On the whole, Arboria is a fun spin on the largely established roguelike formula, using its overgrown dark and dank setting to create a series of inventive mechanics, which means that no two runs are ever the same.
Arboria’s Souls-inspired combat is solid and it does some original things with the roguelike genre. It’s a modest title to be sure, but punches well above its weight when it comes to pure entertainment value. It’s weird and irreverent, doesn’t take itself too seriously, and all its systems work pretty well together. Arboria is one of those games that doesn’t try to do everything, but it has a distinctive approach to familiar mechanics and while it gets a little repetitive, it’s still fun for a good long time.
There’s no doubt Arboria is an interesting rogue lite, but perhaps it was been published at the wrong time, in a market really overcrowded by games of the same type. The game offers captivating graphics, the original setting and the robust combat system, as well as the interesting character skill tree have but also lacks variety, which combined with the absence of side quests tends to make every run look the same. I still enjoyed, although the long waiting times between one run and the next are a poor fit for the genre.
A Souls-inspired roguelite set in a techno-biological world, where your weapon is a symbiont and you develop your character by mutating – all that in a Nordic mythology coating and seasoned with humor. Sounds weird, but it works, at least until it gets repetitive. [12/2021, p.52]
Arboria is what I’d like to call a “status quo” game—as in it fits in with the current “gaming climate” (or whatever you want to call it) very nicely, but fails to make any kind of a splash. You play games like these because they’re already made up of components with which you’re comfortable, and, as a result, end up cozying up to said new game with relative ease. It’s not a bad thing to like, or even create games like these (several of my personal favorites fall into this category as well!), but, without that special “drive” to go the extra distance, you’ve already gone as far as you can go before things have even gotten started with that. Simply put, Arboria‘s just fine—and that’s all there is to it.
In Arboria, players start a journey in this dark rogue-lite game as a warrior descending into the caverns to heal your life tree and pay tribute to the gods. Descend into the ever-changing Durnar and uncover the mysteries of your tribe. Fighting your way through some creepy crawlies with a variety of Symbiotic Weapons. There is potential in this game that, at least at this point in early access, is not yet fully realized. [Early Access Provisional Score =50]
SummaryBegin your journey in this dark fantasy rogue-lite. As a warrior, a Yotun, descend into the ever-changing Durnar and uncover the mysteries of your tribe. Use a variety of Symbiotic Weapons to fight enemies and mutate to become even stronger.