I loved Oxenfree and was so excited for this game and wanted to love it. Unfortunately the story fell a bit flat for me. The pace of the story never seemed to get going, and I felt like I was still just getting into the story and the world when suddenly the game just finished. I didn't feel like there was get a good narrative payoff with the ending, I felt a bit robbed tbh.
I love theI loved Oxenfree and was so excited for this game and wanted to love it. Unfortunately the story fell a bit flat for me. The pace of the story never seemed to get going, and I felt like I was still just getting into the story and the world when suddenly the game just finished. I didn't feel like there was get a good narrative payoff with the ending, I felt a bit robbed tbh.
I love the developers and I do think they write dialogue well - though at times with Afterparty it felt like they would just go on and on, not really talking about anything. I found I couldn't engage with it in the same way I did with Oxenfree. It was a real shame tbh.
That said the world and the art is lovely. The characters are cool and interesting, but switching back and forth between Lola and Milo felt clunky and as a result I didn't feel like I could relate to either of them. I enjoyed the music, though found it didn't really go with the voice acting? I found myself constantly messing with the settings as I couldn't get a good VO to Music ratio, which broke the immersion for me and was a bit frustrating.
There were also a few bugs here and there, such as crashes, and weird glitches.
There seemed to be talk that this game was a much bigger project to Oxenfree, but I think this may have just been referencing the amount of voice actors and their art budget, as the story was about the same size, and didn't seem as ambitious. I didn't feel my choices really had much of an impact on the story or my relationships. The cool drinking/dialogue mechanic felt purely novelty as well and I think it's a shame they didn't push this further. It seemed pretty much just decorative. Which is a real shame. The mini games you have to complete as well could have been utilized better and I was expecting them to happen much more before the end of the game. The two mini games you have to do to beat Satan you only experience at one other moment in the entire story. With one of these mini games I was still unsure as to how exactly to play by the time I got to Satan as there's no real introduction to them before suddenly, bam, it's the end.
Overall, the world was cool, but felt empty at the same time. It was filled with people that you couldn't talk to and the drinking mechanic only worked when you spoke to people in bars but I felt like I didn't actually get many opportunities to do this. I thought they could have done a lot more with the dialogue and drinking mechanic, creating unique experiences for each player based on who they chose to speak to and the repercussions of the dialogue choices the player chose. Nothing hugely story impacting, just maybe small little details to make the player feel like they're impacting the world.
I would recommend this game, but I was also quite disappointed.… Expand