All in all, it has to be said that Northgard is an extremely promising premise. It has a good storyline with challenging campaigns. While there are some minor hiccups here and there, overall, it's an awesome addition to the RTS genre.
Northgard is a great RTS
The game main focus is on colonizing new territories and resources balancing, although you need to fight for almost every territory against creeps or other players.
There are 11 clans, 5 of them are DLCs with most of the clans have same units.
Mainly, the differences between the non-DLC clans is the bonuses and special abilities (some clans have unique units / buildings).
The DLC clans are more different one from another and from the non-DLC clans, by having unique mechanisms like own resources, slaves, sacrifice system and etc.
The game skirmish has a lot of customization options and with the maps being generated randomly (map starts undiscovered).
There is only 1 campaign, shared by the 6 non-DLC clan, with a total of 11 missions.
There is also a conquest campaign, where you choose a clan from all the 11 clans, and you have 11 missions, usually like skirmish but with special rules, and you get bonus for each mission (the maps are generated randomly).
The game is enjoyable enough to learn some game system. As time goes by, there are so many things to worry about that I get distracted. Most of them are resource management, so I'm not interested.
It is historically realistic for Vikings to live by fishing, gathering, hunting, farming, and running blacksmiths, bards, and distilleries. But wasting an hour or more on this in a game is boring.
This has the makings **** game but its odd ball attitude to developing land with restrictions like 3/3 buildings in a large area of land where more buildings could be constructed makes it unreasonably and illogically hard to develop your settlement.
I'm really at a loss to understand why game developers these days don't use common sense and apply the keep it simple rule. Being too clever can mean making a game un-enjoyable and frustrating. Such is the case here.
I really like this game, but...
You can play up to 8
there are 6 clans in the base version of the game.
See the problem ? I don't think mirror matches should be a thing in an RTS. 8 different clans should be the very least, 12 (for example) would problably be wiser to at least allow some flexibility. I am waiting for the base game (DLC excluded !) to contain a decent number of clans to change my red score into a green score and write a more extensive review. Until then, the red score is a sanction for asking 5 dollars for one single new clan !