• Publisher: THQ
  • Release Date: Mar 14, 2001
Metascore
53

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 7
  2. Negative: 3 out of 7
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  1. 42
    The scope of it was too large and led to a really -- and I mean really -- tedious experience. It has no way of pulling you into the story or gameplay.
  2. A mixed bag of game design that's too complex for casual gamers and far too irritating for hard core RPG fans.
  3. This is the crappiest RPG that I have ever played in my life. We all know that the N64 is limited when it comes to RPGs, but it appears that THQ didn't even try to make a decent game.

Awards & Rankings

7
4
#4 Most Discussed N64 Game of 2001
6
#6 Most Shared N64 Game of 2001
User Score
7.8

Generally favorable reviews- based on 45 Ratings

User score distribution:
  1. Positive: 31 out of 45
  2. Negative: 8 out of 45
  1. May 1, 2019
    3
    I actually enjoyed the game a lot but it was too glitchy and keeps running out of memory and crashing so I can't actually progress anymore :(
  2. Jun 29, 2018
    7
    For a console that is seemingly unfriendly towards RPGs, Aidyn Chronicles sure is a meaty RPG. This was one of the first games I've everFor a console that is seemingly unfriendly towards RPGs, Aidyn Chronicles sure is a meaty RPG. This was one of the first games I've ever played that had deep complex RPG mechanics such as leveling up non-combat skills lock-picking, and Alchemy. For the longest time I never really knew how to play Aidyn Chronicles and I never beaten it and I don't think I ever will. But I have a lot of nostalgia for Aidyn Chronicles..... Yeah. Full Review »
  3. May 16, 2020
    6
    (tl'dr at the bottom) I give this game a six solely out of objectivity but I absolutely LOVE this game. It's a bit glitchy, blocky, and(tl'dr at the bottom) I give this game a six solely out of objectivity but I absolutely LOVE this game. It's a bit glitchy, blocky, and leaves you wondering what you're actually supposed to be doing. You're darn right it is. However, I believe the various gameplay elements are very enjoyable.
    First of all, the battle system is unique-ish as it is similar to Quest 64 but, to my knowledge, doesn't get broken with as little as a single spell. Anyway, it's kind of like a non-random battle tactical rpg just without the square blocks.
    The skills you can gain are... kind of esoteric; they explain the basics but not how well they do (or don't) work in practice. Nevertheless, I enjoy the mechanic where you can either spend all of your exp/money/points/etc. to upgrade a high level skill/spell or level up multiple lower level skills/spells/attributes. Again, personal opinion.
    My biggest issue with the game is "where the hell am I supposed to be going now?" I have wandered off the correct path many a time only to get waylaid by MUCH stronger enemies. Incidentally, be wary of saving in certain areas because you could very well get stuck (another issue). Having said that, though, not knowing where you're going can lead you to some interesting items.

    All in all, it's glitchy, has an interesting battle/level up mechanic, is confusing at times, and has an early example of an open world with goodies hidden hither, thither and yon.
    Addendum: I would love to see a remake with upgraded polygons and the glitches removed :D (Although a unicorn charging through my front door is just as likely)
    Full Review »