• Publisher: Demruth
  • Release Date: Jan 31, 2013
Antichamber Image
Metascore
82

Generally favorable reviews - based on 50 Critic Reviews What's this?

User Score
8.3

Generally favorable reviews- based on 620 Ratings

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  • Summary: Antichamber is a game about discovery, set inside a vibrant, minimal, Escher-like world, where geometry and space follow unfamiliar rules, and obstacles are a matter of perception.

    Journey through the depths of a non-Euclidean labyrinth, as you create, destroy and manipulate matter, and
    Antichamber is a game about discovery, set inside a vibrant, minimal, Escher-like world, where geometry and space follow unfamiliar rules, and obstacles are a matter of perception.

    Journey through the depths of a non-Euclidean labyrinth, as you create, destroy and manipulate matter, and uncover new ways to overcome your surroundings in this mind-bending psychological exploration game.
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Trailer

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IGF 2012 Technical Excellence Award Winner at GDC - Antichamber Official Trailer
Score distribution:
  1. Positive: 44 out of 50
  2. Negative: 0 out of 50
  1. Feb 11, 2013
    95
    Alexander Bruce - Antichamber's creator - went out of his way to give us something more than just another first-person Portal-inspired puzzle game that appeals to critics using it's alleged artistic value. Antichamber is an unusual, fresh, intriguing and great experience. A complex mind game that will find fans among art lovers and regular gamers alike. Give your brains a break from regular shooters and give them something more interesting to process. Give them Antichamber.
  2. Feb 2, 2013
    90
    Alexander Bruce's biggest achievement with Antichamber is that he created a game that's brilliant and inviting, something that can rarely be said for a game made entirely of difficult puzzles where what you see isn't always what you get and where the room you're standing in can change at any moment.
  3. Feb 11, 2013
    90
    Challenging, smart, entertaining, extremely immersive, never boring, Antichamber is a stunningly beautiful puzzle game and another deep, original indie title, with a lot of character. If you love the genre, you cannot miss it.
  4. Feb 1, 2013
    85
    Whoever wants to try something new in 2013: Antichamber has got you covered. The psychological journey developer Alexander Bruce takes you on makes you forget everything you know about videogames, and everything about the world around you. There is a chance that your brain isn’t ready for this type of psychological violence, but whoever dares to surrender themselves to Antichamber won’t be disappointed.
  5. Feb 11, 2013
    82
    Antechamber is an original and brilliant puzzle game. A title that constantly surprises you with amazing intellectual challenges in a psychedelic world.
  6. Feb 17, 2013
    80
    While it may occasionally frustrate, Antichamber is a wonderful experience. There are vague hints of a plot, but it's a plot about self-discovery and making progress, about learning how to overcome challenges and find your way through life's confusions.
  7. Apr 1, 2013
    55
    Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.

See all 50 Critic Reviews

Score distribution:
  1. Positive: 96 out of 129
  2. Negative: 12 out of 129
  1. Jul 28, 2020
    10
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  2. Mar 27, 2013
    10
    Its nearly 3am, I’ve just completed Antichamber and my brain literally aches.

    If Alan Fletcher, Bridget Riley and Spike Milligan had got
    Its nearly 3am, I’ve just completed Antichamber and my brain literally aches.

    If Alan Fletcher, Bridget Riley and Spike Milligan had got together to a made a game I think Antichamber would be close.

    It’s brilliant, the difficulty level is just right to let you find your feet before stonewalling you with another puzzle. I found it to be have less ‘eureka’ moments than expected, instead the game slowly expanded your toolset so that you always had something new to try, whether a new gun (of which there are 5) or piece of information on how the weird and wonderful world worked.

    In all the hype up to its release, I was expecting more illogical puzzles and weird happenstances. This is not the case, the world definitely has a set of well defined rules, they’re just generally used in a more ‘left field’ and ‘outside of the box’ context.

