Amnesia: A Machine for Pigs PC

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5.9

Mixed or average reviews- based on 828 Ratings

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  1. Sep 10, 2013
    4
    i've been looking forward to this game for years, and in the first hour it was very fun and creepy, but then it got so linier and was not even worth playing. i seriously just wanted to complete the damn game, and move on in my life. biggest disappointment in years! oh and it only takes 5 hours to complete
  2. Sep 10, 2013
    4
    It has a good, gloomy atmosphere, great voice actors (except the kids) and good soundtrack. But that's about it. It's dumbed down from The Dark Descent and nowhere as scary. It feels more like an walking simulator or a bad custom story for TDD. There are jumpscares here and there and most of scripted scenes are just an enemy or kid running past the hallway and then disappearing. EnemiesIt has a good, gloomy atmosphere, great voice actors (except the kids) and good soundtrack. But that's about it. It's dumbed down from The Dark Descent and nowhere as scary. It feels more like an walking simulator or a bad custom story for TDD. There are jumpscares here and there and most of scripted scenes are just an enemy or kid running past the hallway and then disappearing. Enemies aren't scary at all and it's easy to run away from them. Game is pretty short, it may be worth to try if you like stories but nice it wasn't something like $60. Expand
  3. Sep 11, 2013
    4
    What the hell happened here? I have been looking forward to this game for AGES, and it was probably one of the most disappointing games I've played this year.

    This game had the potential to be the scariest game this year, what were the developers thinking?!? There are no new features in this game, it actually downgraded from the previous game Amnesia: the dark decent. Did they add 1st
    What the hell happened here? I have been looking forward to this game for AGES, and it was probably one of the most disappointing games I've played this year.

    This game had the potential to be the scariest game this year, what were the developers thinking?!? There are no new features in this game, it actually downgraded from the previous game Amnesia: the dark decent. Did they add 1st person full body awareness? NOPE. Did they add 1st person interactive animations with doors and objects? NOPE. What about jumpscares? NOPE, lets just make the entire place shake every 30 seconds, that'll scare the shiet out of them. Why don't we add some terrifying creatures? NAH BRO LETS ADD A PIG MAN that doesnt even look terrifying.

    This game isn't even a survival horror game anymore, no more tinderboxes, which is understandable because of the time of plot being in the 1800's where electricity started to develop. Yeah ofcourse you get a latern, but it will stay lit for an infinite amount of time! WOW what a good idea, the lantern will start flickering whenever enemies are nearby, meaning that you will never be surprised by monsters being in the area. What a way to go. It should be mentioned that you don't even have to use the lantern, because areas are so lit up even if the brightness is on its lowest.

    And also, you don't see other people in the game, it's as if they all just dissapeared! you'd expect with a better budget that they would add some additional characters that can acompany you in your journey. You hear people talking and screaming, but they are placed in cages with a big cloth over them so you cant even see them.

    You can't interact with each object individually, it's like they are glued to everything, where as in the previous game you can pick up any loose object and toss it around, in this game that is very limited to only "quest items". That being said, there is no inventory system, that got completely removed as well. The sanity system also got removed as well as the health system. You can't even open most doors or drawers anymore because they have locks on them that prevent them from being open. When you pick up documents and diaries, there are no more voice overs to read it for you. So basically they removed EVERYTHING that made Amnesia Amnesia!

    TO SUM IT UP:
    -No more health system or Sanity system
    -Rooms and areas are so lit up the lantern is useless
    -No jumpscares
    -Very limited objects to be interacted with
    -All doors and drawers are conveniently locked, that shouldn't be.
    -Same old things from the previous game, no added 1st person animations
    -Terrible character development, you dont even care about the guy you play as.

    This game is a rushed piece of cash in, your game is bad! and you should feel bad! I expected something better than this you could have done way better!
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  4. Sep 10, 2013
    4
    They took out everything that I loved in first Amnesia. I was waiting for this release long time ago.. and now I feel empty, cheated and disappointed. I even enjoyed in Dear Esther, but this...this...what they did with machine for pigs, it is just not a good combination, a wrong move. It is an average game with cool atmosphere...nothing else, and nothing special.
  5. Sep 10, 2013
    3
    I like a good story, and apparently The Chinese room does as well, the difference is however is that i like video games also. Before I get into A Machine for Pigs I insist on bringing up Dear Esther, the "non-game, game". As implied, their game "Dear Esther' isn't really a game, because games have game-play and 'Dear Esther' did not. You walked for about 50 minutes on an island while aI like a good story, and apparently The Chinese room does as well, the difference is however is that i like video games also. Before I get into A Machine for Pigs I insist on bringing up Dear Esther, the "non-game, game". As implied, their game "Dear Esther' isn't really a game, because games have game-play and 'Dear Esther' did not. You walked for about 50 minutes on an island while a story was being told to you in randomized bits.

    Now, to get to the actual game 'A Machine For Pigs', I was worried about how the game would turn out, due to the developers track record so far, but I decided to give it a shot since 'Amnesia: The Dark Descent' is my favorite horror game of all time. Unfortunately, my concerns were validated: they screwed up.

    The developers focus too much on story and not enough on actual game-play; It is as if they are pained to create anything that requires interaction and only have little in the game because Frictional was over their shoulders giving them menacing looks. There is no inventory menu, or sanity gauge, and hell you don't even have to worry about resources.

    In short when criticizing this game, I'm really criticizing The Chinese Room as developers. They seem like a talented group of people, but people who should be making films instead of video games.
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  6. Sep 11, 2013
    4
    I've been super excited for this game for a long time now...sadly it was just barely a game (at least this time we could interact a little unlike with the Chinese Rooms Dear Esther) and instead felt more like an interactive story with bits of horror if you could even call them that (what the hell happened to having an enjoyable fun experience like one normally does in games withI've been super excited for this game for a long time now...sadly it was just barely a game (at least this time we could interact a little unlike with the Chinese Rooms Dear Esther) and instead felt more like an interactive story with bits of horror if you could even call them that (what the hell happened to having an enjoyable fun experience like one normally does in games with challenging puzzles and mechanics that force you to move carefully, use resources sparingly and to crap in your pants at the slightest shadow flicker in the distance?).

    I would seriously rather recommend that you replay Amnesia: The Dark Descent instead of buying this especially at full price.
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  7. Sep 10, 2013
    3
    I was'nt this disappointed for years. No Inventory. Low level puzzles. Barely horror. You can't even put out your lantern. It is'nt scary anymore.
    Buy Outlast. Or play the first game. Those are two good horrorgames!
  8. Sep 10, 2013
    4
    By removing insanity mechanic and management of your light source (lamp oil, tinderboxes) and not replacing either with anything equivalent makes this version of Amnesia very dull and boring. There is no more insanity which provided a sense of urgency and no pressure to make progress anymore makes this version of Amnesia nothing more than a boring stroll; the horror element evaporates asBy removing insanity mechanic and management of your light source (lamp oil, tinderboxes) and not replacing either with anything equivalent makes this version of Amnesia very dull and boring. There is no more insanity which provided a sense of urgency and no pressure to make progress anymore makes this version of Amnesia nothing more than a boring stroll; the horror element evaporates as well. The Dark Descent was great Machine for Pigs was very disappointing. Expand
  9. Sep 10, 2013
    0
    I'm not sure how Frictional could have been satisfied with releasing this game. Maybe it was The Chinese Room's influence?

    First of all, it removes a lot of the mechanics of The Dark Descent e.g. lantern with limited fuel, tinders, inventory, sanity, picking up most objects, HIDING IN CABINETS... In return, we get nothing. Typically when a company develops another game in a series they
    I'm not sure how Frictional could have been satisfied with releasing this game. Maybe it was The Chinese Room's influence?

    First of all, it removes a lot of the mechanics of The Dark Descent e.g. lantern with limited fuel, tinders, inventory, sanity, picking up most objects, HIDING IN CABINETS... In return, we get nothing. Typically when a company develops another game in a series they remove some features but add new ones that are supposed to be better. Not this time, apparently. The limited light fuel in TDD was great because it added another layer of suspense (the fear that you would run out of light and be stuck in the horrifying dark with monsters). Hiding in the cabinets was awesome.... I was expecting all of these old suspenseful features plus, ya know, NEW ones. Not the removal of the good stuff.

    Second, the game is NOT SCARY... When you see the first pig monster, you may think it is going to be frightening. Until you actually see it up close. WTF? Isn't this supposed to be a horror game? Then why did they take what looks like an undead dog with a pig head attached to it and call it a monster? There was so much freaky concept art out there with a lot of potential... The monsters also move slowly and behave predictably. They're not scary, just annoying to maneuver around.

    Last, it runs like crap. I can run nearly any game maxed out on my rig with no issues but Machine was giving me limitless problems (screen tearing, stuttering, etc). When I turned the graphics down, it got worse and ended up looking like the original Doom.

    The only positive things I have to say about Machine for Pigs are that the plot is somewhat interesting and that they (mostly) removed that blinding white light that kept flashing across the screen in The Dark Descent (which was hard on the eyes in the dark).

    Music is also nice. Kudos to the composer.

    Overall, not worthy of being called an Amnesia game.
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  10. Sep 10, 2013
    4
    Goddamit, this is something that i really enjoyed... Not really, the first Amnesia was pretty good, it was sandboxy game (picking up almost every object) with nice gameplay tinderboxes, sanity and such. That what it became is horrible and doesn't feel like original Amnesia. I am highly disappointed, and thinking that i wanted to buy this...
  11. Sep 11, 2013
    4
    Amnesia: A Machine for Pigs not only proves that The Chinese Room can't make a powerful horror game, but that they also still struggle with the concept of game vs. interactive storybook.

    The gameplay gripes here are many: A Machine for Pigs takes away everything from the original Amnesia that made it such a tense playthrough. Gone is the inventory, limited amount of lantern fuel (I use
    Amnesia: A Machine for Pigs not only proves that The Chinese Room can't make a powerful horror game, but that they also still struggle with the concept of game vs. interactive storybook.

    The gameplay gripes here are many: A Machine for Pigs takes away everything from the original Amnesia that made it such a tense playthrough. Gone is the inventory, limited amount of lantern fuel (I use that terminology because the lantern in A Machine for Pigs is electric), coherent health system, and sanity meter. This means that not only are the "puzzles" one encounters simplified to the point were they entail player is simply dragging an item a few meters, but there is also absolutely no urgency to solve them. "Exploration" is largely linear to begin with, so the game itself devolves into a 3 hours (Yes, the game is about 3 hours in length) exercise of following the path, flipping a switch to solve a "puzzle", following the path, dragging a thing to another thing, flipping a switch, following the path, repeat.

    The monster encounters are few and far between and the AI appears to have the mental capacity of a 2 year old, making them not only completely trickable but also totally non-threatening. It won't be long in the game before you figure out that there isn't much to be afraid of in this "survival horror" game, which is certainly A Machine for Pigs greatest downfall.

    The story is decently done, though you will be able to predict one of the larger twists in the game before you even place your hands on the keyboard/controller to move your character, and you'll probably still be fuming over that the appreciate the rest the story has to offer since it is so short. Audio is probably A Machine for Pigs' greatest strength The voice-acting is well-done (though slightly sparse for a game that would be best described as story-driven), the music is haunting, and the sound effects try to build a tense atmosphere that is ultimately defeated by the fact that you will realize there is nothing there to hurt you.

    The price upon release in the US is $20, around $16 if you preordered. At a paltry 3 hours of gameplay, in a world that feels sparse, simple, linear, and as threatening as a new-born kitten, I can't possibly recommend it to anyone.
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  12. Sep 10, 2013
    4
    When I first heard a Chinese Room will be making new Amnesia, I have mixed thoughts. I was right. This game is nothing like original Amnesia.

    I mean, Amnesia was a horror adventure game. This is a horror storytelling with simple interactions. And even it's horror part is not done very well. I mean, all you can do is move, use your flashlight thing and interact with important things. As
    When I first heard a Chinese Room will be making new Amnesia, I have mixed thoughts. I was right. This game is nothing like original Amnesia.

    I mean, Amnesia was a horror adventure game. This is a horror storytelling with simple interactions. And even it's horror part is not done very well. I mean, all you can do is move, use your flashlight thing and interact with important things. As you were able to interact with almost anything, here? With close to nothing. You don't have an inventory, you have infinity flashlight. No consumable items. Original Amnesia was about exploration, where you have to explore a manage your resources. While in this crap there is no point to explore around, you cannot. There is a linear path, maybe with some small side way with quest item. Also while original Amnesia had good puzzles, best puzzle in here is refueling burners with coal. Best puzzle ever. This is not Amnesia, this is Dear Esther 2 with bonus gameplay options. Horror parts are meh. They are scary but really not as scary as in original Amnesia. Monsters don't really look scary. There are no user mods support at least now, the playtime is about 3 HOURS. 3 HOURS. I hope Frictional will NEVER EVER leave such studios as Chinese Room make games for them.
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  13. Sep 10, 2013
    0
    This review contains spoilers, click expand to view. I can't believe how far Frictional has fallen.
    Amnesia:MfP is literally Dear Ester 2.0 2deep4u story jump-scares.

    It literally removes all valid gameplay from previous titles, There is no more resource management,
    no more insanity.
    At least 50% of the game in Penumbra was storing stuff in your inventory, using them for puzzels, this was slightly less focused on in Amnesia,
    and taken out completly in MfP
    There is no advantage to just staring at the monsters from
    your corner in the dark and look at them move around.

    The monsters themselves are so common their presence stops being scary at all (not that their modles are scary anyway), This was less of a problem in the original,
    also negated by the insanity mechanic.
    Chineese Room seem to have no concept of horror, and also seem to have just lazily mashed together FEAR (telephone calls? dead children spazing around?), Dear Ester (no inventory press W to win),
    and other horror concepts.

