- Summary: A Robot Named Fight is a metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated, labyrinth each playthrough and discover randomized power ups that allow you to traverse obstacles, find secrets and explode meat beasts.
Sep 26, 2017A Robot Named Fight truly makes a name for itself with everything it does. While not an overly plot-driven title, the story behind it all is a fascinating and fun take on a classic, which is then delivered in such a beautifully retro vessel that it is hard to believe you are playing it on a PC in your own room and not a coin-operated console at your local penny arcade. A Robot Named Fight is fast fun, a perfect way to spend five minutes or an hour and a half, and a perfect staple for anyone’s gaming library.
Positive: 3 out of 3
Mixed: 0 out of 3
Negative: 0 out of 3
Dec 19, 2017There are a bunch of titles out there that throw around the words "metroidvania”, “roguelike/lite”, and "procedurally generated" while tryingThere are a bunch of titles out there that throw around the words "metroidvania”, “roguelike/lite”, and "procedurally generated" while trying to appeal to the people who grew up on SNES, TG-16 and Genesis classics with pixelized 8/16 bit graphics, but so few are able to pull them off and still manage to hold its own identity in the way A Robot Named Fight does.
When first hearing about the game, I was skeptical in the way anyone should be when someone starts throwing around those aforementioned terms as buzz words; especially with how a lot of the Metroidvania style games out there seem to lean much heavier on the “vania” side of the fence. As a big lover of Super Metroid and the almost 16-bit action adventure exploration perfection it brought to the table all of those years ago being a bastion of non-linarity and mechanics driving gameplay, I have long awaited something that would scratch that itch in the same way.
A Robot Named Fight is right now the closest you will get to a true procedurally generated Super Metroid. The way the game carefully gives out its powers, to the sense of progression it manages to build up on each and every run. This is a very skill based game, and despite what some would think of the floaty controls at first, there is always a way to get out of binds and save yourself. Each death that comes feels well deserved and helps you learn more about the game.
The roguelite aspects of this game actually help it shine rather than confuse as some would think with a different map and item progression with every death or victory. Every run never outstays its welcome with a nice hour to hour and a half run time (provided the game doesn’t kill you first), and if/when you die you don’t ever feel too much loss since another run is just a click away.
I haven’t had this “just one more run” feeling since Binding of Issac won me over so many years ago. This game truly is the perfect melding of Issac + Super Metroid gameplay that I didn’t know could possibly work so well, and yet it does!
The pixel art in the game is superb and while it recalls into memory games such as Splatterhouse with its fun yet grotesque enemy designs and Metroid area inspirations, the game still manages to feel original. The music as well doesn’t disappoint with not only hitting such great atmospheric tones to set the lone exploration mood, but also blood pumping full out rock tracks to help you finish the fight, its a wonder that everything here was put together just by one guy alone. The quality shines through every entire bit of this meat filled project as well as the sheer love for the gaming classics of yesteryear that have helped inspire this work of genius to be made.
With the developer stating that much like Binding of Issac, he hopefully plans to add in a bunch of new content over time to the game which would keep me (and everyone else hopelessly already addicted to this ) coming back constantly to this title for many months/years to come! The price point is perfect and has already given me so much enjoyment in my short time already. Because of this, I wish this game the most possible success and implore anyone who happens to be intrigued at how a Super Metroid roguelite could/should be done to immediately pick this one up!
P.S. Tutorial Smith shall live on forever in our hearts… poor guy, was only one day from Tutorial retirement too…… Expand
Dec 19, 2017This game feels like it has the best balance of what some might call roguelites and metroidvanias
it has a good amount of main power ups andThis game feels like it has the best balance of what some might call roguelites and metroidvanias
it has a good amount of main power ups and they can interact with one another.
The game has a decent length, for a run being about an hour, and is very easy to pick up and play for short play sessions (and has a save if you need to stop).
The game makes the randomly generated part interesting in that besides having a unique spread of main power ups that change obstacles, it has several and very different versions of each power up.
The game is still being updated and has stuff added to it at the time of writing this review.
Overall I really like this game and think it does a good job of being a roguelite super metroid game.… Expand
Nov 28, 2017An entertaining procedurally generated roguelike in the castlevania style. This game has a lot of replayability and while there's a certainAn entertaining procedurally generated roguelike in the castlevania style. This game has a lot of replayability and while there's a certain amount of difficulty to it the learning curve is nothing like the high level you find in typical roguelikes. The fact the creator is a one man team who continues to produces new content, so far at no cost, and actively patch and fix bugs with every update is also a great bonus. A successful run can take anywhere from 30ish minutes to a bit more than an hour for me on both ends, and I find myself coming back to it whenever I've got a short while to kill. If you enjoy either of these style games this one might be for you. I… Expand