    Apart from the gorgeous art, loveable life assuring messages and abstract Eno-esq soundtrack, my favorite parts of the game were the Easter egg rooms the developer must have left dotted and hidden about. They act like DVD extras giving a player who is willing to look a greater insight into the game, these included screenshots from old versions, a gallery of assets, wire frame models, a weird flowchart, and other more abstract areas… I’m especially curious about those little purple cubes that were placed in hard to reach areas.
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  3. Feb 1, 2013
    10
    One of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero isOne of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at an intersection? The game will happily let you continue down this path for 20 minutes throwing puzzles at you as you go just to find yourself trapped in a room with no way out. Probably because you missed some really important clue or ignored all the really subtle warnings that you were going the wrong way. This game might just be the most scary games ever made. Its not a fear of something popping out at you and eating your face like most horror games, its a fear of the unknown. Its the same fear you might get before giving a big speech in front of a large audience. What if I make a mistake? What if I forget what I was going to say? What if the audience does not like what I'm about to say? Only now its what if I go down this hallway instead of the other one? What if I close this door behind me and I get trapped? What if this next room has a hidden trap door and I fall into a completely new level? What if I did not find all the items I needed to from the area I can no longer access?
    You can always teleport out by pressing the escape key and start again, but you don't want to. You never want to admit the game beat you or that you fell for such an obvious trap. The game does such an amazing job setting the mood and pulling you in that it almost feels like your trapped for real.
    Overall its one of the best games I have ever played.
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  4. Aug 22, 2013
    9
    Take all the colors from a psychedelic lava lamp couple it with a well thought out mind@#%& and you essentially get Antichamber. This gameTake all the colors from a psychedelic lava lamp couple it with a well thought out mind@#%& and you essentially get Antichamber. This game takes all assumptions of reality such as straight lines, consistent shapes and logic and throws it completely out the window making for what I consider to be one of the first intuitively puzzle games I've ever played. This game does not reward you for thinking outside of the box, it rewards you for re-inventing the box. Even when it decideds to punish you it does so in fun and creative ways which make you ask yourself "What the Hell just happened? THAT WAS AWESOME!" Even when you fail a puzzle, which will happen more often than not, the failures are often performed in such fantastic manners that even failing is fun. I can't tell you how many times I ran into a room and purposely failed it simply to fall down the chute I dubbed "the rainbow tube" because I enjoyed the color and the freefall.

    Make no mistakes, Antichamber is substantially different from your typical puzzle game in that it rewards broad thinking rather repetitive motions as most modern or preceding puzzle games do. Yes, there are techniques you will use more than once, but often they are applied in a manner which they are tacked on as a composite to a larger puzzle rather than being a derivation of a repeated solution. Simply put, no two puzzles in the game are the same or even close to being the same. Make no mistake; this is not an easy puzzle game and unless you enjoy a little bit of intellectual sadism, or at the very least pretty colors, chances are this isn't the game for you.

    All in all, this is a game for people who enjoy trial and error erm, trials who don't mind failing in fantastically mind blowing ways. The puzzles are all unique and well thought out and there is a huge amount of satisfaction to be had in completing a puzzle and then handing the game over to your friend. Nothing seems to quite beat resisting the urge to tell them how incredibly simple the puzzle they just spent an our on really is after you spent roughly the same amount of time stumbling through it yourself.

    The only reason I don't give this game a 10/10 is because as an indie game, with the proper support I could see this game being markedly better than it already is and believe me, that's saying something.
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  5. Nov 9, 2015
    8
    Confusing and tricky, but more of a traditional puzzle game than you might think at first. Much of the fun of Antichamber comes from figuringConfusing and tricky, but more of a traditional puzzle game than you might think at first. Much of the fun of Antichamber comes from figuring out the strange logic that governs things, and using it to make sense out of situations that wouldn't make sense in any other game. It rewards exploration and experimenting more than it does logically deducing the answer on the spot, and fairly often the solution to something can come about by accident while you try everything you can imagine.

    Having a mostly non-linear map that opens up more as you collect new abilities makes it much more fun to progress through than a straight, linear sequence of puzzles and for the most part there is enough direction that the temptation to look at a guide is rarely there. It's an unusual sort of puzzle game that plays smoothly and maintains a certain level of immersion instead of just leaving you wandering in circles in frustration. It can trick you and mess with you, and it is very satisfying to overcome its illusions and quirks.

    On the negative side, your results may vary, but I did find it very hard on the eyes with all the glaring white backgrounds. You may want to turn down your brightness and play in a well-lit room.
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  6. Mar 17, 2013
    7
    Antichamber is one of the most interesting games I've ever played. It's confusing, mind-blowing and just simply beautiful. Most people wouldAntichamber is one of the most interesting games I've ever played. It's confusing, mind-blowing and just simply beautiful. Most people would think that one hour and a half will be enough to complete this game, but the Puzzle Solving in Antichamber gets more and more difficult, and some of the chambers are not as you remember. There is no story, you only have a sort of ray gun to store and shoot little cubes, and you walk and jump. End of the story. Yet, in every chamber, there are sort of Motivational sentences or morals that help you or hint you the puzzle. The game is really entertaining. Unfortunately, there isn't a sense of accomplishment neither replayability. The game's graphics are beautiful, but sometimes clunky. This is no Portal (It tries to be more a thought-provoking game than an actual puzzle game). Either way it is fun, only that its short duration and unexplained concept is potentially disappointing. I will give it a 7. It's not the best puzzle game ever, though it will give an hour or so of bran-burning fun. Expand
  7. Feb 8, 2013
    0
    This game is unfinished. You are limited to only using the A, W, S, D keys and the spacebar. You are not allowed to configure your keys. TheThis game is unfinished. You are limited to only using the A, W, S, D keys and the spacebar. You are not allowed to configure your keys. The creator of this game and all of you whom approve this kind of half-az work to be released are asking for the world of pain. What you've shown is it's perfectly okay for people to release games that are not finished. Well Done. Expand

See all 129 User Reviews