    The very first section is ALL jump scares, and its not like their uncommon. They happen almost every time you turn a corner, after the first it is no longer scary.

    Next, what is probably the worst part. The scripted events. There is a part where you get knocked down, you look up and see your children. What happenes next is the cheesiest, moment in the game.
    They reach into their chests and pull out their harts and hold them up, only its not even dramatic, there is no build up, it happens so fast and casually I almost laughed.

    Its like this game is shouting at you "ARE YOU SCARED YET HUH? WOW THIS SETTING IS SPOOKY!, ARNT LITTLE DEAD KIDS SPOOKEY?" "HEY LOOK ANOTHER JUMSCARE, BOY THAT WAS CREEPY WASNT IT?"
    "DUN DUN DUNN.... THEY PULLED THEIR LITTLE HEARTS OUT!" "INST THAT JUST 2SPOOKEY4U!!"

    Which brings me to the writing. Honestly the writing is worse than a B list horror film. It probably uses every trope in the book to mash together some sense of naritive.
    Compare that to the writing of Penumbra or Amnesia, which aren't perfect, but are actually interesting. They are much more original and nested in a lovecraftian genre,
    I can't even think of one time in either games I thought "hmm.. wow that looks just like the Shining" (I mean dead twin brothers? really?). In Penumbra and Amnesia the lovecraftian story, and accompnying themes drive the game, in MfP the Game drives the story, which is seemingly derived from the cess filled machine pits anyway.

    Seriously, creatures from beyond make for a more interesting narrative than "Ohmygosh it was my fault all alongs XD!!!!!1!"

    One last thing. The game last me 2 hours, start to finish. The puzzles were so simplistic, and mostly considered of: get item X to location Y.
    The puzzels in Penumbra and Amnesia actually require you to figure things out by searching for notes, and trying to make sense of them. Often they were also meaningful,
    and added to the story. Not once did
    I rely on any of the notes or mementos in MfP.

    So, if you want a 2 hour walking simulator, go ahead and buy this game. Don't worry! its not even scary.
    If you want an actual horror game with an actual story, that at least tries to be original, buy/play Penumbra or Amnesia:TDD (although at this point I
    no longer wish to support Frictional for allowing this turd to slip the bowls of The Chineese Room and onto their brand)

    PS: Remember this game was slated for Halloween 2012, its almost a year late....I guess you can polish a turd all you like....
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  14. Sep 25, 2014
    2
    They took out the inventory and sanity meter, you don't have to worry about oil, and you can hardy interact with ANYTHING.
    They removed everything that made Amnesia, Amnesia. Now it's virtually Dear Esther with Amnesia slapped in the title.
    What do you know, The Chinese Room has made another flop. Working with them was a HUGE mistake and I hope Frictional Games doesn't do it again.
  15. Sep 10, 2013
    4
    Sad....very sad.I had such high hopes for this game.isn't as crazy scary as the original,not even close.good news is i only spent 15 bux for this game.so theres that.
  16. Sep 10, 2013
    4
    After hour of playing i can definitely say that this is far from amnesia dark descent, horror element is almost completely gone from this game. They also have removed sanity and health meter.
    Enemies are stupid looking and not frightening one bit, i sure would like to know what happened to this game and how it became like this. I cannot recommend you to waste your money on this s***.
  17. Sep 10, 2013
    4
    Very disappointing, the removed several features without adding a single one! Yes! They are is no new gameplay mechanics! In-fact, there is no gameplay at all. This is what happens when you give creative control of a sequel to a beloved horror game to the 'Dear Esther team'; what where Frictional thinking! The horror relies on jump scares, shaking the screen, and making loud noises,Very disappointing, the removed several features without adding a single one! Yes! They are is no new gameplay mechanics! In-fact, there is no gameplay at all. This is what happens when you give creative control of a sequel to a beloved horror game to the 'Dear Esther team'; what where Frictional thinking! The horror relies on jump scares, shaking the screen, and making loud noises, something The Dark Decent never had to resort to. Very disappointed. The only thing notable in this 'game' is the story and atmosphere; Oh liked picking literally anything up in TTD? The only thing you can interact with in AMFP is chairs and drawers.

    The Chinese Room; stop making games, please, go make art-house films. Everyone will look back and scoff once technology advances and your 'art games' look like Banjo Kazooie.
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  18. Sep 10, 2013
    2
    Honestly this game was one of the biggest disappointments of the year. Not only was the game incredibly easy
    the entire way through, but hardly scary at all. Not only was the fear factor lacking but I felt the story was incredibly predictable and dry as well. The writing shined in the notes in comparison to the former game but failed to add up to anything meaningful. They took out the
    Honestly this game was one of the biggest disappointments of the year. Not only was the game incredibly easy
    the entire way through, but hardly scary at all. Not only was the fear factor lacking but I felt the story was incredibly predictable and dry as well. The writing shined in the notes in comparison to the former game but failed to add up to anything meaningful. They took out the survival elements of the game entirely (No fuel, no lighting of candles/lanterns, no sanity mechanic) 90% of the time you can simply run straight past the monsters with no penalty.The monsters weren't scary, the game-play failed hard, and a few minor plot twists along the way which were easily foreseen 2/10 biggest letdown of the year.
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  19. Sep 10, 2013
    0
    This game is bad. Now, before you discard this review as some troll post, let me tell you: I am a big Amnesia fan, since it first popped up on Steam I bought it and was hooked. When I first heard of the sequel coming, I was ecstatic, I was so excited came out my ass! I remember looking at the trailers for it, looking at the website, and everyday or so checking to see if there wasThis game is bad. Now, before you discard this review as some troll post, let me tell you: I am a big Amnesia fan, since it first popped up on Steam I bought it and was hooked. When I first heard of the sequel coming, I was ecstatic, I was so excited came out my ass! I remember looking at the trailers for it, looking at the website, and everyday or so checking to see if there was something different.

    Needless to say, this game is such a disappointment I can't even explain how let down I am. I'm so disappointed I feel offended. Let me try to sum up the ****tiness:
    -NO INVENTORY
    This was a big plow for me, because in the first it became a big factor in whether you live or die.
    -3 Hours long
    Now, this is debatable. Anyone can speedrun a game, but I didn't, and finished it in 3 hours, no less. The first game I finished in 6 hours, which then felt good. It was an indie game, but I got more out of it than I expected.
    -The lantern is infinite
    This too is debatable, but there were some things they could have made better with it, such as having to recharge the lantern if it went out. The use of a universal powered lantern is beyond me, this game takes place in 1899, they didn't even have electricity back then yet. Just barely.
    -A year too late
    The game was set to come out last year for Halloween, which would have made sense, it's a horror game and Halloween is associated with that. Makes sense and it works. But then, UH OH, WE HAVE TO DELAY IT. Some people will feel as though it was due to them added MORE content, which most ways is a good thing. I agree that more content is better. But what did they add? NOTHING. The only thing that was different was controller support, which would have taken at least a month to add. The rest of the gameplay is gone, it feels as though the game wasn't even finished yet.
    -The Chinese Room
    Let's talk about these people for a minute. Are you familiar with Dear Ester, a popular mod for HL1? If you've played it, you know what I'm talking about. It's a good mod, it was made by the Chinese Room, and they've been recognized as a great studio since then. More like a piece of dog I've played this game and felt that their presence was too much in this game, it felt WAY too much like Dear Ester rather than a survival horror game. You'd think that a respected indie studio wouldn't have been so lazy with it, it plays like Dear Ester too, with narrations out the ass, and the linearity that plagued this game.
    -It runs like dog ****
    This game uses the same exact engine that the first Amnesia game used, so you'd think that it'd run great if you ran the first one flawlessly, right? And it isn't my specs either, I'm using:
    An ATI Radeon 6870 1GB
    Phenom II x4 @3.01GHz
    4GB Ram
    all of this running at 1440x900 resolution.

    There is no excuse, you are a well respected studio. Do us a favor and never make a game again, Chinese Room.

    Chinese Room? More like a Chinese Sweatshop.
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  20. Sep 10, 2013
    2
    This was honestly the farthest thing away from what i was expecting from the second entry into the Amnesia franchise. Even though it was developed by the chinese room, surely i would imagine that at some point the people at Frictional at least had a brief look or perusal of what their most successful title was being turned into!
    They have simply taken out mechanics such as inventory and
    This was honestly the farthest thing away from what i was expecting from the second entry into the Amnesia franchise. Even though it was developed by the chinese room, surely i would imagine that at some point the people at Frictional at least had a brief look or perusal of what their most successful title was being turned into!
    They have simply taken out mechanics such as inventory and sanity, and replaced them with.... it seems, they replaced them with nothing. Not to mention the total lack of an ability to manipulate any of the in-game environment, unless it is essential to some puzzle or progression.
    Besides all of this, the main problem with this "game" is that there is absolutely zero pacing with which to build tension and immerse the player in a world which feels lost and hopeless. The pig monsters are not only lackluster in design and implementation, but the fact that they have no hope of catching you if you simply run away completely takes away any unnerving effect that they may have had (if they did to begin with).
    There are so many comparisons which could be made, but i honestly just cannot be bothered wasting anymore time typing about a game that i have dreamed about for the last 13 months which has been torn asunder by a pretentious, mediocre studio which attained their 15 minutes of fame from an ambient environmental walk-through...
    Frictional honestly need to acknowledge that something went wrong here, or i will hold them just as accountable as i hold Blizzard for the piece of trash they call Diablo 3.
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  21. Oct 15, 2013
    4
    Interesting story condiluded by bad writing and an unclear narrative structure. It is too easy to miss important parts of the story. Gameplay has been to simplified and their are next to no monster encounters or scares. Its a boring ride most of the way, and i feel that this story would have been better told as a novel or movie. Anyone who gives this game over a 6 is either a fanboy orInteresting story condiluded by bad writing and an unclear narrative structure. It is too easy to miss important parts of the story. Gameplay has been to simplified and their are next to no monster encounters or scares. Its a boring ride most of the way, and i feel that this story would have been better told as a novel or movie. Anyone who gives this game over a 6 is either a fanboy or just hasnt played the original. Amnesia the dark descent is incredible and more worth your money than this. Sadly disappointed by AMFP. Expand
  22. Oct 24, 2013
    4
    This game is disappointing for reasons which a lot of reviews have stated: This is NOT an Amnesia game.

    If one were to look at this title from this perspective it makes the game look better: This is essentially a REALLY good community mod for Amnesia: Dark Descent. Which in this case it almost is. There are no major overhauls on the visual end of things. In terms of gameplay though,
    This game is disappointing for reasons which a lot of reviews have stated: This is NOT an Amnesia game.

    If one were to look at this title from this perspective it makes the game look better: This is essentially a REALLY good community mod for Amnesia: Dark Descent. Which in this case it almost is. There are no major overhauls on the visual end of things.

    In terms of gameplay though, things have actually been pruned back. There is no interaction with the world, and less linearity to the story (no alternative endings, less notes to pick up). The amount of tension in the atmosphere is significantly reduced, and for me this also reduced the immersion.

    The story goes a long way to redeeming this game. It's philosophical, intelligent, and gets you thinking. Unfortunately it's not interesting enough to me to ever consider playing it again.
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  23. Sep 11, 2013
    1
    Dear Esther 2 aka Amnesia: A Machine for Pigs. What an waste of potential. If this would be made same way as the original, but with its own layout, it would be a big hit. Unfortunately thechineseroom have no visions of pleasing loyal fans of original Amnesia and Penumbras. It seems that they didn't even want to make spiritual successor to original one. Frictional Games has put itself inDear Esther 2 aka Amnesia: A Machine for Pigs. What an waste of potential. If this would be made same way as the original, but with its own layout, it would be a big hit. Unfortunately thechineseroom have no visions of pleasing loyal fans of original Amnesia and Penumbras. It seems that they didn't even want to make spiritual successor to original one. Frictional Games has put itself in place similar to as when down syndrome child gives you painting, you are just not allowed to say, that it's piece of This game should not have anything to do with Amnesia brand. One point for partially improved visuals. Expand
  24. Sep 11, 2013
    2
    Amnesia: A machine for pigs is a disgrace to the original Amnesia. Why the hell did they have to join forces with The Chinese Room? Dear Esther was a tech demo, not a game and they forced their way into this game basically ruining it. There are no mechanics: the game is just a scary tour. And the worst part is its not scary, not even close to The Dark Descent. The story is boring, youAmnesia: A machine for pigs is a disgrace to the original Amnesia. Why the hell did they have to join forces with The Chinese Room? Dear Esther was a tech demo, not a game and they forced their way into this game basically ruining it. There are no mechanics: the game is just a scary tour. And the worst part is its not scary, not even close to The Dark Descent. The story is boring, you don't feel like you are in the main character shoes, you just push WASD and avoid 2 or 3 ridiculous monsters, face the same water monster as in the first game, sprinting for like 5 seconds in a straight line, and just running through the game like its was a chore after half of it. Amnesia: The Dark Descent scared the crap out of me, challenged me with esploration, resources management and enigmas. I actually had to read the notes. Amnesia: A machine for pigs most amusing moment was grabbing pigs and throwing them. I cannot bother to read the notes and I am not scared or even interested in whats going on. This is a failure and I hope the guys at Frictional Games understand they will not be able to sell again many copies riding the hype that came with the name and the youtube abuse of the game. I hope they take the full brunt of our disappointment and change path if they intend to go for a third Amnesia. Don't dumb down your game, don't strip it of the mechanics that made it good. We are gamers and we want to play, if we wanted to watch a horror movie we would've gone to the damn movie theatre! Expand
  25. Sep 10, 2013
    3
    i'm sad to say this game was incredibly boring. no puzzles, no scares, a few chases?
    just felt like you walk around pulling levers and interacting minimally, picking up notes to read, and just making your way to the next section.
    the environment was pretty cool but the game was devoid of substance. the story was there but it doesn't really make up for removal of all the other elements
    i'm sad to say this game was incredibly boring. no puzzles, no scares, a few chases?
    just felt like you walk around pulling levers and interacting minimally, picking up notes to read, and just making your way to the next section.

    the environment was pretty cool but the game was devoid of substance.
    the story was there but it doesn't really make up for removal of all the other elements amnesia had previously. the story was ok, but very short.

    i really enjoyed the first amnesia, penumbra games, and even found outlast way more fun than this.

    what a bummer.
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  26. Sep 11, 2013
    2
    TDD= The Dark Descent
    AAMFP= A Machine for Pigs
    Okay, so, I was waiting for the game right when it was announced, I think it was a year ago, it sounded great, Frictionl games thechineseroom would work perfectly right RIGHT?! I will start now. Music The music is decent, its not a masterpiece, but fits the "atmosphere". Voice acting: Voice acting alone was "okay" but it takes
    TDD= The Dark Descent
    AAMFP= A Machine for Pigs

    Okay, so, I was waiting for the game right when it was announced, I think it was a year ago, it sounded great, Frictionl games thechineseroom would work perfectly right RIGHT?!

