This review contains spoilers, click expand to view.
An adventure game! Immersive, memorable stories for those with the patience for good storytelling. Unfortunately, A New Beginning Final Cut failed to live up to my expectations. With dull characters and a poor story line, I had to drag myself along and convince myself the game would be over soon. It's a shame, there was the potential for so much more.
I will first cover some points that I liked about the game. I enjoyed the soundtrack. From time to time an impressive score drives the mood. I found myself just listening. Another thing I appreciate is the honest portrayal of the main character. The male protagonist shows us a life that is boring, but honest. I found it interesting to see a retiree who could barely find the motivation to do his own dishes come to life as he is reunited with his work. Perhaps I would have appreciated the story more if it merely revolved around a washed up, retired, old man finding his way back into a meaningful life. But, yeah.. that's not what A New Beginning stands for.
I will try to keep the bad points short, but there are some issues I'd like out there.
Let's begin with gameplay. It is linear. To be expected with adventure titles you could say. However, conversation options mean nothing because you (1) cannot fail and (2) cannot advance until you make the choice laid out for you. Sometimes you can't proceed until you pick that one infuriatingly dumb option. This illusion of freedom kills flow and immersion, but it is not the only thing to do so in this game.
The story is what drives an adventure title. Titles like Broken Sword and The Longest Journey have burned their mark in my brain with epic, awesome memorable stories. They are great. The story of A New Beginning Final Cut had me face palm in as soon as the first few minutes of playing. Time travel.. I'm not going explain why it's a bad idea to revolve a budget title story around time travel. Just know that I quickly braced myself for a bad story line because of it. Next: quick disposal of non-essential characters. Basically, the characters that don't die soon after their first few lines will make it through everything and face the end. It kind of reminds me of Mike Newell's take on The Sands of Time, in which all characters die the second they are no longer pivotal to the story. It's poor writing. And characters are disposed like this as quickly as the beginning of chapter one. As the story advances it becomes a race against the clock and a fight against all odds. Yes, we are still talking about a retired scientist. Too depressed to do his dishes moments earlier, now diffusing bombs on an isolated research facility. The good-vs-evil and we-are-the-only-ones-that-can-safe-the-world-but-!-can-your-friends-really-be-trusted ending to this tale left me with a smile to know that it would soon be over and I wouldn't have to play this game anymore.. It could have been so much more..
Characters. I really liked Barney, good voice actor, awesome personality. The interactions with Barney were awesome. The strong synergy between him and the main character really should have received more attention. Unfortunately, he is rather irrelevant to the story and makes only a short appearance. Apart from Barney, characters are not memorable, mostly because they are generic, predictable and horribly stupid. I don't know how a lead scientist can keep up acting like an egotistical teenager throughout the whole story, but apparently he can. Or how a freelance journalist with a private helicopter accepts a time travel story without argument..
Voice acting is a mixed bag, there are some painful, cringe-worthy moments here and there. Performances for the main characters are mediocre at best. And then there are some surprisingly good talents for some of the NPCs. I expected more but for an adventure title I don't find it as important as characters or story line.
I'm also somewhat neutral about the detective/puzzling elements. Progress felt relatively easy. Most uses of your items are straight forward. I did find myself stuck at times, but then I simply missed an item hidden in the details of the environment. Taking a small break and later revisiting the area always helped. The puzzle mini-games can be skipped although I never needed to.
To me, this game missed it's chance to be memorable. If its writing were better, characters more intelligent and the voice acting more immersive it would have become so much more. As it is, I would advice gamers to stay away from this title. If you like eco-thrillers, get it on discount.… Expand