AMID EVIL Image
Metascore
85

Generally favorable reviews - based on 9 Critic Reviews What's this?

User Score
7.5

Generally favorable reviews- based on 80 Ratings

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  • Summary: A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.

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Medieval 90's FPS Action Returns In Amid Evil - Gameplay
Score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. Jun 20, 2019
    90
    Amid Evil is simultaneously breathtaking and exhilarating in a way that most of its ilk could never hope to be. It's truly an epic adventure filled with impressive sights and dangerous foes.
  2. Jun 26, 2019
    90
    Amid Evil does everything possible to let the player have a blast in the intricate landscapes of its mystical realms, tearing through a paper-thin quest to exterminate the corruption of the land while tackling the more important task battling and exploring every square inch of the map.
  3. Jul 2, 2019
    90
    If you are a fan of classic shooters, you probably already tried Amid Evil, but even if you have the slightest passion for the FPS genre, you will no doubt enjoy this one.
  4. Jun 20, 2019
    85
    This is another wonderful FPS from New Blood that pays homage to and improves upon the past in all the ways you could hope for. Do you really need me to say anything else?
  5. Jul 17, 2019
    84
    Amid Evil is a new homage to 90’s FPS, but we think anyone can enjoy it thanks to its design, replayability and how fun it actually is.
  6. Jun 28, 2019
    82
    Amid Evil is the logical continuation of games such as Dusk and Strafe, inspired by the classics of the genre. It achieves everything in a convincing way — complex level design, varied and original artistic direction, agreeable combat, and a minimalist narrative which sublimates the exploration of worlds. Amid Evil is a game for arcade FPS players, who have not stopped performing rocket jumps since the original Quake.
  7. Jun 24, 2019
    80
    No matter whether you’re just touring through these realms of magic or going for full mastery, Amid Evil is a blast from start to finish. Everything from the moody soundtrack to the heart-pounding circle strafing just clicks.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 19 out of 24
  2. Negative: 2 out of 24
  1. Jan 3, 2019
    10
    Almost as great as Quake 1 and better than anything after it. The spot on gameplay, the atmosphere, the beautiful graphics, it really isAlmost as great as Quake 1 and better than anything after it. The spot on gameplay, the atmosphere, the beautiful graphics, it really is almost perfect! Expand
  2. Dec 9, 2021
    10
    Я спросил у друга игру, которая была бы близка по духу к Dusk, так я с этой игрой и познакомился. Местами проседает, но худшие части этой игрыЯ спросил у друга игру, которая была бы близка по духу к Dusk, так я с этой игрой и познакомился. Местами проседает, но худшие части этой игры сделаны на достаточно хорошем уровне, поэтому придраться к чему-то я не могу особо. С выходом DLC обязательно вернусь в этот ураганный шутер, а пока на очереди Ultrakill Expand
  3. Dec 10, 2019
    10
    AMID EVIL is a first person shooter coming to us from New Blood Interactive, made by the thrice blessed Indefatigable. Now let me set theAMID EVIL is a first person shooter coming to us from New Blood Interactive, made by the thrice blessed Indefatigable. Now let me set the record straight right off the bat. Despite what you might think, this isn't some throwback retro FPS game, oh no. This is an evolution.

    AMID EVIL is a spiritual successor to Heretic, Hexen and Hexen 2 just like DUSK is the spiritual successor of DOOM, QUAKE and BLOOD. It hits you home with its myriad of spectacularly designed levels, the awesome variety of weapons and it's smoother than life controls within the first 15 minutes.

    And let me tell you, you haven't even scratched the surface yet.

    The game is divided into 7 episodes, each unique in its design, enemies and environments. From medieval moon worshiping cults, to giant stone guardians, to sentient machines and crystalline arcane constructs. You're going on a journey, player and you better come prepared.

    Let's talk a little about the game-play, you're The Champion, you've claimed the Axe of the Black Labyrinth and you're ready to use it to bring order to chaos, life to death, but mostly, to destroy evil like the cosmic crusader you are.

    The controls are tight and responsive in the most literal way. You don't feel like you're in control, you are in control, it's all muscle memory from here because the game doesn't play around. You'll be dodging and weaving and platforming like you were born to do it, because that's how much control you have over your character. The game doesn't hamstring you and doesn't dictate your route for you. It gives you absolute freedom. I've skipped whole sections by using old-school quake techniques like rocket (or planet) jumping, or just figuring out inventive ways to use the scenery to my advantage.

