All Walls Must Fall uses familiar tactical concepts, but introduces some new ideas, a fresh setting, and its own intense sense of cool to create an original and compelling experience.
It's easy to see what games inspired All Walls Must Fall — think Superhot and X-Com — but developer inbetweengames managed to craft a unique setting and story that invites the player on a time-bending adventure through the Berlin nightlife in 2089. Implementing a time-sensitive system that forces you to make quick decisions and consider future actions on the spot, it's easy to pick up but difficult to master without a lot of practice.
If you like tactical action, a dystopian scenario and and the isometric design as made famous by the Bitmap Brothers, this one will entertain you - albeit just a short time before you see the end credits.
Thrilling turn based strategy with a fresh setting, at least at the beginning. The half-baked combat system disappoints despite time-travel manipulations.
Strange, rhythmic and with procedural missions: that's what All Walls Must Fall tries to make us understand like a new kind of strategic combat based on music and turns.
Unfortunately, I didn’t really enjoy my time with All Walls Must Fall. The fantastic setting, thumping soundtrack and original take on seduction mini-games are not matched by its gameplay mechanics. Everything felt too chaotic and the environments too lacking in variety to maintain my interest.