140 Image
Metascore
80

Generally favorable reviews - based on 6 Critic Reviews What's this?

User Score
7.4

Mixed or average reviews- based on 77 Ratings

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  • Summary: 140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
Score distribution:
  1. Positive: 5 out of 6
  2. Negative: 0 out of 6
  1. Oct 23, 2013
    90
    140 is the scientific definition of a platformer. It is cold, brutal, elegant and beautiful in a mathematic way.
  2. Nov 5, 2013
    85
    With its beat, pounding in the head and on the skin, 140 proves once again what the indie scene is about. Jeppe Carlsen creates a wonderful experience and delivers what is more than a game: a love declaration to music and genius.
  3. Oct 16, 2013
    80
    140 is a magnetically moreish experience: delicately balanced and well thought-out. If this is what the programmer can achieve during the downtime from his day job, Playdead’s enigmatic second project can’t come soon enough.
  4. Oct 17, 2013
    80
    Top notch platforming mechanics combined with a brilliantly captivating soundtrack that seamlessly meshes with the unique visuals and gameplay turn it into an experience that shouldn’t be missed. 140 is gaming minimalism done right — just don’t expect it to last you very long.
  5. Oct 16, 2013
    80
    140 is a masterful, mentally stimulating platformer with a distinct visual and aural style.
  6. Oct 23, 2013
    70
    Though the brutal rise in difficulty near the end mars the adventure, it doesn't ruin the overall mood, and the cover charge is more than reasonable for this particular night at the club. Grab a colorful cocktail and head to the dance floor!
Score distribution:
  1. Positive: 12 out of 25
  2. Negative: 1 out of 25
  1. Oct 20, 2013
    10
    140 is a really enjoyable platforming experience. it is very much rythm based, and i like that a lot. most obstacles are not too hard, except140 is a really enjoyable platforming experience. it is very much rythm based, and i like that a lot. most obstacles are not too hard, except for the last one, which i needed quite some tries for. the visual style is very basic, yet awesome in its own way. the music fits in very well (the gameplay is based on the music, in fact). overall a really nice experience. maybe a little short (took me 60 minutes), but hey it's a really cheap game. so don't complain. ;)

    8/10
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  2. May 5, 2018
    10
    If you like electronic music and platformers, this will be an exciting short trip that blends the media together in a way that is spectacular!
  3. Apr 24, 2020
    9
    Extremely mesmerizing.
    Headphones and isolation are required to experience this game at its best.
    Kinda wish there was more to do but
    Extremely mesmerizing.
    Headphones and isolation are required to experience this game at its best.
    Kinda wish there was more to do but completing it in a day is nice.
    Wonderful game.
    Amazing music.
    Expand
  4. Nov 24, 2015
    7
    Rhythm-Based Parkour

    Overall: 70% (62.6/90) Atmosphere 6.8/10 Graphics 5.0/10 Level Design 7.5/10 Sound 7.5/10
    Rhythm-Based Parkour

    Overall: 70% (62.6/90)

    Atmosphere 6.8/10
    Graphics 5.0/10
    Level Design 7.5/10
    Sound 7.5/10

    Balance 7.5/10
    Controls 8.5/10

    Replay Value 6.8/10
    Tutorial 2.5/5
    Variety 7.5/10

    Cost-Benefit Ratio 2/4
    System Requirements 1/1
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  5. Oct 27, 2013
    7
    Surprisingly good game.. I normally avoid 'retro' games most are not retro and are just poor imitations of past glories.. but pleased ISurprisingly good game.. I normally avoid 'retro' games most are not retro and are just poor imitations of past glories.. but pleased I purchased this on impulse. Its simple gfx style don't detract from this platform game. The Music and beats make this game very interesting indeed. Expand
  6. Feb 12, 2020
    6
    I dont know what to say about this game it was very short and fine i guess.
  7. Aug 20, 2014
    4
    140 is a very short platformer game for the PC with a simple but distinctive aesthetic.

    Story The game has no story. Gameplay The
    140 is a very short platformer game for the PC with a simple but distinctive aesthetic.

    Story

    The game has no story.

    Gameplay

    The gameplay is mostly fairly simple, but really has two modes; there is the gameplay during the levels, and the gameplay during the “bosses”.
    The levels are all full of fairly standard platforming elements; moving platforms, “spikes/lava” which takes the form of static, and various other simplistic elements. The game does mix these up somewhat, with blocks which trigger other blocks to appear or disappear, expanding and contracting blocks which hover in place but can crush the player, blocks which temporarily turn themselves into ground which will kill the player if they touch it, and, in one level, brief, periodic periods of anti-gravity, where the player will fall up (but cannot jump off the ceiling).
    The game is quite brief, consisting of only three levels of increasing difficulty, and checkpoints are frequent – a very necessary feature in the third, quite difficult level of the game. The player must periodically retrieve floating orbs and bring them to platforms to transform the level in order to continue on their way through it, and each time the level grows deadlier and more complicated, until they have reached the end of it.
    At the end of every level there is a boss of sorts, though in reality they are merely segments of very different gameplay. The first one is a fairly traditional boss which shoots at the player from above and splits in half every time the player shoots it with a little hovering shooter which fires automatically every few seconds, requiring the player to time their presence underneath the boss to harm them. The second one has the player navigating through an environment which feels like they are racing down a narrowing track as an enemy whose touch means death zooms back and forth past the player. The third and final one has the player trying to defend themselves from enemies, pointing their blaster at them before they attack; as the player only has one shot per group of enemies, they have to make it count. This last one is quite frustrating as it plays heavily with interface screw, first by making it so that the blaster rotates either 90 or 180 degrees before firing (in a predictable pattern), and secondly, by shifting around the entire screen and thus giving the player only a very tiny amount of time to react. This was the most frustrating part of the game, and was a poor design choice as it felt very awkward rather than like a fun puzzle.

    Graphics

    The game has a very simple aesthetic to it; everything in the game is a geometric shape of some sort, and the player themselves turns from a triangle to a circle to a square depending on their movement and actions. Even the music is very simple, the game being silent at first, then gradually building up a more and more complicated soundtrack which beats in time with movements of objects in the environment.

    Final Summary

    The game is decent overall, but it is very short, and the third “boss” is quite obnoxious as the game experimented with interface screw in the place of interesting gameplay. On the whole the game was not terrible, but given its very short length, with the entire game likely taking no more than an hour to beat, and the frustrating final “boss”, there’s not a whole lot to recommend beyond its aesthetic.
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