    I will start now.

    Music The music is decent, its not a masterpiece, but fits the "atmosphere".

    Voice acting: Voice acting alone was "okay" but it takes away the main thing that the first amnesia had the feeling of being alone.

    Graphics: The first Amnesia had good graphics for an indie game in 2010- mediocre when compared with AA titles, but in the Machine for pigs the graphics are not even mediocre, theres a lot of recycled textures from TDD, that dont even fit in the industrial-like era of AAMFP.

    Gameplay: Okay guys, this is the worst part..
    I loved TDD for all the interactive enviroment, the inventory system, a light source the Lantern that always didnt have enough oil, but in AAMFP....YOU DONT HAVE AN INVETORY! No you dont, you just have a an upgraded version of the lantern with UNLIMITED "battery", you cant interact with the enviroment, only with chairs and some drawers, not even all the doors!

    The monster: This is a little spoiler so if you still want to play the game skip this paragraph.
    In TDD you were chased by a horrific human-like creatures, but in this game youre. chased. by. a. PIG!
    Yes, a PIG. It isnt even scary and everytime you meet it in the game it just squeels the all time same sound effect and runs away..

    Oh yeah, the story, I will summarize it in one sentence: You have to go turn on a scary machine.

    Verdict:

    Dont buy it, it isnt wort it, if you like a chllenging horror, go for The ol´silent hill games, but not this, its not even a little bit like the first Amnesia.

    2/10 For music.
    I am not even angry anymore, Im sad you fu**ed up thechineseroom.
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  27. Sep 11, 2013
    0
    Where are the mechanics ?
    Everything that made the first Amnesia brilliant was removed. You are left with almost no mechanics.
    You can open doors, pick up notes ...and that's about it.
    It's a dull experience with little to no mechanics, awful puzzles and overcomplicated story telling.
  28. Sep 11, 2013
    3
    Sorry about the low score but if you read you will know why

    Well what can I say, I was worried about this game and thought it would be Amnesia exactly the same as the first one, now i wish it was. Amnesia: A Machine for Pigs is a game that has been streamed down as much as possible to give them a wider audience the puzzles are no longer puzzles, no sanity bar, regenerating health and
    Sorry about the low score but if you read you will know why

    Well what can I say, I was worried about this game and thought it would be Amnesia exactly the same as the first one, now i wish it was. Amnesia: A Machine for Pigs is a game that has been streamed down as much as possible to give them a wider audience the puzzles are no longer puzzles, no sanity bar, regenerating health and no inventory.

    The game lacks fear and suspense, you can now run around the enemies as long as they don't hit you 3 times your fine, you always know were your going as the game is so linear, so run forward and eventually a gate close on the enemies. everything is scripted, so no more random encounters which you had in the first game, which is sad. and the story is uninteresting you just wish it would end. fortunately the game is around 4 hours long and even less is you don't read anything

    I don't have a lot of good to say about this game as even the graphics are poor, very low polly textured static meshes. you like picking up glasses or any object you can see and smashing them against the wall, well its been taken out.

    overall i'm hoping this was just a spin off and this was just something just to keep us going until Amnesia 2 (if there will be) .

    I don't like giving out scores but how much the game is worth so i give it a 5 Gbp (Pounds) meaning bear minimal effort has been taken to make this game and if it does sell well its because it has the name Amnesia in the title.
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  29. Sep 12, 2013
    3
    This review contains spoilers, click expand to view. Amnesia: A Machine for Pigs falls well below the standard set by Amnesia: The Dark Descent and it was not the experience that I was hoping for. I was hoping for horror like the sounds of torture victims being carried by pipes to prisoners cells that made The Dark Descent so memorable. I was expecting to see horrifying machines doing horrifying things to helpless victims but that is not what I got. I didn't get to see a human being turned into a Pigman which I thought would have been at least part of the climax of the game. Speaking of the Pigman I found this monster to be cute which is not a good quality you want in a supposedly terrifying horror monster. The story was average not great and left a lot to your imagination which like I stated before was extremely disappointing. There is nothing controversial about this game other than the mixed reviews it has been receiving. It is sad to say that Amnesia: A Machine for Pigs is a completely forgettable game. Expand
  30. Sep 10, 2013
    3
    Handing this off to The Chinese Room was a HUGE mistake, and I hope Frictional never repeats it. Dear Esther was awful- one of the worst gaming experiences of my life- so I guess I shouldn't be surprised that their sequel to The Dark Descent isn't much better. Points about the butchering of the gameplay mechanics and the failure to even come close to matching the depth and emotional impactHanding this off to The Chinese Room was a HUGE mistake, and I hope Frictional never repeats it. Dear Esther was awful- one of the worst gaming experiences of my life- so I guess I shouldn't be surprised that their sequel to The Dark Descent isn't much better. Points about the butchering of the gameplay mechanics and the failure to even come close to matching the depth and emotional impact of the original Amnesia's story have been covered by other irate users, so I won't go there. I'd just like to express how profoundly disappointed I am by A Machine for Pigs (terrible, terrible title by the way- that should have been our first indication of how crappy this game would be.) The Dark Descent was my favorite game of the last decade. I'm just going to pretend like this game doesn't exist. All I can say is that Amnesia 2 better be developed by Frictional, and it better be really, really effing good. Expand
  31. Sep 10, 2013
    3
    Sad to say as an Amnesia fan, but this was terrible.Felt so dry and unfamiliar.Every element of a survival horror has been replaced by a Dear Esther story book. The core of the game has been removed with just the name that reminds.Best words to describe this is the final scene in Pleant of the Apes, "You manics,you killed it,you blew it up....etc"I so looked forward for this game.HeySad to say as an Amnesia fan, but this was terrible.Felt so dry and unfamiliar.Every element of a survival horror has been replaced by a Dear Esther story book. The core of the game has been removed with just the name that reminds.Best words to describe this is the final scene in Pleant of the Apes, "You manics,you killed it,you blew it up....etc"I so looked forward for this game.Hey Chinese Room, stay printings pictures in museums and like Fictional do their thing. Expand
  32. Sep 15, 2013
    1
    I was expecting something else ...
    1 the story of the game was good but too short
    2 the scenes were good but not too interactive 3 infinite lantern is a joke? 4 the puzzles were laughing, too simple 5 do not need the inventory because the game is too easy 6 do not you worry about your health or getting laudanum or find parts for a complicated puzzle is so easy that you will
    I was expecting something else ...
    1 the story of the game was good but too short
    2 the scenes were good but not too interactive
    3 infinite lantern is a joke?
    4 the puzzles were laughing, too simple
    5 do not need the inventory because the game is too easy
    6 do not you worry about your health or getting laudanum or find parts for a complicated puzzle is so easy that you will not die even once
    7 The plot is very repetitive (but simpler) draining pumps to remove the water and was in the first amnesia ...
    8 NO SCARES, there are no moments of fear they promised to

    I expected a lot more They promised us many things and have not been complied The first amnesia with less money was infinitely better ...

    CONCLUSÓN: Do it again

    Make good use of the money collected because it was not worth what I paid for it
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  33. Sep 10, 2013
    1
    What people are saying is true for the most part...the "gameplay" factor is just not there.. This game has that feel of Gone Home to it and is not really that enjoyable.. I was a huge fan of Dark Decent I had sky high hopes for this game but was let down so bad.. If i would have known that this game was going to be more of a visual novel and not a video game I would have passed on it..What people are saying is true for the most part...the "gameplay" factor is just not there.. This game has that feel of Gone Home to it and is not really that enjoyable.. I was a huge fan of Dark Decent I had sky high hopes for this game but was let down so bad.. If i would have known that this game was going to be more of a visual novel and not a video game I would have passed on it..

    During the first 45 minutes I loved the atmosphere and was actually enjoying myself alot, But after awhile I kept waiting for it to get better (it never did) The game had amazing potential!! But it just seemed the more you dug into it the worse it got. I felt like i was playing a watered down version of TDD minus the fun..If you are going to buy I would 100% recommend waiting for a sale, could not insist anyone to pay $20 for this.
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  34. Sep 11, 2013
    1
    I've been waiting for this game for a looong time, and its built up a lot of hype. And this game just falls flat on its face. I'm just gonna keep this short:

    There's no pacing, it's extremely linear, mechanics such as sanity, lamp oil and tinderboxes have been completely removed from the game, the pig monsters are much more dull and easy to escape, the puzzles haven't evolved a bit
    I've been waiting for this game for a looong time, and its built up a lot of hype. And this game just falls flat on its face. I'm just gonna keep this short:

    There's no pacing, it's extremely linear, mechanics such as sanity, lamp oil and tinderboxes have been completely removed from the game, the pig monsters are much more dull and easy to escape, the puzzles haven't evolved a bit since the previous game, no inventory, and above all it's poorly optimized.

    Did I also mention it's made by the team behind 'Dear Esther'? There's no need too, because it feels EXACTLY like it. This isn't horror. This is just a quick (really quick; as in 5 hours quick) stroll.

    This game has devolved more than it has evolved.
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  35. Sep 11, 2013
    1
    This is Dear Esther 2. Not amnesia. Most of the gameplay elements from the first game has been removed. They try to make you scared by making you lantern blink but this just spoils the moment of surprise
  36. Sep 12, 2013
    2
    The first word that comes to mind when thinking about Amnesia a Machine for Pigs now for me, having completed the game, is “Pasturized”
    This is both a good and a bad thing. This is an amnesia that anyone can pick up, play, and be spooked by. There won’t be any moments when you have to just stop playing. If you die you just get right back up again in the previous room. If you get attacked
    The first word that comes to mind when thinking about Amnesia a Machine for Pigs now for me, having completed the game, is “Pasturized”
    This is both a good and a bad thing. This is an amnesia that anyone can pick up, play, and be spooked by. There won’t be any moments when you have to just stop playing. If you die you just get right back up again in the previous room. If you get attacked you can sprint past whatever’s attacking you. The control is NEVER taken out of your hands except in a few key moments when there’s no visible or audible threat present. Your character’s sanity doesn’t cripple in fear of the dark. You don’t lose control and hear a heart start beating faster when gazing directly at a monster…
    And let’s talk about the monster. He’s short, fat, and comes off as a little non-threatening. When I first saw the Pigman I actually thought of him as a really sympathetic character. And then he became a down-right comical character. And I really don’t think that’s what the creators wanted to go for in the least bit at all.
    This is a game from the makers of Penumbra: One of the most terrifying survival horror experiences I’ve ever played. And a hell-of-a brain teaser to boot. These are the guys who made a game I actualy had to QUIT because of how difficult and unsolvable a puzzle was. And with Amnesia A Machine for Pigs I managed to complete the game on its first run, without having watch any let’s plays, without any prior knowledge to the game or its puzzles, in just under 4 hours.
    I kept asking myself: Is this the best tool engine they could have used? Did their scenario designers have enough trigger mechanics at their disposal? Because a lot of the jump scares and scary portions of A Machine for Pigs are triggered by just opening a door, or turning a vale: In fact almost all of them involve valves, switches, and ladders. There was one moment when the game’s HELP TEXT actually managed to evoke some honest terror in me. When the game instructed me on how to RUN I was like “oh my GOD am I going to have to start RUNNING FROM SOMETHING NOW?” But that was the most true lovecraftian-style horror-invoking moment for me. And it came from just some help text Dialog.

    At the end of the day, Amnesia: A Machine for pigs is good for a few jump scares, but that’s about it. You might get more joy out of it watching people do a lets play in the dark and getting really scared by goofy looking pig men. That’s about it really. One part near the end had my heart racing only because it was a maze with a teleporting monster inside- Pretty damn horrific! But at the same time I also had moments where I felt like I was playing Half Life 2- when the city was being ransacked by an army of pigmen. Normally comparing a game to Half Life 2 would be a compliment, but in this case it just felt really out of place. It’s like I was a small cog in a much bigger story that was going on and I only got to see a few hints of it- mostly due to the game’s low budget- minimal use of character models and it’s attempt at making the user feel disconnected from the world. The over-use of the same animations again and again also bothered me.

