The world has a grimy, grungy, uncomfortable feel to it that constantly makes the player feel slightly off just for inhabiting it, which is appropriate given what goes on. Every person and object looks like it's at its lowest point.
Completely deserved 1010 from me. The game is absolutely filled with content, you have an immense amount of options and no similar game even comes close to what's on offer here. Developers are very quick to solve issues and respond to criticism. It feels like they play their own game professionally contrary to majority of modern titles.
There's a steep learning curve, sure, and my only criticism is probably the lack of full tutorialintroduction to the vast multitude of mechanics for newer players which might be off-putting for some.
Path of Exile is a great alternative for the lovers of classic 'hack & slash'. It's an entertaining title with an interesting gameplay and completely free. The game is able to rival the great current references in the genre, despite just taking its first steps. Path of Exile has clear objectives and has managed correctly oriented toward them. Its use of the familiarity with the genre will capture the attention of many aRPG players in exchange for losing originality.
Hack’n Slay as its best. First you’ll think “this is just another diablo-copy”, but when you begin to get into the game deeper, you’ll be surprised. It has the most powerful and individual character-system you’ll ever see in an action-rpg so far. Moreover, all game-content is 100% free to play, no hidden “pay2win” in the shop.
Path of Exile’s loot collection and combat looks and plays like others in the genre, but its innovations have widespread effects separating it from the competition. Its multiplayer longevity is difficult to predict, but as a campaign-driven action-RPG, Path of Exile succeeds.
I can't say what their future holds as I'm not much of an economist (nor am I really a magpie). But I can say I've had many, many hours of fun in a game that still has much more to show me and which all of us, right now, can play for nothing at all. We're being spoiled.
PoE is easily the best arpg on the modern market. After the latest new AAA releases, its position just got stronger.
You can try Titan Quest, Torchlight, Grim Dawn, D4, but none of it will even come close to the huge content PoE has as well as the most important things: Itemization, builds, progression and endgame content.
This is a arpg for life.
Reasons I quit.
Console needs all of the PC features. Additionally, CONSOLE ISSUES IGNORED by Devs even at EXILECON! Zero love for console players!
1. No party finder (lonely) and buy/sell doesn't have enough filters (major issue). They should offer mods other than loot filter. No battle Royale either.
2. Endgame: crafting, maps, builds, delves, and the weird mini games are incredibly confusing for new players especially if on console.
3. Too easy to "brick" your character. Propper socketing is a nightmare. Respec too expensive. Console economy too expensive with low active player base & currency/item farmers. Unable to trade for build dependent items at reasonable prices (unlike PC). This makes farming kind of pointless & crafting exponentially more difficult.
4. Too easy to get one shotted by random mobs and not know why.
5. Video build guides entirely for PC and not console.
6. Not new player friendly. Even after 350 hours I kept feeling lost.
I hope POE 2 addresses these issues. Overall, game is far superior to Diablo 4.
Try playing POE on console. Lack of players & gold/loot farmers makes many trades cost prohibitive. Which kinda ruins farming & requires way more ctafting. No group finder. No mods (except loot finder), limited build possibilities due to crap economy & controller. No Battle Royale. It **** ballz.
Clearly the best action RPG.
And that for free. OMG
Someone who has sunk a lot of his free time in D2 , a really dream.
I farm me to death nostalgic, the non plus ultra.
Ok ARPG starting out but steadily goes downhill starting with act 5 when you go back through the same areas again. Mostly the same thing every other ARPG has but the skill system is out of control, the crafting is so large as to be mostly meaningless and the boss battles work the exact same way every time with just another paint job. It is clear this game is designed for MMO even though you can play it solo.
The boss battles are probably the worst (or close to it) of any ARPG I've ever played. The all work the exact same way and are guaranteed for you to die. Bosses do some mediocre attacks a couple of times and then do some high powered attack that is sometimes avoidable but often not. If you don't die immediately then you'll need to regen health. Rinse and repeat. Laster bosses also have an area of effect attack that pretty much instantly kills you irrelevant of resistances or anything else. My resists were maxed and I died every time. Early in the battle they tend to affect an area of the (already small battleground) but as the battle goes on they get bigger until they cover the entire field. So there is no defense against this attack and you die. After a while the boss becomes invulnerable and summons minions. This is where you're supposed to recover your health/mana but they some literally entire screen fulls of enemies such that you generally get overwhelmed and die. Even worse is that when you reenter the area they are already on top of you. I died multiple times as soon as I entered the area before I could even move. The boss battles are plain awful. The best choice is to get up close and wail on the boss until you die and then spawn back in. Nothing else works.
The next issue is that the devs haven't gone to UI 101 training. When you die you get 2 options: return to town or return to checkpoint. The default is town but that almost always involves tracking back through areas (which have probably respawned). The correct choice is checkpoint but if you're mashing buttons to try to attack someone when you die it is read as return to town and so you get screwed over. Every UI person knows you don't put the least popular choice first and choices that have consequences should never be applied just because of a click. I thought games were past these poor UI issues??
ARPGs are loot based and the loot in this game is pretty poor compared to others. This game is clearly mass RND but most stuff you find late game is worse than what you have now. Most ARPGs start spitting out better equip later in the game but this game keeps spitting out useless stuff. The equipment itself can be good but mostly doesn't help you in larger battles. This is where the crafting comes in. There are so many different pieces of crafting that it is insane. You need it all though because each crafting has minimal impact on anything. It is like the devs knew this was a problem so many crafting items are simply for taking a normal item and making in magical. A better idea would simply to improve your loot system. I never created a single item that was anywhere near as good as what I had.
The skill tree is out of control as well. Skills are so far apart that to get the ones you likely want you're going to be snaking through useless skills. Most all skills provide bare minimal usefulness anyway. +5% dmg here, +2% health there. Nothing is overly useful in this tree, if you can find it to begin with. It is clear this has evolved so you know can put "jewels" in your tree. But only if you select useless skills to get there. jewels aren't worth it. Again it is like the devs know this so they hand out respec points like there is nobodies business so you can change your mind. I never used them and had 21 by end of game.
As the game evolves they add new features which could be interesting but all of them are poorly described, scatter everywhere and rarely useful. I can't count the times somebody said I should go here and I went there just to find out it was to clear out yet another area to get something that I had no idea the purpose of. There comes a point where you should just start removing things that are old, stop adding to the chaos.
The enemies are traditional but in later acts it is clear the devs just pump up the damage and hp to add the challenge. Nothing new here. Even worse is that "uniques" appear around almost every corner and they tend to be more bullet spongy. To the point that I would run away from certain classes of uniques because they weren't worth the fight. There is serious balancing issues in later acts for no real reason. The whole level guide on the map means nothing.
Overall this is an OK RPG (at least early on) that stays entirely too long (act 5+ is equivalent of higher difficulty in traditional games), has poor loot, meaningless skills and crafting, and boss battles that are just unfair to a single player. Later acts bring this game way down.
SummaryPath of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. They're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that they'd want to play themselves. It is designed around a strong barter-based online item economy, deep character customisation, competiti...