A charming aesthetic and a few fun ideas are held back by repetitive gameplay and some performance issues. Anyone wanting to play something spooky might get their kicks, but there are much better rogue-likes for anyone who wants to enjoy some action.
It’s really too bad that the gameplay doesn’t come anywhere close to matching the inventiveness, because, as I said up top, Paper Cut Mansion is just brimming with ideas. There’s a huge gap, unfortunately, between coming up with something cool and making it work, and unfortunately it’s not a divide that this game is able to bridge.
There is a good game in Paper Cut Mansion, but it would need at least a year polishing and refining what's here to make it worthwhile. As it is, the interesting concept and excellent art direction can’t make up for shallow gameplay and clunky mechanics. Nothing in this game is terrible, but there are far better roguelites out there to spend your time and money on.
Paper Cut Mansion has a good sense of style and I love the premise, but it just doesn’t work well as a roguelite-style game. It’s too obvious when the puzzles start repeating, and they quickly do, and the whole thing gets a little too rote before long. At the same time, the procedural generation keeps the design from being as tight as it could have been if it were hand-made. It’s a game that is very much at odds with itself, and that comes through clearly in the gameplay.
SummaryPaper Cut Mansion is a roguelite horror set in a papercraft world.
Play as Toby, a police detective arriving at a mysterious old mansion. Explore the mansion floor by floor as you seek to unravel the story behind this bizarre place, with each run giving you the opportunity to collect another piece of evidence to be added onto your Evide...