A new combination counter and streamlined abilities system make playing the game easier and more rewarding. Dramatically reducing the penalties for death, as well as the roots causes behind it, make playing Maximo vs. Army of Zin a less frustrating and more pleasant experience.
Every robot smashed feels satisfying, and it captures the feeling of being "in the zone" while wading knee-deep in enemies better than any other Stylish Hard Action game has yet -- all while being challenging, but still possible.
Of all of Zin's improvements the most marked is the fun factor. A big part of this has to do with the toned-down difficulty - instead of being next to impossible, Zin is merely <I>really freaking tough</I>. [Feb 2004, p.100]
A relatively short game that can easily be passed in a single weekend. Normally this is a bad thing, but it may be due in part to the fact that it isn't as frustrating as "Ghosts to Glory," with a lot less annoying platformer bits. You won't be tearing your hair out from missed platformer jumps, so feel free to toss that bottle of Rogaine you had from since the last game.
A no-nonsense, honest-to-goodness platformer. It knows what it wants to do and presents things in a way that looks good and works well. But despite being sturdily put together and instantly enjoyable, it's hard not to think that it loses the impact it once held in the face of the latest batch of fresh and technologically impressive titles in the genre. [Feb 2004, p.106]
SummaryHero Maximo Is Back And This Time It's War! Maximo has defeated a host of ghosts and gone for the glory, but nothing can prepare him for...The Army of Zin! Dormant for centuries, this legion of mechanized mayhem has returned to unleash their undead clockwork fury! The action has never been more furious as Maximo, aided by his dark pal Gr...