A Total War Saga: Thrones of Britannia Image
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75

Generally favorable reviews - based on 51 Critics What's this?

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5.2

Mixed or average reviews- based on 107 Ratings

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  • Summary: From the multi-award-winning strategy series, A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?

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A Total War Saga: Thrones of Britannia - Blood, Sweat And Spears Trailer
Score distribution:
  1. Positive: 29 out of 51
  2. Negative: 0 out of 51
  1. May 7, 2018
    90
    Anglo-Saxons, Gaelic clans and Viking settlers battle for Brittania and the glory of forging a great empire. A change from the usual Total War games but a potential gateway to newcomers.
  2. Apr 30, 2018
    82
    I am almost completely satisfied with the new and revised functions of the strategy card - and spend most of the game here.
  3. May 3, 2018
    80
    An interesting start to the new sub-series that will serve as a good way to pass the time until the next "big" Total War.
  4. May 14, 2018
    75
    Total War Saga: Thrones of Britannia is a more streamlined, sleeker and quicker Total War than those before it. However, the changes to make it like this offer new opportunities and one of the more tactical campaign maps than ever before. While it still suffers from some issues, like boring end game and being altogether too easy, there's still a whole lot to gain from playing Thrones of Britannia.
  5. Apr 30, 2018
    73
    A brilliant early game and bold experiments almost make up for the AI niggles and the boring march to the final battle.
  6. May 24, 2018
    70
    While the sameness of the factions began to bother me after a time, and will keep me from revisiting this one as much as I have the previous games, Thrones of Britannia does a fine job of shaking things up a bit. Not every change was welcome, but certain things, like army recruitment and siege battles, clearly came out better because of it. While my eyes are firmly set on the DLC releases to TW:W2, which are coming out at a steady pace, I did enjoy this diversion to the British Isles, and look forward to more Sagas when Creative Assembly wants to shake the tree up a bit.
  7. May 3, 2018
    50
    If Total War wants to be able to compete again, it needs to not only take inspiration from its greatest competitors, but seriously needs to look back to its own glory days: Rome and Medieval II.

See all 54 Critic Reviews

Score distribution:
  1. Positive: 11 out of 31
  2. Negative: 14 out of 31
  1. May 3, 2018
    10
    As a guy with 386 hours on attila i can easily say that everyone saying "this is an attila rip off" is wrong

    There's so many new mechanics
    As a guy with 386 hours on attila i can easily say that everyone saying "this is an attila rip off" is wrong

    There's so many new mechanics and old mechanics brought back from the old games. The new village system is great, the new recruitment system reminds me of the good old days of medieval 2. The battles are rather similar to attila, but that's also the only similarity between the 2 games

    over all, a great new adition to the series
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  2. May 8, 2018
    10
    Bad Reviews are ten year olds, one is even saying this game cant be played in 4k, sure buddy thats why i am playing it on 4k with a gtx 1080Bad Reviews are ten year olds, one is even saying this game cant be played in 4k, sure buddy thats why i am playing it on 4k with a gtx 1080 and a ryzen 5 1600 few settings on high instead of ultra and there you go great performance.

    Siege battles are Beast and Beautiful. Played 10 hours straight dont think a bad game can achieve that. Not to mention got it for 23 euros on release day. What a bargain.

    It has over Average 20 fps more then Attila. If you say CA is Lazy you are a spoiled kid, updating and getting better performance out of an 32 bit Engine is not easy.

    Its a good game tons of fun Campaign Map is Huge as it should be in such a game and the most detailed also in the Series so far.

    You love Ragnar,Ivar, Alfred well thats kinda all in in the Story.
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  3. May 28, 2018
    9
    An excellent Total War with refined mechanics, although many aspects are very minimized in terms of policy and treaties. Undoubtedly remindsAn excellent Total War with refined mechanics, although many aspects are very minimized in terms of policy and treaties. Undoubtedly reminds me of Shogun 2, a specific geographical part where it develops, the units are very similar as in shogun 2 but nothing that excellent existing mods improves to 100%, I hope we do not bleed to the point of DLCs. I recommend it 100% very good. Expand
  4. May 4, 2018
    5
    It's got some pretty neat campaign features, but it's not enough to hide the fact that CA is still milking this game engine for all they can,It's got some pretty neat campaign features, but it's not enough to hide the fact that CA is still milking this game engine for all they can, which really holds the game back. CA showcased the awesome siege battles, and they do indeed seem like fun. And although the game performance is better than Attila- which isn't saying much- it's still really bad during sieges and large engagements overall. It turns in to a slide show. It really takes away from the enjoyment of the game and often find myself autoresolving sieges because I dont want to deal with it.

