There is much more to praise this game for: the complexity of it’s deckbuilding and tile placements and how these can be a test of knowledge to maximise their potential; the superb blend of gameplay mechanics intertwined with the theme of entropy and destruction as well as the open-design methodology towards accessibility with a series of optional aids. But to talk about these more would be a disservice to the rewarding experience of discovering these mechanics for yourself, so here’s where I’ll leave it...I can think of no higher praise than to admit that even as I write this review, I have Loop Hero playing in the background. My adventurer, step by step, ticking away at his sisyphean struggle to restore the world.
I was a little bit skeptical of this game when I first started it, despite being published by Devolver, whom I know to have put out some excellent games recently. But Loop Hero delivers, both for retro and roguelike/lite gamers alike. It is clearly a lovingly crafted game that compromises on nothing. It offers creative story, game, and progression mechanics, and a wonderful overall aesthetic.
Overall a decent game, but it could use some variety. The game can get quite repetitive after playing it for 5-8 hours. But if you don`t care about repetitiveness and enjoy these types of games, then go for it.
Loop Hero's cleverly stripped-down RPG concept demands attention for as long as it takes you to work out the clear "best" way to guide each hero class, and its fantastically dark story setup stands out as one of the best in years.
Loop Hero is a fascinating roguelike that will excite fans of the genre and entice those burned out by it to come back and fall in love all over again. Its beautiful art style and addictive core loop will cause players to lose track of time, not realizing hours have passed between loops as they slay the day away. Loop Hero could use a few tweaks to make certain aspects more understandable, but in its current state, it is absolutely worth your time and money. Still unconvinced? Download the Loop Hero demo from the game's Steam page. Don't make me keep talking in circles -- be sure to check out Loop Hero as soon as possible.
Once you let go (or are forced to), it all seems a little empty, like perhaps the only thing compelling you onward was the hypnotic effect of watching something go round and round. It doesn't take too many repeats before the theming rubs away, leaving only the exposed machine beneath. How much do we need to feel like we're on an adventure? A little more than this, it turns out. [Issue#357, p.120]
Ну, для низкобюджетной инди игры в принципе неплохо. Игра короткая и довольно простая, процесс регулярно повторяется, но в принципе даже и затягивает. Для ПКшки есть и поинтереснее игры, а вот была бы она на телефоне - можно было бы немало часов в электричке на работу скоротать.
Look, I wanted to like Loop Hero. Heck, I wanted to love it. But Loop Hero gets in its own way with a few too many mechanics that never deepen and an overall grind-heavy design that punishes fun playstyles. There's something really brilliant in here. I know because I trudged through a heck of a lot of very-not-brilliant stuff to get to it.
Summary The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.