    The best kind of Horror in my opinion is the kind of horror that stays with you. Long into the night, after you’ve put down the book or game, your dreams are reminded of it, your subconscious is so drawn to the terrible consequence of it that it just ruminates about it over and over again- so it infects your dreams, your psyche, your soul- and changes you at the core, making you think about the world differently than you did when you first came into it… Perhaps even developing new phobias, new fears, of the dark, of tight spaces, of even silly things like Spiral Patterns or Children’s Literature.
    You know that kind of horror, right? Or perhaps you’ve been reminded of it.
    The key, dear viewer, is that for every Pasturized horror game out there, we need another Penumbra- or an Anna, and in my opinion Amnesia: A Machine for Pigs is not a diamond in the rough- It’s a roller-coaster, you scream then you get off and it’s over. It’s just another poster on the wall of high-budgeted out-of-touch mistakes which forgets the message of the original and forgets about the entire concept of true, lingering, fear…
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  37. Sep 10, 2013
    1
    I beat the game in a single four hour sitting. It did not live up to it's predecessor at all.
    First things first, many of the horrifying aspects of the original were removed, including
    tinderboxes, lantern fuel, sanity and the inventory. Without the fear of losing all your sanity, you lose a lot of the fear from the original. "Should I use this tinderbox now, or save it for later? When
    I beat the game in a single four hour sitting. It did not live up to it's predecessor at all.
    First things first, many of the horrifying aspects of the original were removed, including
    tinderboxes, lantern fuel, sanity and the inventory. Without the fear of losing all your sanity, you lose a lot of the fear from the original. "Should I use this tinderbox now, or save it for later? When will I find more fuel for my lantern?" Those thoughts were constantly in my mind in the original, making me fear what lies ahead in the darkness even more. Another major problem were the monsters. They were not scary, and quite frankly, they kind of made me laugh. You also don't see them very often. When you do, you MUST sneak past them, there are no wardrobes to hide in if you're spotted. The wardrobes and most doors are locked, leaving a very linear game. No exploring whatsoever. Finally, the story is very predictable, and not overly intriguing. Yes it had it's moments, but it just seemed kind of messy. The music was the only thing that made me give this review a one instead of a zero. It was haunting and beautiful, especially one of the last songs you hear. Overall, this game was a large disappointment, and as there are no custom stories available for it, I'm not sure if I'll be playing it again in the near future.
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  38. Sep 11, 2013
    1
    El nuevo amnesia no me pareció para nada bueno. Le quitaron demasiadas cosas y no agregaron completamente nada. Donde está el medidor de cordura, mi estado de salud, etc etc etc etc. donde está esa oscuridad infinita que me hace desear no avanzar. Ya no existe. ¿Por que trabajaron con los desarrolladores de Dear Ester?!!! por que?!! Los enemigos son demasiado estúpidos. El juego recurre aEl nuevo amnesia no me pareció para nada bueno. Le quitaron demasiadas cosas y no agregaron completamente nada. Donde está el medidor de cordura, mi estado de salud, etc etc etc etc. donde está esa oscuridad infinita que me hace desear no avanzar. Ya no existe. ¿Por que trabajaron con los desarrolladores de Dear Ester?!!! por que?!! Los enemigos son demasiado estúpidos. El juego recurre a pobres movimientos de pantalla para asustar. El primer amnesia es una obra maestra, pero este deja mucho que desear. Outlast es mas amnesia, no puedo creerlo. Estoy muy decepcionado. Expand
  39. Sep 12, 2013
    3
    There are lots of things that I could criticize the game for, but I think I can sum it up by saying this:
    A Machine for Pigs entirely fails to be a horror game. It mostly fails to be a game. And as a storytelling exercise it is overly pretentious and poorly executed.
  40. Sep 11, 2013
    0
    When I heard there was going to be a sequel I was over the moon, until I read it was being produced by The Chinese Room... I thought, under the eye of Frictional it surely can't go wrong... Boy was I wrong.

    This game is wrong on so many levels, no tinderboxes, lamp fuel, no real monster chases or hiding, no inventory, even the story is badly written compared to Amnesia: The Dark
    When I heard there was going to be a sequel I was over the moon, until I read it was being produced by The Chinese Room... I thought, under the eye of Frictional it surely can't go wrong... Boy was I wrong.

    This game is wrong on so many levels, no tinderboxes, lamp fuel, no real monster chases or hiding, no inventory, even the story is badly written compared to Amnesia: The Dark Descent.

    I have been a very long time fan of Frictional, but I will not play another game developed by anyone but them from now on.

    Save your money and buy Outlast and Amnesia: The Dark Descent instead.
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  41. Sep 10, 2013
    1
    This game sucked. It was a huge step backwards from the previous game. There is no longer an inventory system, sanity system, or even a limited light source. The new lantern no longer has a limited supply of fuel and never runs out. If you have played Dear Esther, you will feel right at home. This game plays the same way, with a few mutant pigs running around which i never could figure outThis game sucked. It was a huge step backwards from the previous game. There is no longer an inventory system, sanity system, or even a limited light source. The new lantern no longer has a limited supply of fuel and never runs out. If you have played Dear Esther, you will feel right at home. This game plays the same way, with a few mutant pigs running around which i never could figure out how they got there in the first place. The only good thing about this game was the new "boss" which is a fat pig with electrical super powers. Which would be cool except the AI for all the pigs seemed about as intelligent as the ghosts from PacMan. I can count on my fingers the amount of "scary" moments included in this game. You can feel that they tried so hard to keep a dark atmosphere, but it doesn't work. At one point I was climbing a ladder, and they tried to throw in a jump scare by having what looked like a 4 year old's drawing of a pig appear in front of my face. It actually made me laugh. I could have spent my 15 dollars on a good indie game and supported new developers. I could have taken my money and bought 15 hamburgers from McDonald's and been more scared. I'm really angry right now. This game made no sense, I hate it.

    Love Dupdog1
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  42. Sep 11, 2013
    2
    A esta porqueria de juego le doy un 2 y porque el sonido no esta nada mal. El resto es todo basura, una autentica porqueria.

    Graficos de ps2 Jugabildiad basada en mantener durante 4 horas la W para avanzar y girar el raton en algunas curvas o esquinas. Historia que esta medio bien y que luego se va a tomar por culo. En fin una mierda de juego 56.000 VECES PEOR que la primera parte
    A esta porqueria de juego le doy un 2 y porque el sonido no esta nada mal. El resto es todo basura, una autentica porqueria.

    Graficos de ps2
    Jugabildiad basada en mantener durante 4 horas la W para avanzar y girar el raton en algunas curvas o esquinas.
    Historia que esta medio bien y que luego se va a tomar por culo.

    En fin una mierda de juego 56.000 VECES PEOR que la primera parte que s una obra maestra y otras 56.000 veces peor que OUTLAST.

    BUY AMNESIA THE DARK DESCENT & OUTLAST.
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  43. Sep 11, 2013
    3
    I've been looking forward to this for a long time, but I have to say it's my biggest gaming disappointment of the year. This game is not really worthy of the name Amnesia at all as its just so different and in my opinion not in a good way.

    They have removed several gameplay mechanics of the original and replaced them with, well nothing actually. You can't manipulate the environment at
    I've been looking forward to this for a long time, but I have to say it's my biggest gaming disappointment of the year. This game is not really worthy of the name Amnesia at all as its just so different and in my opinion not in a good way.

    They have removed several gameplay mechanics of the original and replaced them with, well nothing actually. You can't manipulate the environment at all unless its puzzle related, of which you just bring an item to a certain place or pull levers to progress. In-fact, there isn't much gameplay at all now. Its a very linear short experience, around four hours at best.

    The horror aspect basically now relies on jump scares, shaking the screen, and loud noises, something the original never had to resort to. In fact once you realise how terrible the monsters AI is after the first few encounters and how bad they are at actually catching you it isn't even scary anymore, plus your warned whenever a monster is nearby by your flashlight flickering. There's also only about 5 places in the entire game where you can actually even be chased.

    The only good points I can say about it, is the storyline isn't that bad, it has a good soundtrack, sound assets and the atmosphere in general is good up until that point you cease being scared for the above reasons anyway.

    All in all though a huge disappointment.
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  44. Sep 10, 2013
    2
    This review contains spoilers, click expand to view. First things first, the story of this game is really good and i really liked the ending. Okay, the storytelling was quite straight forward and it was kind of obvious, that the children were already dead, but there were also some nice plot twists and overall it was pretty good.
    The graphics were also rather pretty to look at and they helped to build a spooky atmosphere.
    But the huge problem I had with this game was everything else.
    I think I should describe what I experienced when I played the game. Note that I did not read any reviews beforehand and just jumped right into it, expecting a game like Amnesia: The Dark Descent.

    It started out pretty creepy, but suddenly I noticed I couldn't interact with anything. After five minutes of running around searching for something to interact with, I figured there was nothing. Okay. Perhaps people did not like that in "The Dark Descent". Next I found the lamp. I tried to open my inventory, but there was none. Then came the puzzles. Except there were none, just carrying item A to point B and pulling lever C. Then I saw the monster for the first time, whilst refilling my tank with something (oil? I don't remember what that black goo was). I was pretty excited and afraid when it started to bash down the door in front of me. I hid in the corner and faced the wall, hoping the tactics of "A Dark Descent" would still work. After ten seconds, the monster stopped the bashing and left. I was a little disappointed but went on my merry way. When the monster ran past me for the second time, I was scared again. That was the last time in the whole game.
    And that is the biggest problem I had with "A Machine for Pigs". It was not scary. Sometimes I had the feeling that the monsters were afraid of ME. You just have to turn out your lamp and they won't even notice you. And when they do, run 6m and they stop following you. You won't go insane looking at them. The sanity meter? You have none. And you have only 4 encounters with those normal monsters in the whole game! 4! Why only 4? That is NOTHING!
    Then came the waters of doom and the famous splooshers... wait? You just see them? You don't interact with them? That is right. It felt like a zootrip. Hey, honey, look over there? That is a tiger. And that is an imp. Ridiculous. But there is a chase with the monsters. You fall down a bridge and run over a fenced alley to a ladder. 10 seconds max. And the chasing monster is too slow to catch you even if you stop. And then it all went REALLY downhill...
    You go to the surface after a long quest and... BOOM, pigmen everywhere! Excited? Don't be, they won't attack. About twenty of them and THEY DON'T ATTACK. Why not? That would have been great, sneaking through a burning, pigmen-infested city... but no, you have ONE pigman at the end of the level that chases you down an alley. After you trigger him. Or you just stop in front of the invisible "the pigman can see you"-line and look at him. Felt like being in a zoo... oh, wait, deja vu.
    But after you trigger him he starts chasing you and... you can just turn around and run through him. I played bullfighting with that stupid thing for about 2 minutes, then I left him alone back in the streets. I hope he is alright. Was the best friend I had in the game And that was it.
    No wait, I think there was a bossfight. Kind of. With two stages. The boss is a teleporting electropigman I s*t you not). The first time I barely saw him, because I already solved the "puzzle" before he could appear and he just burst into lightening. In the second phase he chased me through some corridors. I died once, because I wanted to see how many hits I could take from him (hoping he was a one-hit-killer like the brute). It took him 4 hits to kill me. Pathetic. By the way, I died once before that in the game against a normal pigman (for the same reason). He was weaker than his teleporting counterpart, he took me down with six hits. Yes, I am not making this up. Sadly not. But back to the endboss. He once had me cornered but I was saved in the last moments. By whom? By HIMSELF. He jumped into me and teleported away. Why did he do that? Who programmed that AI? And afterwards the game was over.
    It took me about three hours a little bit more perhaps) to finish the whole game. It would have taken less time without the fun I had with the pigmen. Yes. FUN. In a horror game. Great.

    Okay,I think I said enough. I am so incredibly disappointed. I waited almost two years for this. I was so excited I couldn't sleep the night before release. And this is what I got? Well, if this would have been called "A Machine for Pigs" it would have been quite a funny little game. But this had nothing to do with what I had expected of an "Amnesia"-Sequel. Nothing. Perhaps I should have done more research about the whole game. But this was not worth the wait.
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  45. Sep 14, 2013
    3
    A:amfp was marketed as an Amnesia game. Sold as an Amensia game. Its nice that it wasn't mean to be an Amnesia game, but you can't sell apples to people and then flip you wig when customers get pissed off when they discover you actually sold them oranges.

    I understand FG and TCR are relatively new to the major gaming market, but welcome to marketing responsibility folks. I wish art
    A:amfp was marketed as an Amnesia game. Sold as an Amensia game. Its nice that it wasn't mean to be an Amnesia game, but you can't sell apples to people and then flip you wig when customers get pissed off when they discover you actually sold them oranges.

    I understand FG and TCR are relatively new to the major gaming market, but welcome to marketing responsibility folks. I wish art houses like TCR could make really cool and experimental experiences without the need to worry about pesky things like customers and brand identity. But you know what, they sold the game for a profit, people paid money for a promised product, they got something different as evidence from the mixed reviews and now its time to sit down and think about not how you want to make games in the future, but how you market them from now on.

    Overall good job on the game A:amfp. It was a good game. Wasn't my cup of tea as I still consider the story to be shallow and pretentious. The scares were intellectually cheap in my opinion. Using ambiguity recklessly, and relying on shocking narrative just doesn't do it for me. But the atmosphere and sound assets where phenomenal. In terms of marketing, really poor job guys.
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  46. Sep 12, 2013
    4
    They took a "Survival Horror" game, and removed the 'survival' aspect, and the game wasn't even scary so it loses its title of 'horror' as well.

    So what are we left with? Certainly not a game (thanks Chinese Room!), but rather a mediocre, interactive story.
  47. Sep 13, 2013
    3
    This game shouldn't be exist. the chinese room ruin the good name of this brand. I don't know why Frictional decided to give his game to another team, but the result is a disaster. Amnesia: a machine for pigs is the worst sequel you can imagine.
  48. Sep 11, 2013
    0
    This game is not even worth checking out, its not even close to the first amnesia, all the jump scares are cheap, and the monsters AI is stupid, wish I could get my money back, 0/10 would play again.
  49. Sep 11, 2013
    0
    Amnesia: A Machine for Pigs is a regressed, disgraceful, version of The Dark Descent and should be avoided by anyone expecting the same quality and experience of the previous title.

    Most of the game's functionality has been stripped and removed completely, such as: - Inventory and Item management - Sanity (Replaced with scripted 'Insanity' effects during events that last only a few
    Amnesia: A Machine for Pigs is a regressed, disgraceful, version of The Dark Descent and should be avoided by anyone expecting the same quality and experience of the previous title.

