My time with Lies of P was exactly the intense and gratifying experience that I hoped for. As one who holds Bloodborne in the highest regard as one of FromSoftware’s finest achievements, I found myself absolutely enamored with Round 8 Studio’s unique, clever take on the formula. While the game broadly functions similarly to the best the Soulslike genre has to offer, Lies of P‘s tweaks and refinements are so masterfully planned out and implemented that they make every moment of gameplay a pleasure. From the dopamine hits provided by exploring the labyrinthine level layouts, to the extreme elation of finally besting a challenging boss, there’s nary a moment of Lies of P‘s meaty campaign that feels wasted or unsatisfactory. With a post-credits teaser hinting at a second incredible twist on another literary classic lying in wait, the future looks bright for this new addition to the genre. Lies of P, welcome to the top!
Neowiz took something well-known and really made it their own with stunning results. Lies of P is a game you can easily get lost in - provided you don't lose your cool.
The best soulslike I've ever played. Deep Story, excellent mechanics and weapons, epic boss fights, well developed characters and an amazing soundtrack. Graphs are stunning.
All things considered, Lies of P is a product that has managed to convince us from practically every point of view. Neowiz's new work, although it plays very defensively and doesn't do anything truly new for the category to which it belongs, is a title with a living and breathing soul that reveals all the passion lavished by the studio during development. An exciting plot combined with the perfect artistic direction are the flagship of a robust and exhilarating play structure that will delight all fans of the genre. Are you ready to discover the darkness that lies in the depths of Krat?
Lies of P is wearing Bloodborne’s cloak, but it has its own heart, one encased in metal and powered by ingenuity. It sometimes transfixes on tropes of the genre to its detriment, yet still overcomes by the sheer quality of its boss fights, combat mechanics, and world design. Lies of P’s steel heart may not be born of blood and flesh, but it still pumps heartily enough to be a worthy substitute for the real deal.
Lies of P is a solid, well-thought-out game that – apart from some minor
touches of originality – sticks closely to the formula developed by
FromSoftware. Although every aspect of this Soulslike could be better, I
believe fans of the genre will have a lot of fun playing it (if you can
call dying 30 times in a row a lot of fun, that is).
There’s some enjoyment to be found in Lies of P. Its action is competent, but lacks the polish and stir of its contemporaries. Its atmosphere can be engrossing, but it’s a hodgepodge of themes and aesthetics you’ve seen before that never rises above the familiar. I was never impressed by it, and I never stopped questioning the point of the entire endeavour throughout my time with it.
Das beste "Soulslike" und auf einem Level mt den allerbesten Games von From Software - Dark Souls3, Sekiro und Bloodbourne (und von mir aus Elden Ring)
Das Spiel spielt sich etwas anders als die klassischen Vorbilder, deswegen hab ich in den ersten 10 bis 20 Stunden sehr stark gelitten und fand es unfair bis zu schwer. Man kann sich aber an die spezifischen Game-Mechaniken gewöhnen und "Git gud" gilt auch hier - und dann macht das Spiel einfach unglaublich viel Spaß - und ist in Grafik, Atmosphäre und dem wundervollen Level-Design und Worldbuilding den Originalen mindestens ebenbürtig - die Story ist sogar noch viel besser, weil sie konkreter und interessanter ist, und sich dennoch einen dauerhauften Hauch von Mysterium bewahrt.
Das Spiel ist einfach extrem toll, und die Entwickler, die ganz klar große Fans von From Software sind, verdienen bewunderung, wie sie hier Fantum und Nachahmung kombinieren mit einer ganzen Reihe von eigenen Ideen und Mechaniken, die das Spielerlebnis in meinen Augena auf eine mindestens gleichrangige Ebene heben.
ùIt is a game strongly inspired by Bloodborne, almost a clone. Definitely enjoyable, though not original. Compared to the masterpiece it’s inspired by, it suffers from excessive linearity in the level design.
One of the worst games I have ever played. Maybe if you do not know what a good souls combat must feel like, then you even might like this piece of wood-gameplay. But having completed all the souls games, the issues of this game come transparent to me. The animations of characters is just awful, as well as character movement. And the only reliable way of dodging an enemy's attack - is guard/parry. So... in this game, in order to proceed, you MUST press a certain button (with a huge delay due to an awful input latency), just in time for an enemy's attack window (which is almost impossible to see because of the awful animations). Completing this game was one of the most miserable experiences of my life. The only good thing about this game is the story. Total garbage, do not play.
It compares to “Sekiro” as a “Witcher” series compares to Paul Jackson LOTR trilogy. Decent enough to exist but at the same time 0 adequate LOTR fans would try to compare them. Sekiro is a masterpiece and LOP is a B rated product.
SummaryYou wake up at an abandoned train station in Krat, a city overwhelmed by madness and bloodlust. In front of you lies a single note that reads:
"Find Mr. Geppetto. He's here in the city."
Play as Pinocchio, a puppet mechanoid, and fight through everything in your path to find this mystery person. But don't expect any help along the ...