Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 27
  2. Negative: 1 out of 27
  1. May 15, 2013
    Although Anomaly 2 is a sequel there isn't anything else quite like it. The game still feels fresh and its multiplayer is a blast to play. We therefore would recommend the game to everyone.
  2. May 15, 2013
    If Anomaly Warzone Earth was any indication that tower offense games were good, Anomaly 2 confirms that they’re amazing.
  3. Perhaps the most interesting innovation of all is a multiplayer mode that allows one player to play as normal while an opponent takes on the more traditional role of tower defense, setting up alien robot turrets to stop the humans in their tracks.
  4. May 20, 2013
    Anomaly 2 is the perfect sequel for a great game, an exciting proposal in the tower defense genre.
  5. Jul 17, 2013
    While there are a few frustrations that keep Anomaly 2 from being truly fantastic, the game’s additions to it’s unique tower offense gameplay makes this a worthwhile sequel.
  6. LEVEL (Czech Republic)
    Jul 9, 2013
    Anomaly 2 is a lot like the original instalment. Still, it's a great game with polished gameplay. There's no reason to think twice before buying it. [Issue#231]
  7. Jun 25, 2013
    In the same way I've appraised Anomaly: Warzone Earth with score of eight for its unique approach to a tower defense style, I must highlight Anomaly 2 for taking the idea to perfection. Even with its relatively short gameplay, authors' thoroughness and diligence mirror in their impressive game.
  8. Jun 3, 2013
    Anomaly 2 is the perfect sequel of Anomaly: Warzone Earth, and the multiplayer, in addition, grant the possibility to challenge human players for the first time.
  9. Jun 1, 2013
    Anomaly 2 is an enjoyable and challenging ride through a post-apocalyptic Earth, that will test both your reflexes and your tactical skills.
  10. May 27, 2013
    With issues of a lackluster narrative and trial and error single-player levels, the game doesn't quite achieve the status of a perfect sequel. Yet, Anomaly 2 follows the tradition of the original by setting a new standard for games in the tower offense and defense genres.
  11. May 26, 2013
    Even though the single player modes won't keep us playing for too long, if you've got some friends to play with Anomaly 2 is a choice you should definitely consider.
  12. May 19, 2013
    Like the first episode, Anomaly 2 changes the point of view of tower defense genre, with cleverness and a wonderful game design. Blasting away tons of alien forces it's always fun: doing it using the brain, well, it's a different story.
  13. May 19, 2013
    Multiplayer shines brightly alongside a short but dynamic campaign in the tower offense sequel Anomaly 2.
  14. May 17, 2013
    Anomaly 2 is the perfect sequel for a great game, since it brings a series of new features, units, enemies and modes. Those who enjoyed the first episode will not be disappointed, definitely.
  15. May 16, 2013
    In theory Anomaly 2 is a sequel better in every way, but after a closer look you can see some flaws. The game is prettier and more spectacular that its predecessor, has a lot of interesting ideas and guarantees the same amount of fun. What it lacks, is more content - the campaign is too short, and the multiplayer mode has too few maps and variations. This is a well made evolution, and not a revolution.
  16. May 15, 2013
    The addition of its innovative competitive asymmetrical multiplayer is the big draw here – as long as everyone takes the time to learn the complex rules, that is.
  17. May 15, 2013
    Anomaly: Warzone Earth was a well-designed and entertaining alternative to typical tower defence games, and Anomaly 2 is its bigger, badder sibling. Levels are better designed and more varied, you have more unique units and abilities at your disposal, towers are generally even bigger bastards than they were before, and the dev team’s experience means that the basic mechanics are generally more polished.
  18. CD-Action
    Jun 4, 2013
    Despite limitations imposed by the genre, and the fact that there are only 5 units and 4 powers, Anomaly 2 gives you quite a broad spectrum of possibilities. [CD-Action 07/2013, p.56]
  19. May 28, 2013
    If there was ever any question about “tower offense” being a viable sub-genre of tower defense, let Anomaly 2 stand as a definitive game to prove its worth.
  20. May 21, 2013
    While Anomaly 2 will be easy enough for people who have played the original, it can be a challenge to pick-up and play for newbies - especially once you advance onto the later levels where things heat up.
  21. May 15, 2013
    Anomaly 2 is an immediate and exciting strategy game unlike any other, but over time the repetition and lack of depth leaves something to be desired.

Awards & Rankings

User Score

Generally favorable reviews- based on 114 Ratings

User score distribution:
  1. Positive: 72 out of 114
  2. Negative: 15 out of 114
  1. May 24, 2013
    I have edited my review based on an additional 20 hours of gameplay.

    My original score was a 5.4. I don't play and am not interested in
    I have edited my review based on an additional 20 hours of gameplay.

    My original score was a 5.4. I don't play and am not interested in multiplayer.

    The game retains a difficulty and learning curve that is steeper than the original. You might not become proficient until you beat it once. After doing so, you will have learned that the skill of anticipating what is coming and thinking through what skills to use is more important in Anomaly 2 as compared to the original.

    In the first game, my playthrough was on hardcore. It went relatively smoothly. Playing through this game on your first try on hardcore will prove exceedingly difficult. But once you understand how to properly use your arsenal, often changing your arrangement mid-level, it becomes much easier and more fun. I played through on casual, then on professional; which should tell you something about how important it is to know the maps, and optimize your navigation.

    Each unit at your disposal is useful. There is no "one" setup to win. Of course, much of professional difficulty involves "abusing" the range of your cannons and cycling in a circle to snipe pesky towers, it is not as one-sided as the first game where one setup, and one setup is the best for 98% of situations. So, what is challenging at first becomes rewarding over time. This is an improvement.

    A recent patch has addressed the Behemoth issue of firing while turning towards a decoy, which significantly de-cheap-a-fies the gameplay. I have become used to the new front-end layout, although it is not as good as the original.

    Some of the original criticisms still stand about lack of detail, launch bonuses and style, but I am prepared
    to amend my 5.4 to a 7.4. If you have 10 dollars, and go into this game without to many presumptions about how it should play relative to the last game, with some patience you will enjoy yourself in the long run.
    Full Review »
  2. May 16, 2013
    This is a wonderful sequel. Not only does the single-player campaign feel more organic and approachable, with a much more involved tutorialThis is a wonderful sequel. Not only does the single-player campaign feel more organic and approachable, with a much more involved tutorial segment, but the voice acting and storyline are both vastly improved. The addition of multiplayer is just garnish, although it is fun. Full Review »
  3. May 15, 2013
    Short answer, is it worth your money? If you like tower defense, yes. If you don't, I'd try the dirt cheap (and very good) mobile versionShort answer, is it worth your money? If you like tower defense, yes. If you don't, I'd try the dirt cheap (and very good) mobile version first.

    Long answer, it's the first game, with a pithy little story, hilarious voice acting, gorgeous graphics, and nicely polished gameplay over the first. Each unit actually feels useful, the transformations are genuinely good, the maps are challenging and reward twitch gameplay. The not so good would be that the game can move faster than you can move your character around. More than once I dropped a repair node or decoy to dart back for a powerup, only to have my squad plow into death. the ability to stop your units seems like it would help tremendously. I also just don't feel like it has much replay value. Something needs to be done with regard to multiple game modes and assault types. If you want a tower defense game with huge replay value, defense grid is probably a better choice.

    That said, it was $15 and it entertained me for about as long as an average AAA shooter does these days, so I'd still give it a passing grade.
    Full Review »