    Most of the game's functionality has been stripped and removed completely, such as:
    - Inventory and Item management

    - Sanity (Replaced with scripted 'Insanity' effects during events that last only a few seconds)
    -- No Sanity potion

    - Item pick-ups such:
    -- Oil (Your lantern can stay on indefinitely)
    -- Tinderboxes (Light as many candles as you want)
    -- Laudanum (Health regenerates quickly now, no need for potions)
    -- Puzzle pieces (You have to carry the items by holding them and walking)

    - Most objects in the game are static and non-interactable. The only items that are interactable are puzzle-related pieces.

    The puzzles in the game are non-challenging and provoke no intellectual problem-solving. Anytime there is a "puzzle" you receive a flurry of journals indicating what exactly you must do with very little effort on the developer's behalf to deceive the message. No challenge whatsoever.

    No voice-overs for the journals or documents.

    The lighting in the game is practically useless. I understand by keeping the game dark it creates fear and suspense in the player, but this is ridiculous. A typical light, such as a desk light, will illuminate an area of about three feat in diameter. There is no ambient lighting or bounce lighting. You could light 20 desk lights (which probably have at least a 40watt bulb) and still have a majority of a room pitch black.

    The post-process effects are awful. They coat the screen in a thick green or blue colored filter that washes out all other colors and tints everything green or blue, even your lantern spotlight.

    The AI pigs aren't scary. Not in the slightest.

    The level design is built with linearity in mind. In The Dark Descent there were times where you would have to backtrack to a certain areas to ultimately be able to progress; that has been removed.
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  50. Sep 11, 2013
    0
    The most frightening part of this game was the story line.

    Thanks to(EldritchW) It literally removes all valid gameplay from previous titles, There is no more resource management, no more insanity. At least 50% of the game in Penumbra was storing stuff in your inventory, using them for puzzels, this was slightly less focused on in Amnesia, and taken out completly in MfP There is
    The most frightening part of this game was the story line.

    Thanks to(EldritchW)

    It literally removes all valid gameplay from previous titles, There is no more resource management,
    no more insanity.
    At least 50% of the game in Penumbra was storing stuff in your inventory, using them for puzzels, this was slightly less focused on in Amnesia,
    and taken out completly in MfP
    There is no advantage to just staring at the monsters from
    your corner in the dark and look at them move around.

    Not scary at all what happend in all those months working on this game?
    I barely scared once and after about 20 minutes of playing there was nothing left that could let me freak out!

    If you want to laugh this is the best game for it!

    Shame on you, chinese room and co.
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  51. Sep 13, 2013
    3
    This game is literally a downgrade from the original Amnesia, truly disappointing.
    The game itself feels way more linear, you don't have to do nothing else but move forward and solve the easiest puzzles you will ever see in your life and run from the enemies, hiding spots have been removed and the sanity system was also removed too. Interaction with the environment was something unique
    This game is literally a downgrade from the original Amnesia, truly disappointing.
    The game itself feels way more linear, you don't have to do nothing else but move forward and solve the easiest puzzles you will ever see in your life and run from the enemies, hiding spots have been removed and the sanity system was also removed too. Interaction with the environment was something unique about the previous Amnesia, in this game you cannot interact with anything more than buttons and some props blocking some doors. It's also very sad that the health recovers automatically now, it makes you feel way more safer than in the previous game, where if you were at low health you would be constantly looking even in the darkest places scared looking for an item to recover your health.
    The replacement of the lantern was a good idea, but it just shows how much they wanted to cut down the exploration, you don't have to look for oil anymore, not even for keys, the inventory itself was removed.
    The story was good, but it's not good enough to cover the huge flaws this game had.
    It's really sad to see how the Amnesia series has stepped down to this.
    You can get this game for 20 dollars i think, it's not worth it. If i were you i would get it for 5 dollars at least.
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  52. Sep 14, 2013
    4
    Machine for pigs was a huge disappointment after Dark Descent. They removed many elements, such as sanity, inventory and tinderboxes. You can't grab many objects as you could in Dark Descent. This is like a walking simulator, not a horror game.
  53. Sep 14, 2013
    0
    How can you develop a game for so long and have 4 hours of gameplay as the result? I mean, if those 4 hours were the most intense of my gamelife then alright, I'd pay for that. But this game delivers 4 hours of straight walking through the same boring scenery again and again. It's like going into some horror house at the fair. Wow, I was sooooooo shocked. Story wasn't captivating at allHow can you develop a game for so long and have 4 hours of gameplay as the result? I mean, if those 4 hours were the most intense of my gamelife then alright, I'd pay for that. But this game delivers 4 hours of straight walking through the same boring scenery again and again. It's like going into some horror house at the fair. Wow, I was sooooooo shocked. Story wasn't captivating at all and the brutality and abominations of Amnesia: Dark Descent not even reached by a tiny bit. Worst game of 2013 confirmed. Don't buy unless you like to "play" a dumbed down version of the true Amnesia. Expand
  54. Sep 12, 2013
    4
    What should have been the best PC game of the year is highly disappointing. Whilst the plot and Jessica Curry's soundtrack is excellent, this is a backward step from Frictional. In comparison to The Dark Descent, there is no inventory, you cannot interact with any objects except for the puzzle items, making the puzzles pointlessly easy. The game is extraordinarily short, I completed it inWhat should have been the best PC game of the year is highly disappointing. Whilst the plot and Jessica Curry's soundtrack is excellent, this is a backward step from Frictional. In comparison to The Dark Descent, there is no inventory, you cannot interact with any objects except for the puzzle items, making the puzzles pointlessly easy. The game is extraordinarily short, I completed it in 3 hours of play without getting stuck or dying once. (Though am experienced with Amnesia and Penumbra). This could all be forgiven, if it was frightening. It is not. There are hardly any enemies, and where there are they are easily by-passable, and hardly scary at all. The fact that your lamp does not run out and no health status indicator also eliminates any sense of panic. It is clear that the involvement of the Dear Esther staff has affected development. It is more of an experience than a game. And it is a disturbing but average experience. If you haven't got The Dark Descent, then buy that instead. Otherwise buy this when it is very cheap on sale, because otherwise it simply isn't worth your money. Expand
  55. Sep 16, 2013
    2
    This isn't Amnesia, it tastes like Chinese. Seriously, if they wanted Dear Ester 2, the Chinese Room could have made it themselves and kept their pretentious fingers off Amnesia. Not to mention that ending! A disappointing ending to a disappointing game. I honestly can't believe Frictional Games allowed this to be released. They are still one of my favorite companies, but they shouldThis isn't Amnesia, it tastes like Chinese. Seriously, if they wanted Dear Ester 2, the Chinese Room could have made it themselves and kept their pretentious fingers off Amnesia. Not to mention that ending! A disappointing ending to a disappointing game. I honestly can't believe Frictional Games allowed this to be released. They are still one of my favorite companies, but they should keep the Chinese Room as far away from their franchise as possible. Expand
  56. Sep 18, 2013
    4
    This game is so far removed from the original, it was quite disappointing. However, I think it would have been received as much better if it was released without the Amnesia title. On it's own, Machine for Pigs is just fine, but you cannot take away every element of the first (especially the actual horror the original gave us) and expect good results.

    I would suggest watching someone
    This game is so far removed from the original, it was quite disappointing. However, I think it would have been received as much better if it was released without the Amnesia title. On it's own, Machine for Pigs is just fine, but you cannot take away every element of the first (especially the actual horror the original gave us) and expect good results.

    I would suggest watching someone else play it first I wish I had, wasted my money instead.
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  57. Sep 19, 2013
    4
    A huge disappointment, I should've known that when the Chinese Room got involved they'd strip out the elements that actually make it a game and turn it into another failure like Dear Esther. It barely qualifies as a game and definitely doesn't quality as a good one. Your money is better spent elsewhere.
  58. Oct 10, 2013
    2
    No. The Chinese Room did all wrong for me. The atmosphere was barely tense (noisy machines doesn't create suspense and the lantern allerts when mob's coming).
    The hardest puzzle is something like "go in the other room and bring the thing back" (no inventory...).
    You can't interact with anything that is not part of the super linear path, the doors are all open or closed (no 1 key in all
    No. The Chinese Room did all wrong for me. The atmosphere was barely tense (noisy machines doesn't create suspense and the lantern allerts when mob's coming).
    The hardest puzzle is something like "go in the other room and bring the thing back" (no inventory...).
    You can't interact with anything that is not part of the super linear path, the doors are all open or closed (no 1 key in all game) and even the dressers are all closed! come on!
    The encounters are too few and not so scary as they should be (only the water things are the most).
    The rooms are too big to to sense claustrophobia or panic and there is not so much feeling of being trappedand and survive.
    Only the story can stand for me because it's not completely equal to Dark Descent even if most of time I had to immagine to be horrified than seeing odd and dark things (pigs apart).
    The graphic and phisic is not evolved at all from D.D. as I expected to be.
    Maybe the thing that could save the game is an hypothetical new editor that should improve the old one to create new custom stories, but it's only an hope.
    Bad money spent....
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  59. Sep 11, 2013
    4
    I expected so much more from this title but this was just a cash in. This was not scary, but rather boring. The enemies were lame looking and you could just walk right through them if cornered, the graphics were just the same as tdd nothing special, interaction throughout the world has almost been completely taken away, the puzzles were child's play. This game was meant to be a stepI expected so much more from this title but this was just a cash in. This was not scary, but rather boring. The enemies were lame looking and you could just walk right through them if cornered, the graphics were just the same as tdd nothing special, interaction throughout the world has almost been completely taken away, the puzzles were child's play. This game was meant to be a step forward but has turned into another letdown in the gaming industry. disappointing... Expand
  60. Sep 10, 2013
    1
    Takes boring to a whole new level. There is no gameplay, you walk and sometimes turn a valve. You almost never encounter enemies. You can complete it in under 3 hours. You must sprint everywhere because you walk so slow. There is a very liner confusing story that you don't care about. The pace is the slowest I've ever encountered. This is literately a walking simulator. Keep your moneyTakes boring to a whole new level. There is no gameplay, you walk and sometimes turn a valve. You almost never encounter enemies. You can complete it in under 3 hours. You must sprint everywhere because you walk so slow. There is a very liner confusing story that you don't care about. The pace is the slowest I've ever encountered. This is literately a walking simulator. Keep your money (and yourself) as far away from this as possible. Expand
  61. Sep 11, 2013
    4
    AMFP takes the Amnesia franchise and throws it to the dogs. The early levels are exciting and well-built, designed to encourage exploration and a no-stone-unturned mentality. You get glimpses of how mind-blowing the sound design will be, one thread that carries through the game. As you descend, the game becomes more linear; there is no backtracking, the majority of alternate doors areAMFP takes the Amnesia franchise and throws it to the dogs. The early levels are exciting and well-built, designed to encourage exploration and a no-stone-unturned mentality. You get glimpses of how mind-blowing the sound design will be, one thread that carries through the game. As you descend, the game becomes more linear; there is no backtracking, the majority of alternate doors are locked, and the puzzles are childishly simple. If you enjoy cheap scares and overplayed horror devices, this is the game for you.
    Pros: Absolutely amazing sound design.
    Cons: Everything else.
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  62. Sep 21, 2013
    3
    This game took very little effort and time, so little time in fact that I can't imagine paying more than 10$ Let alone 20$.

    -1 Not nearly scary as the first, not as grim or dark its literally lit everywhere -1 Way short less than 4 hours of game play and I finished it just a moment ago in 2 hours 30 minutes -1 No threats, I died once on purpose, that was all -1 Puzzles not
    This game took very little effort and time, so little time in fact that I can't imagine paying more than 10$ Let alone 20$.

    -1 Not nearly scary as the first, not as grim or dark its literally lit everywhere
    -1 Way short less than 4 hours of game play and I finished it just a moment ago in 2 hours 30 minutes
    -1 No threats, I died once on purpose, that was all
    -1 Puzzles not puzzling at all, everything you need is located right next to you and journal tells you how
    -1 Very confusing story and as you progress it gets boring and some of it makes no sense
    -1 Ending, climax of the story was weak, very very weak and predictable
    -1 No inventory, no combining, no oil no limited resources
    +1 Awesome voice acting
    +1 Amazing sound track
    +1 Bacon! Couple of throwbacks to the first game

    As a fan of Frictional's Penumbra series and Amnesia the lacking of puzzles and the shortness makes this less of a game an more of a mod on the old engine. You can't interact with 90% of the boxes and items like you could in the first and the paths are all straight forward.
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  63. Sep 17, 2013
    3
    This review contains spoilers, click expand to view. As an avid Amnesia: The dark descent fan, I am extremely disappointed with A Machine For Pigs. For starters, the monsters are laughably easy to avoid. Every time there was an actual encounter with one of the walking pigs, I could literally run right by them, be chased for a few seconds, and they would give up. In the original, the monsters would actively seek you out for a very long time, forcing you to run in the darkness as the terror-meter blared, and tremble in a dark corner as they approached. The fact that you can stare at the new pig monsters with no ill effects is another minus, for I'm sure we all remember the horrible repercussions of staring too long at a monster in ATDD (being discovered and promptly chased from here to Marathon).
    The removal of the inventory was another major letdown. One of the best little features of ATDD was being able to pick up pretty much anything and investigate it, and possibly store it in your inventory. In AAMFP, you can pick up a few chairs, not that you need them to throw at monsters since they don't really chase you. Removal of the need for light was also a terrible mistake, in my opinion. Without the need for light, the horror factor of running into a monster was incredibly diminished. The lantern in AAMFP even flickers to let you know that there is a monster nearby! The few jump scares involving the pigs ended with no chase, no continuation of the feeling of dread, no follow up monster. Just silence and confusion on my part.
    On the plus side, the story was fairly good. I absolutely loved Mandus' character and the way the plot unveiled, but it was a bit predictable. After the experience of realizing that Daniel was torturing people in ATDD, finding out that Mandus was the saboteur and the inventor of the Machine wasn't that shocking, just kind of "Oh, yeah. I thought so."
    In addition, the game kept crashing on me in the middle of the most tense moments, causing me to quickly loose interest and immersion, whereas ATDD told me how to play the game for the best effect and ran smoothly on the highest graphics settings.
    Not worth the $20 I spent on it.

