I made a little space shooter once, I coded it and drew in the graphics pixel by pixel using MS Paint. Everything about the game was derivative, and had been done better elsewhere. But I felt incredibly accomplished. I even wrote a little MIDI track to serve as background music. I bring this up because I could never in a million years make a game as good as Pangeon. I couldn’t create one level, let alone 8. But I’m not here to compare Pangeon to the best thing I could create. I’m not even here to compare Pangeon to other games that try for similar things. Ultimately, I’m here to compare Pangeon to the best version of itself, and figure out if it’s reached its full potential. And it hasn’t, not even as a diversion.
Pangeon is simply a bad attempt at trying to capture the nostalgic feel of a classic dungeon crawler. With its lack of attention to detail, gameplay continuity to give confidence to the player, and a design that feels incomplete and uninspired, it struggled to keep my attention.