    CA, you guys have GOT to come up with a better game engine.
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  5. May 10, 2018
    4
    You can call it "Attila Total War re-skinned" it's almost the same game with the same gtaphic engine nothing really new also has the worseYou can call it "Attila Total War re-skinned" it's almost the same game with the same gtaphic engine nothing really new also has the worse clunky animations from all Total War games this is probably the most boring game of the series with the most uninteresting factions and with a horrible stupid enemy AI. The game is a scam for me it feels like a bad DLC made for Attila Total War. I am going back to play Warhammer 2 TW it's a much better game Expand
  6. May 3, 2018
    3
    I'm not one to give kneejerk reviews to any products: I feel it's a little insulting given the amount of time a developer puts into a newI'm not one to give kneejerk reviews to any products: I feel it's a little insulting given the amount of time a developer puts into a new release. I normally spend a few weeks formulating an opinion on something before finally publishing my opinion, but Thrones of Britannia has left an extremely sour taste in my mouth, not least because I am an avid Total War fan and booked the day off work to play this. So here we are, seven hours later.

    The central issue here is that the Total War series is one of incremental steps: as the games are released, certain aspects of the campaign and battle mechanics get modified, removed, dummied out etc. The problem with Thrones of Britannia is that it removes many previous features without bringing anything new or interesting to the table to replace them.

    This is especially irritating following my gripe with Warhammer I & II's campaigns being a little shallow: the justification in that case is that the races and factions featured in the game are so diverse and different from each other that many of the usual Total War campaign features wouldn't really work for many of them, and to develop specialised campaign mechanics that have the depth of Atilla for each faction would be a massive ask. Thrones of Britannia does not have this justification. The narrow lack of breadth in the game (focusing solely on the British Isles in the latter half of the 9th Century AD) should have allowed for an immense amount of mechanical depth the likes of which Total War has never seen, but there is none of this here. Many features are either directly copied or dummied out versions of what we saw in Atilla.

    The closest the game gets to true innovation is to feature historically accurate settlements and structures on the map, such as churches, farming communities and towns in the state they were back in the period. The issue with this is that it removes much of the variety the previous games afforded in building settlements. A market town will always be a market town and a church settlement will always be a church settlement. The closest comparison to this game is either Medieval I's Viking Invasion or the base game version of Shogun II Total War-- Viking invasion because it focuses on the same area a few centuries before, and Shogun II because it focuses on a race to the throne on a single island: in both cases, these games took advantage of their narrow scope and allowed for a great deal of depth and strategic planning to settlements. In Viking Invasion, you can opt to not even build a settlement at all and leave the region for farming or defence, and in Shogun II you can manage your food to have bustling economic centres at the heart of your clan's territories and strong troop production centres at the edges. Thrones of Britannia offers none of this, which is especially frustrating when a faction you know is going to attack you decides to and you're forced to concede land to them because that's how the settlements are set up.

    Character development and faction management feels worse: the skills tree has been replaced with a far messier looking retinue system and characters feel significantly less personal for it. For a game about roleplaying your own early medieval British dynasty, I felt extremely disconnected with my faction and it's characters: ignore the usual issue of forgetting who your heirs are, most the time I couldn't even remember my faction name without mousing over a settlement. Even in lategame Shogun II, I could remember the name of my finest generals, the towns they'd defended and the members of my increasingly messed up clan, but there is none of this here. It wouldn't be too strong to say that the characters feel like those pointless figures that show up in Rome II's politics tab.

    Battles are pretty much the same as they were in Atilla. Things feel a little faster paced in places but the game does little to capture the precise point in time that the game is aiming to portray. The shield wall is interesting enough, but given that it can't move, it's basically just a version of the one in Atilla but more restrictive. The AI is also extremely suicidal. It's happy to rush the heaviest part of my line with light cavalry and it has no the consideration for the safety of ranged/artillery units.

    Ultimately, the game is functional other than the odd bug, so how can I justify not just aiming for a middle of the road 5? Because the game abjectly fails to achieve any of it's objectives or justify it's existence in the series. It doesn't utilise the era very well, doesn't feel distinct from Atilla and doesn't feel any deeper than the fantasy games.

    Ultimately, this is a very sad outing for Total War and a pretty terrible showcase for their new "Saga" project, which I a shame because I was interested in narrow focus games.

    My only hope to the game in it's current state is that Steam will waive their usual two hours refund clause for me.
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  7. May 10, 2018
    0
    The worst game in the series, which in fact is an addition to Attila, to simplify everything to impossibility, all factions are the same,The worst game in the series, which in fact is an addition to Attila, to simplify everything to impossibility, all factions are the same, removed the destruction of settlements, removed agents, removed the march mode. The worst game in the series. Dumb artificial intelligence is also attached to the aggravated schedule. Expand

See all 31 User Reviews