    You've got 7 weapons to choose from and I'll put it right out there, there are no "good weapons" or "bad weapons". Each weapon has their use, has enemies that it is much better against. Fighting fire spirits? Use the water rod. Fighting projectile reflecting crusaders? Use the planet-tosser. Fighting incarnations of evil? Well, you got an axe made just for that don't you?

    Each weapon has a unique firing mechanism and unlike most shooters, they don't stand to imitate the classic gun, shotgun, rocket launcher. Instead, you got a sword that fires shockwaves, a rod that fires homing shots, a lightning shooting trident, a planet tossing claw (yeah, it shrinks planets and throws them at enemies, try not to blow up the earth will you?), a mace that shoots crystal spikes and of course, cosmic ribbon candy of death. You're going to be switching weapons on the fly constantly, within the same fight, you're going to be strategizing, prioritizing and you're going to do it without even noticing, because it's just a pleasure to do.

    I have to put a shout out to my man Andrew Hulshult for being the absolute master of FPS soundtracks and making the experience ten times better with his incredible tracks. I don't buy game soundtracks a lot, unless it's a bundle. But I went out of my way to buy this one, so I can listen to it everywhere. It's that good. I can't even describe it, just play the game and have a listen.

    The environments and level design are probably the pinnacle of their kind for this sort of game. I spent over 30 minutes every level just exploring and taking it in. The sky boxes, the maps, the environment, hunting for secrets, just getting into every nook and cranny, not because there's an achievement for that, but because it was just so well made.

    Though the game follows the John Carmack creed of plot design keeping it simple, there's a deceptive amount of lore in the game, given to the player through short messages hidden in each level. Such as rivalry between two factions of enemies you fight, or connection between episodes that you can see by exploring. It was more than enough for me, gave me more time to focus on the action and rewarded me for looking around where I could. (And yes Dave, I bought DUSK, thank you.)

    The second way they convey this to you is with a very helpful codex right in your menu, giving you info about places and enemies you'll encounter, which I can say was very helpful to me starting out and helped get me into the game. Kudos for that!

    All in all, like I said, this isn't a throwback, it's an evolution. I'm excited to see what more can be done with this genre now, New Blood and their partners are giving me newfound faith in the gaming industry.

    But, nothing's perfect and I do need to mention some drawbacks to the game.

    1. Clipping issues when flying and jumping. I've gotten stuck on a ledge more than once, kind of a bummer. If you guys fix that, that'll be great.

    2. This game NEEDS a map editor!

    3. Bosses were too easy for me. Granted, I'm a veteran of FPS's and I've been finding EVIL difficulty easy, but still.

    I hope to see more from New Blood and Indefatigable in the future!
    Expand
  4. Apr 12, 2020
    9
    What a wonderful game! Fluid action and creative levels combined to bring me one of the best experiences I've had for a long time. I was a bitWhat a wonderful game! Fluid action and creative levels combined to bring me one of the best experiences I've had for a long time. I was a bit unsure what it was supposed to be in the beginning, but my joy grew and grew until I couldn't stop playing, marveling at each beautiful environment and imaginative enemy. This is one of the best games in the genre. Expand
  5. Aug 22, 2021
    9
    This must be the best oldschool-but-new-shooter ever made. Not only it's looks gorgeous, but this Hexen/Heretic setup is kinda refreshing in genre.
  6. Jan 1, 2020
    8
    Blast from the past! Old school fps at it's finest, this game represents old school classics from the 90's like Heretic & Hexen. Made withBlast from the past! Old school fps at it's finest, this game represents old school classics from the 90's like Heretic & Hexen. Made with UE4 Tech, this is a modern version of an old school fps. Very fast paced, large puzzles to solve and huge maps and many variants of enemies to destroy. Plays very much like any of the originals in modern format. Expand
  7. Jun 22, 2019
    4
    Even the most simple melee enemy has a spammable projectile attack AND what's worse is, the screen goes COMPLETELY red when you take damageEven the most simple melee enemy has a spammable projectile attack AND what's worse is, the screen goes COMPLETELY red when you take damage from a projectile attack, or from a heavy melee attack for that matter. I lose where I am very quickly because of this and I cannot react properly to my attackers.

    Besides that, I don't really like the level design. The areas are too large with nothing in them. The weapons feel too clunky and the animations take too long. This game looked promising to me as a DOOM fan but I just can't recommend it if you're looking for satisfying, responsive, fast-paced action.

    I quit the game in the second level when I died before I could even react because my screen was completely red and I couldn't even see where the enemies were.
    Expand

See all 24 User Reviews

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