    Pros: Soundtrack, first 1/2 of plot, graphics
    Cons: Monsters, lack of inventory, no environmental interaction, weak last half of plot, everything else
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  64. Sep 23, 2013
    3
    This game is a disappointment. The developers have forgotten that they were creating a game for their customers; a game is more interactive than this walk-through, which only has a few boring puzzles. Instead, what they have dumped on the customer is their attempt at writing a poorly told short story and expecting you to pay for something they consider 'art'.

    This is not art and it's
    This game is a disappointment. The developers have forgotten that they were creating a game for their customers; a game is more interactive than this walk-through, which only has a few boring puzzles. Instead, what they have dumped on the customer is their attempt at writing a poorly told short story and expecting you to pay for something they consider 'art'.

    This is not art and it's not a good story. If a book editor were to review the text, so much of the material would have been deleted because it doesn't add anything to this amateurish effort. Certainly, no editor would have published this as a novel or novella, so the game publishers would have to resort to self-publishing. And the game developers did just that. They have self-published some bad fiction and disregarded good game development.

    I'm not exaggerating when I say this story is bad. It can be summed up in a few sentences: "Oh God, I'm so tormented," "Oh God, I'm so tormented," restate background information with different prose, throw in enigmatic monologue and information and have the main character think about the same information, again and again. Most of this story is just static word pictures and it's often told in flashback (zzzzzzzzz). You, the gamer, and Mandus, the main character, never really do anything.

    So now, I'm having a bad flashback, recalling the moment when I had purchased and played this boring game. I wail, gnash my teeth and pull my hair. Falling to my knees, I pray this bad game might get better. With tears and hope in my eyes, I look at the monitor but there is no change; Amnesia: A Machine for Pigs is still a terrible game and a boring story. Oh God, I'm so tormented!
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  65. Sep 10, 2013
    0
    The worst sequel I have ever played. It hugely lacks of horror, inventory like Amnesia,inventory...They hadnt changed the graphics, just made it even worst and physics are still worst...Dont buy this game, get Outlast, heck the Amnesia fanboys reviewers..
  66. Sep 11, 2013
    2
    Very short, you have to read to understand the story, invisible archenemy, stupid monsters...
    Honestly, there is no exploration benefits nor places where you can hide from the monsters, because you dont need it. The game takes only 3 hours to play through and there are only a few scary moments...
    It is a great game, no doubt. But it is not Amnesia
  67. Sep 11, 2013
    0
    This review contains spoilers, click expand to view. This game was a huge letdown for me. I didnt even finish it. To sum it up this is how I felt playing the game: Its halloween. The premier haunted house in your area is finally open. Youve been waiting a year to come here! Your last experience was very enjoyable and you cant wait to see the new and improved version. You enter, theres build up and more build up. Youre so excited! This attraction is about to get terrifiying any second! And then... theres an equipment malfunction and the power goes out. And for your safety they have to shut the place down and you have to leave. Thats what playing Amnesia:MFP is like. The original has a very special place in my heart. That sound you hear when you encounter a monster still gives me chills.I remember being in the prison and I was being chased by a monster and I was scared for my own life. No other game has done that for me. I love getting my friends to play the original and seeing the look of terror on their faces and having them say, "This is too intense man, I cant play this." This game is far from that. So much wasted potential. The best part is the intro. When nothing happens. The house is at least spooky and I liked exploring it. Once you enter the secret chamber in the cathedral the game goes to There are no surprises, no shock and awe. The environments are very linear and bland. The monsters arent threatening. They are just goofy. Pigs arent scary. The Monster animation is poor. Monsters are too easy to evade because the game alerts you when theyre nearby by making your lamp flash. The whole time I felt like I was playing some walking simulator with random earthquakes. The environment is constantly shaking whenever you complete a lame puzzle or it is used as a cheap scare tactic. Which didnt work at all and was very annoying. All the mechanics that made the first game good are gone. No tinderboxes or lamp oil. No inventory. And the worst part is there is no insanity or health meter. Big mistake. And the story isnt even interesting. I get the meaning behind it. But I dont care. I didnt want to read a novel or ponder about modern society. I wanted to play a scary game. The game made me jump once and that was because I was so bored I wasnt paying attention. The whole time I was hoping; praying the game would get better any second. That time never came. Oh yeah, and the end where all the pig monsters are released into the city was laughable. I felt like I was on a ****ty version of a disney ride. So fake and stupid. Expand
  68. Sep 14, 2013
    0
    I am really disappointed from this game. There are only several times when you are scared (one or two), and the riddles are really easy. The game is really short, about 4 hours long, and an hour of it is just the start, which doesn't include nothing. The game doesn't have the sanity system and inventory, and the lantern doesn't run out. Only when you finish the game you feel that you onlyI am really disappointed from this game. There are only several times when you are scared (one or two), and the riddles are really easy. The game is really short, about 4 hours long, and an hour of it is just the start, which doesn't include nothing. The game doesn't have the sanity system and inventory, and the lantern doesn't run out. Only when you finish the game you feel that you only started, which is really bad. I am deeply disappointed from the game. Expand
  69. Sep 12, 2013
    2
    What made "Amnesia: The Dark Descent" a great, scary game, has disappeared in "A Machine for Pigs".

    - No sanity system. Being in the dark does not matter anymore. There is no urgency to find a bright spot. Looking at monsters has no effect. - The lantern is infinite. No inventory. There is no reason to explore because you can not pick up or interact with anything (except chairs ...).
    What made "Amnesia: The Dark Descent" a great, scary game, has disappeared in "A Machine for Pigs".

    - No sanity system. Being in the dark does not matter anymore. There is no urgency to find a bright spot. Looking at monsters has no effect.
    - The lantern is infinite. No inventory. There is no reason to explore because you can not pick up or interact with anything (except chairs ...).
    - It is completely linear. Most doors and drawers are closed and do not open. There is nothing to explore, nothing to collect. You just have to go forward.
    - The puzzles are crap. It comes down to turning cranks and bring an object to the next room.
    - The lack of a voice reading the diary notes.

    And it doesn't add something new. No better animations, full body view, your hand opening the doors, or whatever. Nothing.

    An utter disappointment.
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  70. Sep 14, 2013
    1
    The word Amenisa needed to be dropped from the title because Machine for Pigs does a poor job to the franchise. They would've been more sucessful if they had turned it into a book or audio experience. The game play was truly lack luster compared to the original.

    Having just played outlast I can say it was far superior to machine for pigs in almost every way, resource management and even
    The word Amenisa needed to be dropped from the title because Machine for Pigs does a poor job to the franchise. They would've been more sucessful if they had turned it into a book or audio experience. The game play was truly lack luster compared to the original.

    Having just played outlast I can say it was far superior to machine for pigs in almost every way, resource management and even a basic inventory system. AI's that follow you around. Far more scares. More gore and interesting environments to explore. I'd certainly recommend Outlast over Machine for pigs for player experience.
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  71. Sep 15, 2013
    2
    This review contains spoilers, click expand to view. Bigger. No. Badder. Yes.

    Story -
    In a year where we are graced with games like Bioshock Infinite, Metro: Last Light and The Last of Us, how this game feels fit to use its narrative as the driving force behind the experience baffles me. Whilst it showed serious promise at first with the machine, what felt like a suitably dark story ended up as what I like to call the ME3 method. This is where the resolution to a problem simple repeats the initial problem. To spoil, the Machine for Pigs was built to kill every one because he didn't want every one to die in world war 1 and the rest of the 20th centenary...huh, well I guess being kidnapped, beaten, detoothed, stripped, bled and minced is a much better alternative to being shot, or is that just me?

    Asthetic-
    If you liked the first Amnesia's repeated stone corridors and wooden beams then you'll be pleased to hear that the sequel bumps this trend by setting the majority of the game in stone TUNNELS with METAL bea...Oh for sake. Character models are passable and surprisingly well rounded for an independent project but beyond that, you'll be sprinting down the same metal paths and cobbled roads for the majority of the game.

    USP-
    I am either stupid (likely) or misinformed but I always believed that the USP of Amnesia was that it was supposed to be a new horror IP in a world of grey money grabbing shooters. How fitting then that the unique selling point of the franchise has been sanded down to an initial burst before (I you not) the pigs have a banquet, you walk through excrement which the game seems to think it so dark and...wait for it, the Attack of the Electric Pig. I wish I was joking.

    Conclusion-
    The story is supposed to be the main hook for AMFP but it neither delivers upon this or backs it up with better core mechanics. If you liked Dear Esther I doubt you'll like this as the game ****s itself inside out in the second and third act. Its awfully choppy with frame rate, the removed mechanics are not reinforced with anything else and it just isn't...scary. There were many times in the game where I really missed the mechanic from the Metro games to charge your lamp as the infiniy-bulb never dies, only flickers which worked once or twice but you'll soon figure out is just for affect. The only thing I can really recommend is that it is at least interesting enough to hold you to its unsatisfying conclusion and that the sound design and voice acting are well done. For £12.99 on steam you can buy the original, I'd do that if I were you.
    Chow.
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  72. Oct 12, 2013
    0
    This review contains spoilers, click expand to view. This is a horrible excuse for a horror game, especially for Amnesia. Interacting with objects, inventory, insanity, oil, all removed. You run around with an infinite light source and your monster is a freaking mutant pig. It's like you're literally trying to find ways to scare yourself, but simply cannot. Extremely disappointed. Expand
  73. Jan 18, 2014
    3
    What a sorry excuse for a sequel. First off, this game completely removed all of the gameplay features we saw in the first entry such as puzzles, inventory, sanity meter, health meter, lantern oil etc. The enemies are not a threat at all, they are easy to avoid, cause little damage when encountered, and even if you die you just revive instantly right where you left off essentially leavingWhat a sorry excuse for a sequel. First off, this game completely removed all of the gameplay features we saw in the first entry such as puzzles, inventory, sanity meter, health meter, lantern oil etc. The enemies are not a threat at all, they are easy to avoid, cause little damage when encountered, and even if you die you just revive instantly right where you left off essentially leaving this game with no challenge what-so-ever. The game is painfully short, you can beat it start to finish in a 3 hour sitting.

    Now that we've established this game is devoid of any threat, challenge or gameplay, is the story at least worth it? Nope. The plot is convoluted, poorly paced, and told through a series of badly written notes that utilize a borderline incomprehensible and pretentious dialogue. While Amnesia neatly closed the book of it's story, A Machine for Pigs will leave you scratching your head with more questions than answers and feeling like you just read a series of snobby poetry excerpts rather than a cohesive story.

    I feel ripped off and angry that I supported such a weak effort, I barely ever write reviews but feel I need to warn people of making the same mistake. Avoid like the plague. Replay the first one, or play Outlast if you're looking for a horror fix.
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  74. Mar 14, 2014
    0
    This game was very disappointing. I didn't even finish the game because it was so boring. Amnesia the dark descent was a great sucess, but this game was just a whole disappointing.
  75. Sep 10, 2013
    0
    OMG are you serious? as expected it sucked. only with that hilarious name ''a machine for pigs'' what the hell were they thinking? i didn't like it at all i almost killed myself and just a few moments i got scared.
  76. Sep 12, 2013
    0
    For having an extra year than the planned release date, this was an utter disappointment. I've never even felt so strongly to write a review before but this game was absolutely abysmal. I finished it in 3.8 hours, encountered a couple monsters, and never died. There were zero scares, which means this, as a horror game, is terrible. I am a huge fan of horror games also: the firstFor having an extra year than the planned release date, this was an utter disappointment. I've never even felt so strongly to write a review before but this game was absolutely abysmal. I finished it in 3.8 hours, encountered a couple monsters, and never died. There were zero scares, which means this, as a horror game, is terrible. I am a huge fan of horror games also: the first amnesia, nightmare house 2, cry of fear etc. This game doesn't even deserve to be mentioned in the presence of those games. Biggest waste of $20. Expand
  77. Sep 12, 2013
    0
    This game was seriously crap. EVERY SINGLE THING on The Dark Descent was epic, this game was just a masterpiece. A little unknown producer made a game that was as mindblowing as Half Life for me, when I played it the first time. It was so detailed and the engine was created so free, you were able to throw anything around and pick up anything. It have been that little details, that aren'tThis game was seriously crap. EVERY SINGLE THING on The Dark Descent was epic, this game was just a masterpiece. A little unknown producer made a game that was as mindblowing as Half Life for me, when I played it the first time. It was so detailed and the engine was created so free, you were able to throw anything around and pick up anything. It have been that little details, that aren't necessary for the whole plot but make a game more interesting and beautiful. I have to say, Amnesia The Dark Descent was one of the best games I've ever played. I was simply fascinated... I was waiting so hard for their next project, because I could clearly see how much better Frictional Games got with releasing ATDD, after Penumbra, they just got better and better. Then I bough this new Amnesia.... And I just couldnt understand how can Chinese Room and Frictional Games feel good with releasing this bunch of shi*! I start the fu***** game, and the first thing I see is an ugly intro, where i see some kind of lightenings that come out of a machine and look like it have been some crappy mod of one single person or if it had been a game from year 2000. I walk around and see that I can't take ANYTHING in this engine, only some chairs. I see that my lamp has infinite power... I see no inventory. No mental and physical condition. My reaction: WHY DIDNT U JUST USE THE SAME ENGINE AS IN DARK DESCENT AND MAKE ANOTHER STORY, THEN WE GOT A GAME THAT IS STILL 1 MILLION TIMES BETTER THAN THIS CRAPPP!!!!!! I mean seriously, we all enjoyed Justine more than this sh**. HOW ARE WE SUPPOSED TO FEEL AFTER RIOT WHEN WE SEE A PIANO IN A DARK DESCENT GRAPHIC GAME THAT LOOKS LIKE IT WAS DONE IN 1 MIN. THIS PIANO WASNT EVEN 3D. IT WAS JUST A BIG BAR WITH WHITE KEYS DRAWN UGLY INSIDE. I mean i feel kinda kidded by Frictional Games with releasing this. How am i supposed to react when I Dark Descent graphics mixed up with some ugly, mod-like graphics that look like being released in a game from year 2000. I cannot find anyhing good at this game, for me this is clearly 0 points Expand
  78. Sep 17, 2013
    0
    my previous comment is pending to be revised sooner or later. my previous comment is pending to be revised sooner or later. my previous comment is pending to be revised sooner or later.
  79. Sep 13, 2013
    3
    Overall not a rememberable game and wasn't what i was expecting.
    They got rid of a lot of things that made the previous amnesia and penumbra games great.
    They got rid of the puzzles. They got rid of inventory drops like laudanum, oil and craftable parts. They got rid of having to hide from the monsters. They got rid of the suspenseful music, and in the end the storyline was pretty
    Overall not a rememberable game and wasn't what i was expecting.
    They got rid of a lot of things that made the previous amnesia and penumbra games great.
    They got rid of the puzzles.
    They got rid of inventory drops like laudanum, oil and craftable parts.
    They got rid of having to hide from the monsters.
    They got rid of the suspenseful music, and in the end the storyline was pretty mediocre.
    If you want to play a good HPL interactive horror game try out the old penumbra games...
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  80. Sep 17, 2013
    4
    I come bearing sad news, gentlemen.. I've now played through the entire Machine for Pigs story, and I have found only sorrow. While Frictional Games has been doling out games full of delight for some time (Penumbra Series & The Dark Descent were amazing!), they have finally released a dud. I can't tell you all how sad and wrong I feel saying this, but it's true. I'll try to explain myI come bearing sad news, gentlemen.. I've now played through the entire Machine for Pigs story, and I have found only sorrow. While Frictional Games has been doling out games full of delight for some time (Penumbra Series & The Dark Descent were amazing!), they have finally released a dud. I can't tell you all how sad and wrong I feel saying this, but it's true. I'll try to explain my reasoning as clearly as possible.

