Regardless of my handful of complaints, the fact is that Momodora grabbed me and never let go. From start to finish, I was in love with the world, the combat, the easter eggs, and nearly everything in between.
At first, Momodora RUTM may seem like a linear Metroid game with somewhat stiff controls but is until you clear the tutorial area that this game truly starts to shine.
The game is roughly 6 hours and you barely feel them, once you enter the main area, the map is for you to explore at your own pace and way, once you enter an area there is some lore and NPCs to encounter and rapidly face a boss, it is fast and that is one of the strengths of this game, it doesn't waste its or your time. The world is charming and sad, merge that with a simple but beautiful art style and music and you have a solid game. As far as gameplay goes, it is simple but effective, you only have one weapon and one combo but you have to dodge a lot in order to evade attacks, which can be very punishing, so the challenge is good, at least in normal difficulty.
The story is told in a similar fashion as the likes of Dark Souls and Bloodborne and it's pretty effective, although the sad mood of this game is at times accompanied by some silly and charming moments, so it's a little lighthearted at times, a welcomed thing. They were certain moments which I won't spoil, but I didn't expect to be this effective, particularly with one of the bosses, it was outstanding, speaking of bosses, they can be challenging but at times you can cheat a little with the equipment you get and broke the game if only by moments, is not that bad but it feels a little safer than it should.
I can't recommend Momodora 4(?) enough, its developers deserve a lot of praise and a lot of money, I can only imagine what these guys can do if they only have the budget.
- Difficulty is just right.
- Game play is solid.
- Word looks great.
- Music is also great i felt it really added to the feel of the game.
all in all i would definitely recommend.
A pleasant and often challenging run through a fascinating world that ends much too soon. While the game doesn’t present anything innovative or bring anything new to the Metroidvania genre, it’s still quite an enjoyable albeit disappointingly short experience.
Momodora: Reverie Under the Moonlight won't light the action platformer world on fire or usurp the greats of the genre like Castlevania, but it's got a lot of heart. I don't consider myself a complitionist, nor am I particularly good at this sort of game, but there is something about Momodora's bleak atmosphere that kept drawing me back to it. It's a strong example of how great art direction and solid game design can come together to make well-trodden paths feel fresh.
Multiple difficulties and optional areas to explore give Momodora a bit of additional replay value after you complete the five to six hour long campaign. Despite being designed with a 4:3 aspect ratio and therefore having black bars on the sides of the screen, those who appreciate retro pixel art visuals should get a kick out of the gorgeous environments and layers of parallax scrolling. Most importantly, almost everyone will enjoy Momodora's smooth combat and fun exploration.
The combat and gameplay are the stars that shine brightest in Momodora: Reverie Under the Moonlight. Its twisting map will take you to a whole host of vibrant and mucky locations throughout the city of Karst, and within those places you'll encounter a number of engaging boss battles and a ton of enemy variety. Its art style can go one of two ways depending on your tastes, but the lack of upgrades is hard to overlook within a genre that holds this concept as one of its core mechanics. Metroidvania fans will find lots to enjoy here, but the wider audience will be turned off by the throwaway story and visual style that may no longer be appealing.
Momodora is quite a nice Metroidvania, offering a good challenge and nice retro graphics. It's just a bit short and lacks some originality to stand out.
Pretty good Metroidvania game. I love the design, the gameplay is great, combining close combat, archery and dodging, and the normal difficulty is rather hard, which is nice. Exploration is cool and boss fights are really satisfying.
The bad side is the soundtrack. Music is rare and unfortunately not memorable.
In the same genre, i would suggest you Chronicles of Teddy, which is a slightly better game in my opinion.
Prós:
- Jogabilidade
- Direção de arte
- Level design
- Trilha sonora
Contras:
- Dificuldade, seu maior inimigo serão os espinhos que dão Hit-Ko.
- Pouca diversidade de bosses e facilmente derrotados.
- A progressão não é satisfatória, você ganha alguns recursos mas nada que altere muito o gameplay de inicio como outros jogos do gênero fazem.
Conclusão : é um bom game mas nada excepcional, da pra zerar numa **** e é bem divertido, pode demorar de 5 a 7 hrs pra finalizar a campanha.
Although it seems to be like a good Castlevania clone, the game is awful. Don't be fooled by the good marks. The best Thing was the sad Music which is really rarely played. So I can't give it more than 5 Points, sorry.
SummaryMomodora: Reverie Under the Moonlight explores a cursed land in decline. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one, a priestess named Kaho from the village of Lun. An audience with her majesty, the queen, would surely save the land--but time is short and each night darker than the last...