tons thought it would be best to lock the level progression behind medal completion. After completing Act 1, I was disappointed to find I would have to start the act over on the new Hardcore difficulty to progress. With minor changes to the hostages, enemies, and pickups, this felt more like padding than extra content. Without this requirement, most players could complete the entire game in an hour, if not less. This feels like a huge step backwards after the 50+ levels featured in Time Recoil.
The difficulty does not really seem to make the game more challenging, as much as it changes the layout and placement of the enemies. I did notice towards the second act, some of the enemies become massive bullet sponges, which still didn’t offer much of a challenge. Your Jydge can take a fair amount of punishment as well, and with the upgrades mentioned above, it can become a full-fledged tank.
While Hotline Miami will always be the king of this newer genre, 10tons continues to excel by making an enjoyable experience. Despite being flawed, I enjoyed it and would recommend purchasing this day one.
10tons Ltd. is an independent games developer based in Tampere, Finland. They have a great collection of unique titles. My personal favorite is Crimsonland, an intense and addictive game that I enjoyed playing with friends.
JYDGE is there latest game, a futuristic top-down Cop Shooter.
The first thing I noticed about the gameplay is how smooth everything runs, you really feel the love and care that 10tons Ltd put into the game with small details that added to the overall experience. Your job is to eliminate crime in the City of Edenbyrg and rescue the hostages with any means necessary.
The game starts simple, by introducing you to its mechanics, Mood and setting. The more I played, the more I appreciated how deep the game is. Each Chapter is divided into 5 sections separated across the map. Before each mission, you are given different objectives that you can complete. Rescue the hostages, loot all the containers and Exit in 20 seconds are just some of the objectives that I came across. The objectives are fun, and they never felt repetitive. The more objectives you complete the more medals and money you earn.
The amount of customizing is impressive, your weapon is called the Gavel and it is filled with different configurations that you can equip. Special weapons such as a Rocket Launcher will help you destroy larger enemies but they have limited use per level so you have to use them wisely. Fire Mods comes with countless bullets to unlock and choose from such as Shot Gun Shells and Plasma with each having its own strengths and weaknesses. Everything within the Gavel weapon can be upgraded to the Max with the money you make by confiscating containers from each level. Upgrading the Gavel always felt satisfying.
You can also choose between countless cyberware Items on your suit and equip any that fits your strategy for each level. For example, Shadow Blend allowed me to sneak in between dark areas to take out enemies while Liam the Laser Drone helped me destroy enemies faster. The amount of choices you have before starting a mission are countless.
You will encounter challenging enemies during the game, especially boss battles. Planning ahead is key to beating them. You will die a lot in this game but the more you play the better you become.
I enjoyed the music in JYDGE because it suited the futuristic setting, the cool music blended well with the action and the over the top gameplay. The controls were easy to use and responsive which is great for a game like this that requires a fast response from the player.
The Graphics in JYDGE are good, most enemies look different especially the bosses and the City of Edenbyrg looks imposing due to the small touches of each level. The dark, gritty mood is felt here and you could really feel the tension while completing the mission
The replay value is high, once you finish a chapter, you unlock Hardcore difficulty and replaying the missions again on hardcore mode earns you more medals to unlock new levels. The endless customization options in your weapon and gear will keep you coming back for more to try out newer, more creative techniques in a mission. Teaming up with a friend and playing co-op adds a further layer of depth in the game. I enjoyed coordinating with my partner. Do we move in unnoticed? Or do we blast our way in and complete the level in 30 seconds? Those were fun decisions to make.
Over all I enjoyed the game but I would have enjoyed it more if there was more emphasis on the story. JYDGE is a fun, vibrant action packed game with tons of replay value that deserves attention
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Snappy Game Reviews - Jydge Jydy
In a distant future seriously affected by crime, only one man can save the city and force criminals to taste the sweet taste of justice. JYDGE, based on the world and gameplay style of Neon Chrome, another 10tons Ltd. title, sees the player in the role of the titular cybernetic super police Jydge who lives and breathes for the safety of the citizens of its city in what’s a clear homage/parody of Judge Dredd.
While Neon Chrome featured a somewhat rogue-like approach with randomly generated levels to a top-down twin-stick shooter, JYDGE goes for a more traditional approach with fixed level layouts and linear progression. Stages are split into several chapters and must be progressively unlocked by obtaining medals in previous missions. You’ll be awarded one of these by simply completing any given mission successfully but that won’t be enough to get through the whole game, you’ll have to worry about completing a plethora of secondary objectives as well. These range from not taking any damage, to completing the mission under a specific time, amongst many others. Said secondary objectives aren’t the most original and given the dwindling number of total missions end up feeling more like padding than actual extra content, with that said they help to mix things up through this very short venture.
Besides completing these objectives you’ll also need to look out for coloured keys that open specific doors and wads of money that you can confiscate to unlock a wide variety of upgrades back on the Department of Jystice. These can be broken down into two categories, passive skills known as cyberware augmentations for the JYDGE and weapon modifiers that change the firing mode of the JYDGEs trusty gavel.
Technically speaking, the game is fairly consistent if a bit overly simplistic, just like Neon Chrome, uses the same buildings and models that are earlier. They are far from the centrepiece of JYDGE but are always good to help the player to distinguish everything with no scenery around. Its soundtrack helps to push this cyberpunk aesthetic that the game tries to portray even further and despite being able to achieve its goal it was purely forgettable.
In the end, I felt a little underwhelmed by JYDGE especially given how much I appreciate both Neon Chrome and the recently released Time Recoil, all three games developed by the same company. There are certainly some redeeming qualities to JYDGE such as its humour and the wide variety of objectives and upgrades to unlock but in the grand scope of things, these aren’t enough to make it stand out amongst its twin-stick shooter peers.
SummaryBuild your JYDGE. Enter Edenbyrg. Get out alive.
JYDGE is a lawful but awful roguehate top-down shooter where you get to build your own cybernetic JYDGE and eradicate crime in the never-sleeping megacity of Edenbyrg. Create your own play-style by augmenting your JYDGE, modifying your Gavel rifle, and choosing companion drones to suit ...