    Down to Bidness: Why is this game getting bad reviews? What should veteran players know before buying?

    1. Painfully linear. The Dark Descent had a great map. You'd travel through great halls, small caverns, and terrifying corridors, all in search of the secrets behind the castle and its.. residents. While it was linear, it didn't 'feel' linear. Well, A Machine for Pigs really tried to stick with this equation. However, I ended up feeling like every room with a puzzle was simply built at random, with no reason for the randomness other than keeping you there a little longer. It almost felt like the rooms were built to extend game time, and confuse! I asked myself about 1/3 into the game... "Where's the elevator or stairwell in this place? This isn't efficient at all!" I couldn't 'place' myself there, because it was such an unrealistic build.

    2. Very little narration, creating a disconnect between player and storyline. I really tried to get into the story, because Dark Descent was simply captivating. Well, don't expect awesomeness in this one. The scariest parts were at the beginning, and they're few and far between afterwards. They tried to keep the story deep, but in the end, they must have decided to focus on other game elements.

    3. "6 Hours Played" on Steam. That means it took a maximum of 6 hours & 59 minutes to beat the game. I picked A Machine for Pigs up the day it arrived, because I loved all of Frictional Games' past titles. I played it for a night, put it down about half way through the game, and asked myself, "Why bother?" Well, I had faith in Frictional, so I decided I owed it to them to play through it entirely. Upon finishing it the next day, I felt really frustrated that I had wasted my money, uninstalled the game, and tried to wipe it from my mind as well. It had no depth. You simply walked through spoooooky rooms in order to complete easy puzzles to complete this lazily-described mission which you were not invested in... It broke my leetle heart.

    4. My greatest disappointment: No more tinderboxes, and your lantern has unlimited oil... Can you believe that? These items were the one thing that made searching through drawers and side rooms interesting. There's no longer a point in going off exploring, because you won't find anything of value.

    5. It's just not as scary. Frictional Games seemed to focus this game more on shock horror than the fear of the unknown. A Machine for Pigs felt like a one-trick pony.

    6. Physics were 'dumbed down' from Dark Descent. Did you enjoy throwing such items as bottles, plates, and statuettes in the first Amnesia as much as I did? Well, prepare for disappointment. Throughout the game, you can pick up very few random items past chairs. Why?

    7. No more inventory system. You can no longer pick up and hold onto items in your backpack that may be helpful later in the game. You pick items up with your cursor, walk them through a room, and that's it. No more health/sanity meter either. Nothing.

    8. No sanity meter no character freak-outs. I don't know if this was a glitch on my system, because I want to believe it was... But the main character rarely freaks out. You have no real need for the lantern, or lighting up rooms. You won't start to hear cracking eggshells, nor will the screen get blurry, with heavy breathing coming through your character's lips. This was such a valuable element from Dark Descent.

    9. Everything is really dark. It just doesn't look as pretty as the first Amnesia, since you must use your lantern to see any colors past this blue/green/black filter they've added. You can change the gamma, but you'll never stop squinting to see what's in front of you. You won't care to by the end, because there's little to see in any case.

    Conclusions: It felt like a console game ported to PC! It felt dumbed down. It's strange, but it felt like I was playing Bioshock with how it was set up. It played like a clunky Bioshock, minus guns. This game is a far cry from its predecessors. It seems thrown together, and created simply to make money, while the 'Amnesia' stamp promised us all greatness.I'm beyond disappointed, since I trusted Frictional Games with $20. I will certainly buy their next game whenever it releases, because Frictional Games still deserves it in my book! However, not until I see positive reviews. I hate to be harsh, but A Machine for Pigs was a waste of my hard-earned money, which is becoming increasingly difficult to come by nowadays.

    I yearn to see the positives of this game, but truly, it's a step backwards.
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  81. Sep 12, 2013
    1
    compared to The Dark Decent it is a terrible game, but to those who have not seen or played the game it would be scary. The game had no 'True' puzzles and i have seen the game streamed live on Twitch.TV and i did not find the game scary at all and com pared to games like F.E.A.R (the first one), Clive Barkers Jericho, and Alan Wake it couldn't hold a lantern to it. the o,y thing it hadcompared to The Dark Decent it is a terrible game, but to those who have not seen or played the game it would be scary. The game had no 'True' puzzles and i have seen the game streamed live on Twitch.TV and i did not find the game scary at all and com pared to games like F.E.A.R (the first one), Clive Barkers Jericho, and Alan Wake it couldn't hold a lantern to it. the o,y thing it had were mediocre jump scares that Doom 3 did better. Expand
  82. Sep 15, 2013
    0
    This game is designed to satisfy stupid people. There is no logic, puzzles are kiddengarden class. Noting is scary, generally so much dead pigs are not scary. It had good potential but its not used properly. Don't spend money on this. Play amnesia dark descent and don't waste time on this. Not worthy even time for being downloaded on piratebay.
  83. Sep 28, 2013
    0
    This game is practically a Gmod horror map except the puzzles are easier. The main enemy is spooky pig men. I would probably be scared if I was still in my youth. But honestly. This should be a free to play game for what you get, it's practically a poorly made expansion pack. Also the game is 2-3 hours long unless you've got the brain of a chimp. If you're really eager to play the gameThis game is practically a Gmod horror map except the puzzles are easier. The main enemy is spooky pig men. I would probably be scared if I was still in my youth. But honestly. This should be a free to play game for what you get, it's practically a poorly made expansion pack. Also the game is 2-3 hours long unless you've got the brain of a chimp. If you're really eager to play the game just pirate it. They don't deserve your money. Expand
  84. Nov 29, 2013
    0
    I was so excited to play a sequel to Amnesia: TDD However, within the first thirty minutes of the game I realized it was complete crap. The overuse of jumpscares and the overall boring atmosphere quickly bored me. The game is so tedious, no inventory system no anything really. All it was was a walking game with a million spooky sounds. The game was so uninteresting that an hour in I got soI was so excited to play a sequel to Amnesia: TDD However, within the first thirty minutes of the game I realized it was complete crap. The overuse of jumpscares and the overall boring atmosphere quickly bored me. The game is so tedious, no inventory system no anything really. All it was was a walking game with a million spooky sounds. The game was so uninteresting that an hour in I got so bored that I uninstalled the game and hope I can erase it from my memory. It was a complete waste of my time. I don't see how the developers could be proud of this. I think I'll go back to the original Amnesia and play all the fun custom stories.

    Bottom line, I would not recommend this to anyone even if the game was completely free. Its one of those games that shouldn't exist.
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  85. Sep 12, 2013
    4
    I never played the original Amnesia so I can't compare this game to the first. But I can say that this game isn't horrible. I thought the setting and sounds were really very well done. I thought the creatures could have been perhaps a little scarier or at least more persistent. This game is basically a visual book. The interactivity with objects is very limited and becomes almost nonI never played the original Amnesia so I can't compare this game to the first. But I can say that this game isn't horrible. I thought the setting and sounds were really very well done. I thought the creatures could have been perhaps a little scarier or at least more persistent. This game is basically a visual book. The interactivity with objects is very limited and becomes almost non existent later in the game. Which I couldn't complain about because tediously opening drawers on a single desk in hopes of finding a note wasn't terribly rewarding.

    This type of genre would thrive off of increased interactivity. If you could throw objects in front of enemies chasing you and slide desks to block off doors or even just brace against a door while you try to think of a plan to escape. But this game doesn't take hold of the potential that is there. In a game with no guns to use or bullets and explosion physics to figure out I would hope the developers would take the time to actually make a world that is highly interactive. The only things I recall being able to interact with in the game are doors, some windows, chairs, and puzzle specific objects. Including levers, wheels, and fuses/canisters.

    As much as I like the atmosphere, it was difficult to figure out what was going on or what happened. Sometimes something is explained in a note you found or a voice you remember but generally, especially near the end of the game, inexplicable things start happening that just made me think "what is going on? Why is that there?" Was Mandus hallucinating? I don't know.

    I feel like I bought an expensive book. I wish the game were longer, the enemies were smarter, and that I could interact with and move almost anything around in the game that isn't bolted to the floor. On another note I wish you could see your characters hands and body as well when you looked down and did stuff. I decided to pick amnesia: A Machine for Pigs over Outlast, due to how popular the first amnesia seemed to be, but I'm fairly disappointed with the result.
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  86. Nov 20, 2014
    4
    Utterly disappointing. I was a big fan of the original Amnesia so I was still looking forward to this title despite all the bad reviews surrounding it. It turns out they were all justified. A Machine for Pigs strips out everything that was great about The Dark Descent. The good story, the paranoia, the need to explore, the awesome setting. Everything. You're thrust into a steampunk worldUtterly disappointing. I was a big fan of the original Amnesia so I was still looking forward to this title despite all the bad reviews surrounding it. It turns out they were all justified. A Machine for Pigs strips out everything that was great about The Dark Descent. The good story, the paranoia, the need to explore, the awesome setting. Everything. You're thrust into a steampunk world that is utterly uninteresting. The most fun I had in the game was in the first two levels where you're in a mansion. The rest levels are nowhere near as interesting as that one. The story is basic and you can basically guess the ending from the very start. There is no paranoia and the oil in your lamp never depletes so there is absolutely no reason to search through the environment. There's no reason to open drawers or search cabinets for items. This results in a straightforward game that took me less than 3 hours to finish. Three hours. Expand
  87. Sep 17, 2013
    2
    Wow. What can I say. Disappointment, disappointment, disappointment. That is the word that keeps popping up in my mind. And shame on you critics for having the audacity of rating this game anywhere above a 5. I hope you enjoyed your royalty check. There is no way anyone who plays video games and critiques them for a living can say with an honest heart this game is acceptable in quality.Wow. What can I say. Disappointment, disappointment, disappointment. That is the word that keeps popping up in my mind. And shame on you critics for having the audacity of rating this game anywhere above a 5. I hope you enjoyed your royalty check. There is no way anyone who plays video games and critiques them for a living can say with an honest heart this game is acceptable in quality. Even if the original one did not exist. So many things wrong and excuse me for comparing it with the first one but it just makes it easier to point out what is wrong with it.

    First off the story is a jumbled mess. One of features of the original one which made it so fun was they was Daniel was telling himself the story of how he got to where he was. I mean you had an actual voice actor reading it out to you and that helped build intrigue and mystery. It was told in a coherent and orderly fashion that was easy to follow as well. In AMFP (A Machine For Pigs) there is no narration. It is speckled with "recordings" that sorta tell you what is going on along with notes found here and there but no narration. The original actually had notes like this as well but with the narration it was much easier to follow and much more interesting. What any one worth their weight in the story telling business will tell you is the biggest killer of a story is creating apathy for the characters to the audience. If no one cares what happens then no tension can be built up.

    The other thing that was missing that the original has was it was just too darn easy. No real puzzles that posed any real challenge, It was ridiculously easy to circumvent the monsters, and you had infinite light! One of the greatest aspects of the original one was how you had to collect oil and tinder boxes to light your way and you had to watch how many you had. In this one your lantern lasts forever. Also they completely eliminated the insanity factor which was another huge tension builder of the game. But the half ass puzzles is what really gives away that they really put no real effort into this game at all.

