Ancestors Legacy Image
Metascore
77

Generally favorable reviews - based on 22 Critic Reviews What's this?

User Score
7.2

Mixed or average reviews- based on 95 Ratings

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  • Summary: Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Score distribution:
  1. Positive: 17 out of 22
  2. Negative: 0 out of 22
  1. May 23, 2018
    85
    Problems such as fairly samey missions: getting a base, building a base, building a mega army, to then overwhelm their base, and there are a fair few missions like that in this game. But, all in all, Ancestors adds enough of a twist to that classic formula to keep most RTS fans on their toes, while giving them a decent level of enjoyment.
  2. Jun 4, 2018
    81
    Beautifully presented tactical massacre in medieval times.
  3. CD-Action
    Aug 2, 2018
    80
    When picking up Ancestors Legacy, you need to be aware that it’s not a carbon copy of Age of Empires or Warcraft III. A lot of gameplay elements were designed in a new, original way and even though at first it does cause confusion, it quickly turns out to be one of the game’s most notable strengths (which also include visuals and entrancing soundtrack). [07/2018, p.54]
  4. May 31, 2018
    79
    It’s a badass strategy simulator, one with deep gameplay and that glorifies what is maybe one of the most gnarly periods of human history. It makes for a wonderfully executed strategy experience. But I still long for the day that we leave behind this whole “historical accuracy” fallacy and devote our fantastic game development resources to something more deeply imaginative.
  5. Jun 1, 2018
    77
    More often than not, Ancestors Legacy showed me a good time watching my berserkers, Teutonic knights, and Slavic tribesmen hack their way through forests, marshes, and the occasional open field. The weakness in the core infantry combat, which tilts a bit too much away from quick, tactical thinking and into correctly guessing how the enemy line will be arranged, was the main issue that kept me from really coming to love it.
  6. May 29, 2018
    75
    Ancestors Legacy is a great new take on the RTS genre. While it has it's flaws, it's a breath of fresh air to a stagnant genre of games. It's laid back approach to real time strategy games allows more access to more players without causing too much effort to learn the game. Overall it's a great time.
  7. Game World Navigator Magazine
    Sep 26, 2018
    65
    Since you can’t have more than a dozen units at any time and defensive buildings can only be placed in pre-determined spots, your tactical options are extremely limited – and no matter what you choose, you’ll end up playing whack-a-mole with enemy troops. [Issue#231, p.72]

See all 22 Critic Reviews

Score distribution:
  1. Positive: 9 out of 18
  2. Negative: 3 out of 18
  1. May 23, 2018
    10
    Wow a fantastic RTS with a special twist.. very easy to start and very deep system. The graphic is very great and the history part is veryWow a fantastic RTS with a special twist.. very easy to start and very deep system. The graphic is very great and the history part is very cool. A must play for any RTS gamer and fan of history fact !! Expand
  2. Jun 9, 2018
    10
    It's great real time strategy game with very special atmosphere and complex mechanics.
  3. Jun 8, 2018
    10
    Its a great strategy game. It gives you sth that was not available on the market untill now. Plot, battles, graphics, historical background.Its a great strategy game. It gives you sth that was not available on the market untill now. Plot, battles, graphics, historical background. Everything is on top lvl. Expand
  4. May 23, 2019
    6
    A decent combat system spoilt by base building. You can't call your game "Historical" and then put in it some barracks that produce unitsA decent combat system spoilt by base building. You can't call your game "Historical" and then put in it some barracks that produce units while burnning. I mean, recruits literally train on the backyard of the barracks while the battle rages on. It's like if i'd go "Wait a minute, I'll push up to build some muscle" before a bar fight. It breaks any immersion completely, especially when some character say "Burn the barracks to cut them from reinforcements".

    It works in old school RTS games, but non of them supposed to be a historical realistic experience. The game looks gorgeous and I really like the animations, but that base building system is just a deal breaker for me.
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  5. May 30, 2018
    6
    A good RTS ruined by poor balance and game design.

    For example, even on Easy difficulty, the enemy can replace unit losses faster than you
    A good RTS ruined by poor balance and game design.

    For example, even on Easy difficulty, the enemy can replace unit losses faster than you can kill them, even when you are fighting in their base and they have no apparent resource pool, and buildings 'heal' faster than you can destroy!

    And like plagues so many RTS, you have to micromanage **** all over the map, sending units to defend some far off settlement that the AI has decided to target.

    I think the game would have been better with a slower, more linear pace, like Total War battles on a smaller scale.

    Great tech and art, poor game design.
    Expand
  6. Dec 21, 2018
    5
    Ancestors Legacy
    What an annoying game!
    RTS games are far and few between, but that is not enough to wear rose-colored glasses about this
    Ancestors Legacy
    What an annoying game!

    RTS games are far and few between, but that is not enough to wear rose-colored glasses about this one. Many other reviewers pointed out obvious predecessors, so I will, too. Ancestors Legacy is a mixture of Praetorians (2003) and Cossacks 2 (2005). If you played those games, you know, what to expect.
    Focus is on training and developing units, using special abilities and choosing the battlegrounds well - and not on harvesting or building. Those elements are here, but reduced to a token amount. Resources are time based, and tied to locations: you have to take over villages, scattered around the maps. One village can give you multiple resources, making it easier, to control income, but also: losing a village much more costly.
    Graphics and music were very impressive. The arms and armour are well researched and presented, fighting animation is convincing, fluid, almost lifelike. Dubbing, while not that great, was still effective, and I don't think I heard a better soundtrack this year - outside of Ash of Gods.
    Overall the presentation is pretty top notch.
    There are only a handful of units to choose from, and the unit counter is restrictive, but I liked that: I used everything I got. However: for only 4 factions, and 6-7 units per faction: I expected much bigger differences in the units. Instead, there are small, almost insignificant changes, maybe one unique unit per faction. Underwhelming, to say the least.
    The area, where the game falters, is the gameplay - at least in single player. There are campaigns focusing on all factions, and they try to give some story to them. Not much, and not historically accurate, but it didn't bother me much.
    The brain dead AI however, did. In skirmish, the AI uses no tactics what so ever. To counter this, the campaign missions are scripted to death. At given times a new wave of attack will trigger. To make matters worse, the AI is not affected by anything, that will hamper your own advances. Enemy units see in the dark, shooting you even when they shouldn't be able to, they will never run out of resources, and I was caught in a stalemate twice, when the AI pumped out units with the speed I was destroying them. Units also tend to be caught up in melee, if they walk too close to the enemy. Pair that up with needlessly small and restrictive maps, and you have one big pile of mess on your hands, where one unit can lock down 5-6 enemy squads, denying any tactics.
    I also had trouble with unit speed: cavalry can be caught by foot soldiers, everyone runs with the land speed record, there is morale, but no stamina present, and the engine can not seem to handle confined spaces all that well, yet the missions will force you into cities all the time, where units start wandering around, break formation - or get stuck on corners.

    Overall: the game looks good, sounds great, yet it is dumb and scripted.

    5/10 - Average
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  7. Aug 9, 2019
    0
    Game constantly crashes Game constantly crashes Game constantly crashes Game constantly crashes

See all 18 User Reviews