One of the best stealth games i have played stalking enemies before killimg them adds a unique elements and makes it far more compelling then most stealth games level design is great also. Story is dark and twisted and the fact that you as player are some what the source of thehoror make it unique.
Yes, this is all very gory, grisly, and absolutely not for kids or anyone with a weak stomach as people are decapitated, disemboweled, perforated, shot, and chainsawed—all to the cackling delight of your offscreen savior (brilliantly voiced by Brian Cox) who relishes each kill.
These movies was pretty good, but after the first ten bloody murders I was like, "Eh, seen it all." The more you watch, the more it just looks like what you just watched. The murders even got a little thin for Cash after a while, I think.
Manhunt is boring. Cash's standard walking pace is painfully slow, press R1 and his running speed is ridiculously fast. Navigating the game is therefore less than pleasurable and, should you not have anyone to dice up, a tedious experience.
Mostly fun with a few setbacks. You play as James Earl Cash, a released death row inmate (or should I say kidnapped) and who would kidnap a death row inmate you may ask? A psychotic film director who would like nothing more than to use your natural cold-blooded instincts to create the ultimate snuff film. Throughout the game the director has set up filming sets crawling with gang members, big game hunters, crazies and trained military all on a manhunt, to find you. Using what you can find, from plastic bags to glass shards, bricks and bottles and mayhap a severed head or two, you must distract your enemies, flank them, and take them out one by one. Stealth is essential, as enemies outnumber you, and will overpower you should you be seen. The stealth mechanics at play here work, but more options would have done to flesh out the experience, which begins to grow stale past the halfway mark. The majority of the game can be played by simply sticking to the shadows, which sometimes lay in areas right next to a light source (why is there a shadow here?) and can break immersion in quite funny ways when a hunter is looking around stupidly when you're standing right in front of him, directly in front of a light. Solid Snake can get away with using a cardboard box, however, so suspension of belief isn't a problem here. From the shadows you can make a knocking sound much like a Metal Gear game, wait for your target to turn around, and strike. Stealth kills are formed in executions. By walking behind an unaware hunter, Cash will raise whatever weapon he is holding, and by holding x or square, a reticule will form above his head flashing from white, to yellow, to red, indicating various levels of violent execution. The kills play out in a VHS style fashion, static lines running down the screen as you watch Cash cut, gut, and smash his opponents to ruin. These are the main selling point in Manhunt, and although they add cinematic flare, they do become rather repetitive as the game goes on, and I began using quick, white executions to save time and hassle. Lining up red kills is visceral and rewarding, even earning you higher scores on your missions (you can score 1-5 stars on each mission) but often, holding that button down for as long as needed will result in the hunter turning around, seeing you, and leaving you looking stupid and greedy. Combat IS an option in Manhunt, but fighting anymore than 1 hunter at a time will lead to certain death as hunters are quite spongey against melee combat. Executions are mandatory. There's also a few levels where you are given handguns and shotguns, even sniper rifles, where the game changes genre from stealth action to shooter, playing very much like the shooter missions in previous Grand Theft Auto games. These sections help break up the pace from the slow, brooding stealth sections, and some more would have been kindly accepted. Other areas are bogged down by tedious escort missions, three if you count a gas tank you have to walk from one end of the map to another.
Manhunt shines its best when it leaves you alone with a screen full of scumbags. Patience clashes with anticipation as you plan out your every move, satisfaction ringing in as you watch that final execution from a tough scenario you were having issues with. Manhunt is a difficult and punishing game, requiring patience and key timing to do the work that only Cash can do.
Over all, I love the game for its atmosphere, which I would put as daunting, and at times chilling. It holds up today, feeling almost like a precursor to The Last of Us in many ways. It's far from perfect though, with some sections that just aren't fun to play, limited stealth mechanics, and being overall repetitive. 7/10
I'd give atleast an 8 to this game, but considering the amount of games out there that have the same gameplay and mechanics, I just can't say this game is great or even a masterpiece.
The first 2 hours are actually pretty fun to play, until you realize that the entire game is just doing the same thing over and over, doing executions behind the enemies pressing X for 6 seconds with the game forcing you to wait this unnecessary time to get the best score possible, you can't even fight the enemies because they deal so much damage, without mentioning that if you die, you'll need to do the same thing over and over again, making the game too tedious sometimes.
I don't give it a lower score because of the history, bosses and ambience, the bosses lore and design are just gold, and the ambience catches that dark/violent tune of the game, but it isn't actually that scary, I've seen worse scenes that the ones that are in this game.
If you're going to give it an opportunity, do it, as I said, the first hours are actually enjoyable until you realize how repetitive the game is, and also, ps2 games don't pass from the 3 dollars nowadays, but if you want a good 10 year old stealth game, I'd say Hitman: Blood Money is a better option than this.
Распиаренненный унылый шутерок, очень затянут, стэлс никакущий, жестокость ради жестокости. Интеллект врагов постоянно глючит, то слышат, то стопорятся. Просто черезмерно затянуто. Интересна была только битва с пигси и когда получаешь бензопилу... всё, реально.
Ergonomie déplorable, interface à revoir entièrement, injouable sur tous les plans et assez moche : pas de doute, on est bien dans un jeu Rockstar réalisé par des manches en dépit du bon sens le plus élémentaire. Le plus mauvais jeu d'infiltration au monde, une sacrée performance !
SummaryThey just killed Cash. Now, they want to kill him again. America is full of run down, broken rust-belt towns where nobody cares and anything goes. In Carcer City, nothing matters anymore and all that's left are cheap thrills. The ultimate rush is the power to grant life and take it away, for sport. This time James Earl Cash, you are the ...