    I would not recommend this game if you really liked the original. It holds nothing of what made the original great and I never got spooked one time from it. I played the original last week to get myself siked up for the release of this which I had pre-bought and it STILL made me jumped and I have played the game through about three times already! I can't express just how bad of a disappointment (there goes that word again) this game is. I'm thinking about asking for my money back. That's how bad it is. Do not waste your time or money on this game.
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  88. Sep 12, 2013
    4
    Oh, this game is so bad! The biggest disappointment of the whole year! I'm a huge fan of Amnesia The Dark Descent, and I found A machine for pigs just terrible. I wanted a new Amnesia game, not Dear Esther.
  89. Jul 18, 2014
    4
    Is this a game? Seems most an interactive movie. It takes almost half of the game to encounter an enemy and even thereafter action doesn't grow much. Puzzles are mostly boring and very basic, they won't challenge you. Positive points are the atmosphere and the the way the story is slowly enveiled, slowly letting you in.
  90. Sep 16, 2013
    2
    Game is unfortunately woefully undercooked. The story backdrop is intriguing, but for a game that clocks in at around 4 hours, oddly somehow manages to outstay it's welcome in record time. I guess that's the next thing to mention: to call this game 'a short experience' is a gross understatement. The locale should lend itself to more intriguing environments than ATDD, yet somehow reallyGame is unfortunately woefully undercooked. The story backdrop is intriguing, but for a game that clocks in at around 4 hours, oddly somehow manages to outstay it's welcome in record time. I guess that's the next thing to mention: to call this game 'a short experience' is a gross understatement. The locale should lend itself to more intriguing environments than ATDD, yet somehow really fails to capitalize on this. I think part of this is simply 'level' design. There is no exploration to take advantage of as the player is herded down abbreviated corridors from door A to B, stripping the player of any feeling of discovery. This design also deflates another Amnesia staple: the cat and mouse. Enemies by nature of the level (read: tunnel) design, must spawn/monster box the player from behind. The player then just continues down the predetermined path he was already on to begin with... Players are not even trusted with an escape mechanic (figuring out how to manipulate something or block a door to prevent the adversary's advance. Either a gate inexplicably falls preventing the monster's advancement, or the door itself activates a loading screen. Now, as there are essentially no game mechanics, there is only the story for the player. Does it deliver? Despite some nicely written pages revealing the grim industry of the machine, No. The central mystery that kicks off the tale and provides impetus for the character's decent, will be seen through immediately upon it's introduction and it's continuous method of delivery. As grating as grinding your way towards this reveal is, the secondary plot reveal is thinly veiled as well and is EXACTLY the central twist in a much more popular and successful game. Expand
  91. Sep 23, 2013
    4
    This game in no way feels like a Frictional title, probably because it was developed by "The Chinese Room". Which created Dear Esther for the full steam release around last year. But all aside this game is not a survival horror, which in many ways disappointed me when I played it. Instead it is a rehash of Amnesia the Dark Descent but dumbed down to a point where survival is not aThis game in no way feels like a Frictional title, probably because it was developed by "The Chinese Room". Which created Dear Esther for the full steam release around last year. But all aside this game is not a survival horror, which in many ways disappointed me when I played it. Instead it is a rehash of Amnesia the Dark Descent but dumbed down to a point where survival is not a challenge in the game. The only good thing that came out of Amnesia A Machine for Pigs was the story. Well yes there are some parts that seemed mildly stupid, but in all it was a somewhat deep and disturbing tale. This game almost ruined The Chinese Room and Frictional Game's reputation in my mind. But its not the worst that could happen. Expand
  92. Nov 27, 2013
    3
    This review contains spoilers, click expand to view. As several other reviewers have already discussed, this game is not its predecessor and should not be viewed along the same lines. First a comparison and a redundant spoiler warning.

    ADD was a "gamer's game;" it had an inventory, puzzles requiring metagame logic and the sanity/stealth feature which required the use of darkness as a strategic tool with benefits and risks associated with it. Frictional made the decisions to implement these game features based upon ADD's spiritual predecessors, the Penumbra games.

    In producing AAMP, Frictional and TheChineseRoom made several conscious decisions to reduce the degree to which you could interact with the environment. The purpose of these changes was to to streamline the gameplay experience and to reduce breaches in immersion. In this regard, as other reviews have also rightly pointed out, the game should be compared more to something along the lines of Dear Esther, or TCR's less well known work, Korsakovia. While I was personally disappointed in the change of pace, having enjoyed ADD's strategic use of darkness and the level of ingenuity we saw develop in the protagonist through his usage of inventory items in creative ways, I am not reviewing AAMP as if it had tried and failed to be ADD.

    I will say that the graphics were attractive and eerie; as always, Jessica Curry's score and soundscape were absolutely brilliant. Dan Pinchbeck's writing, however, was cliche and stale, although still head and shoulders above most of the writing to which we are subjected by out beloved gaming industry.

    The reason I'm giving this game a 3/10 is quite simple: the game is extremely inconsistent. In attempts to frighten, it throws the threat of monsters, social anarchy, your own insanity, the death of your family and even the supernatural at you, yet even an hour+ into the game (two to three if you are fully immersed and cautious), nothing has happened to you. More particularly, nothing could have happened to you. The number of times in the game in which you could actually encounter a monster rather than an audio or visual jump scare are extremely slim. All of the actual monster encounters are extremely predictable (the game actually develops the habit of clearly warning you when enemies are present). Once the player realizes this (which does not take long), the immersion is gone and the game becomes an exercise in tedium.

    Furthermore, despite the emphasis on plot and immersion versus "actual" interactive gameplay, the plot is predictable and ham-handedly portrayed and the game ends in two events which could only really be considered boss fights. Without going into details, they are prescripted survival events in which you have to directly dodge enemies without being able to hide and maneuver around them to accomplished objectives. This necessity of direct intervention completely flies in the face of the entire image which the game is attempting to uphold.

    Finally, I cannot help but consider the poorly-handled release of this game. It came out a year late and ultimately did not live up to a year of anticipation.

    Though I remain an avid supporter of both Frictional and TheChineseRoom, they dropped the ball on this one. I look forward to future productions from both of them and hope that they can learn from the mistakes made in the production of this game.
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  93. Sep 14, 2013
    0
    The only real horror that I experienced in this game that was advertised with a terrifying journey into madness, industrialisation and the darkest secrets of the soul. was the realisation after completing this boring piece of garbage that I actually paid money for it.
    I could not believe that it would be this bad, but really, it is not scary at all. The only gameplay consists of the
    The only real horror that I experienced in this game that was advertised with a terrifying journey into madness, industrialisation and the darkest secrets of the soul. was the realisation after completing this boring piece of garbage that I actually paid money for it.
    I could not believe that it would be this bad, but really, it is not scary at all. The only gameplay consists of the occasional turning of some valves. And the overarching storyline that gives AaMfP some points with the critics... meh. "The whole world will be destroyed". Good Lord, I never have heard that before.
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  94. Sep 19, 2013
    3
    It aspires to be an interactive story without an inventory or sanity effects and without the intimidating enemy's of the first the best the game can do to horrify is flicker the lights shake the camera and abuse the audio.

    The simple and obvious fact is the amnesia devs sold out and outsourced large portions of the game to the dev team of dear esther, an interactive story can be great,
    It aspires to be an interactive story without an inventory or sanity effects and without the intimidating enemy's of the first the best the game can do to horrify is flicker the lights shake the camera and abuse the audio.

    The simple and obvious fact is the amnesia devs sold out and outsourced large portions of the game to the dev team of dear esther, an interactive story can be great, but that's not what amnesia was and it's not what was promised.

    Please skip this game, don't reward this kind of behavior grab outlast instead it has faults but it stays very true to the genre and brims with the passion and care of it's team.
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  95. Sep 13, 2013
    1
    This is not Amnesia. The trailer for this game was a complete lie and showed Amnesia type gameplay. This game is nothing like the trailer. Someone decided to make a quick buck by taking the Amnesia title and slap it on their own product, or Frictional decided to sell their title and let someone slap it onto a different game.
  96. Sep 18, 2013
    3
    Overall, this game was a big time disappointment for me. Machine for Pigs is at most 20% as scary as The Dark Descent. All of the major changes to the play mechanics add up to make this game suck. I blame it on the developer The Chinese Room, and not Frictional Games. This team up was a bad idea.
    Negatives: Removal of an inventory. No more lantern oil. Staying in shadows no longer
    Overall, this game was a big time disappointment for me. Machine for Pigs is at most 20% as scary as The Dark Descent. All of the major changes to the play mechanics add up to make this game suck. I blame it on the developer The Chinese Room, and not Frictional Games. This team up was a bad idea.
    Negatives: Removal of an inventory. No more lantern oil. Staying in shadows no longer increases your insanity. You can look at the enemies without penalty. You run away from enemies easily. Unreadable font used for notes and journal entries. I found the story somewhat interesting, but boring in the end. Scare events were not executed well.
    Positives: Better game engine. Larger levels. Good music. Good voice acting. Okay story.
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  97. Jan 28, 2014
    3
    Not even scary... A huge disappoitment for me. This game has lots of bugs and one of them was that in one part of the game when the watermonster was chasing me. It wasn't in water but was still able to chase me. Then the pigs just look stupid and walk like idiots. only scary thing about this game was the noises that pigs made. The thing i hated most was the place where i had to find 3Not even scary... A huge disappoitment for me. This game has lots of bugs and one of them was that in one part of the game when the watermonster was chasing me. It wasn't in water but was still able to chase me. Then the pigs just look stupid and walk like idiots. only scary thing about this game was the noises that pigs made. The thing i hated most was the place where i had to find 3 strange bottle things and put them in to strange machine... But i was able to put only one of them and i was stuck because i was supposed to not find all of those bottle things. YEAH that wasn't the thing you were supposed to do. After you have placed one of them in to that machine there suddently just appears path somewhere. How was i supposed to know that? Expand
  98. Sep 13, 2013
    0
    I went in with full expectations for a game very different from the first game and an hour in I thought it was going to be brilliant. When I finished the game I was mostly disappointed. The horror related to surviving the world is virtually non-existent. The monsters in the game invoke a sense of sadness, not of dread. The story had amazing potential that was mostly squandered before theI went in with full expectations for a game very different from the first game and an hour in I thought it was going to be brilliant. When I finished the game I was mostly disappointed. The horror related to surviving the world is virtually non-existent. The monsters in the game invoke a sense of sadness, not of dread. The story had amazing potential that was mostly squandered before the mid-game by revealing too much of the plot too early and then just forcing the player to plod on through the locales, knowing all there is to know about the story. The puzzles are non-existent and are simply interactive spots, not puzzles per se.

    The biggest letdown was probably the pacing and contents of the story one presented somewhat clumsily and unveiled too early on, one that never culminates into any significant revelation. The people claiming this is very much Dear Esther 2 are right to a large degree. Both games ended in a very similar way and the feelings they invoked in me were very similar.

    The game would have done a lot better without promising me the "darkest, most horrific tale ever told in a videogame" and without the Amnesia logo. If this was a standalone release from the Chinese Room, I would have rated this a lot higher because the story was FINE. It was just depressing and very very sad, not horrific, and there was a severe lack of visuals to support the purportedly 'psychological slow burn horror' the game went for. I cannot be scared by a story just because its makers tell me it's dark and twisted, games as a medium should use their full range of tools to convey those feelings and the game failed in that department. While it would have been a fine novel, AMFP generally fails at being a good game, despite its intriguing plot.
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  99. Sep 13, 2013
    0
    As far as sequels go and not created by Frictional Games. But made by a company I never heard of before called A Chinese Room, really really... sucks. I think Frictional Games should develop their own games and not give it into the hands of people who don't know what the f*ck they're doing. This game was short, easy, linear, not scary, and absolutely stupid. I pre ordered this and I feelAs far as sequels go and not created by Frictional Games. But made by a company I never heard of before called A Chinese Room, really really... sucks. I think Frictional Games should develop their own games and not give it into the hands of people who don't know what the f*ck they're doing. This game was short, easy, linear, not scary, and absolutely stupid. I pre ordered this and I feel ripped off. 16 bucks for a game that I finished in 4 hours time.

    The enemy A.I. is retarded. The enemies are stupid and not scary. You run away from pigs. PIGS! The f*ck is so scary about pigs?! Unlike the first Amnesia, nothing is interactable. Only things you can pick up are objects used to solve puzzles that are way too easy in comparison with the first Amnesia. They took away the inventory system, your lantern is infinite, it flickers letting you know if pigs are near by, and the game is just rediculously easy, and short.

    If you loved the first Amnesia game, stick to that. This game is for the birds. This game is the biggest disappointment I have ever seen. Why the hell did Frictional Games give their best selling title to a bunch of morons who cannot grasp how or why made the original Amnesia so great? You never feel threatened in this game. The game relies on loud sounds and the maps shaking in order to scare you. That is it. The atmosphere is ok, but the overall game is just not scary. At all.

    Heh... I can imagine PewDiePie trying to act as if he is scared playing this game. He better be a good actor cause this game is a piece of sh*t. Don't bother buying or playing this game unless you are curious. And know that this game was not created by Frictional Games. That pisses me off. I still await another game from the real guys who made the original Amnesia so great. That is Frictional Games. Not f*cking The Chinese Room. F*ck those guys.
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  100. Jan 12, 2014
    4
    short game,stupid few puzzles,only about 8 monsters that you gonna see,no sanity,no tinderboxes,no INVENTROY,only one place in the game that scared me and the game is not f**kin SCARY.
    and i can not call it Amnesia either.
    all i have to do now is continue playing the awesome first amnesia and hope for the game to come back to its roots.
Metascore
72

Mixed or average reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Dec 12, 2013
    70
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  2. Nov 5, 2013
    50
    With problematic pacing and a complete lack of the horror element -that was the highlight of the first game- A Machine for Pigs didn't meet our expectations.
  3. LEVEL (Czech Republic)
    Oct 24, 2013
    80
    A perfect clash of Dear Esther and Amnesia, focused on straining your nerves while easing - perhaps a tad too much - on the interaction and gameplay. [Issue#234]