- Summary: Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
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Ash Of Gods: Redemption - Intro Trailer
Apr 16, 2018Almost every aspect of Ash of Gods: Redemption is fantastic. Pure hand-painted graphics is remarkable, and tons of texts and interesting dialogues present a vivid view of a world of war. Ash of Gods would be your best choice if you were a RPG fan who is keen on reading.
Game World Navigator MagazineMar 30, 2018That doesn’t mean that combat is awful and Ash of Gods isn’t worth playing – but you’ll definitely need to adapt to its rules. Or simply switch to the story mode that lets you plow right through the fights and focus on the story. It’s worth it: there’s a novel-sized interactive story here with loads of characters, unexpected turns and seven different endings to top it off. [Issue#228, p.46]
Apr 16, 2018Ash of Gods is an ambitious game of massive proportions. Beautiful artwork, smooth animations, and a stunning soundtrack set the tone for this melancholy tale. The setting and lore can be overwhelming, especially during the first playthrough, but it's sure to capture fans of epic fantasy seeking to lose themselves in a huge world full of secrets, curses, and curious characters.
Mar 29, 2018Really good game, great story, impossible to stop following it. Gorgeous presentation. The game for me works much better as a visual novelReally good game, great story, impossible to stop following it. Gorgeous presentation. The game for me works much better as a visual novel rather than a turn-based RPG. I will go back to combat after I finish the first play through.
Initially I thought it was a Banner Saga clone and missed this game Kickstarter. But then | got to play it during a video game conference and fell in love with it. I know the art looks a bit like Banner Saga and combat also seems similar, yet the game has a lot of innovations to stand on its own.
And wonderful story. Oh, did I say it again? Well, it's worth repeating!… Expand
Apr 21, 2018Ash of Gods I thought would be just another turn-based game with some old cartoon graphics to twist you into feeling nostalgic so you give itAsh of Gods I thought would be just another turn-based game with some old cartoon graphics to twist you into feeling nostalgic so you give it a good review. I was surprised when it didn't do that yet I favoured this game above a lot of others. While the old style graphics are gorgeous you had a very fitting soundtrack to go alongside it. It has a great story to go along with it yet simple mechanics that aren't over the top. Overall great game.… Expand
Feb 18, 2019The game inspired by Banner Saga, and surpass it. Ash of Gods is longer, has deep lore, stunning narrative, catchy characters, more dynamicThe game inspired by Banner Saga, and surpass it. Ash of Gods is longer, has deep lore, stunning narrative, catchy characters, more dynamic battles (a lot of classes, items. spells), awesome music and art. It is the Banner Saga how it should be :)
p.s. sorry for my english… Expand
Mar 30, 2018Ash of Gods is a turn-based strategy game with roleplay elements which storytelling is made in a visual novel style.
The story itself isAsh of Gods is a turn-based strategy game with roleplay elements which storytelling is made in a visual novel style.
The story itself is really good, the premise starts off well and you really want to know how things turn out.
You take role of 3 protagonists which have a set personality but are narrated by referring to yourself. Interestening concept which really helps attaching yourself to the protagonists. Each story is very intriguing and keeps you going the whole time. Even main characters can die and the story will be continued to be told so you have to be careful to not kill your favorite characters. You constantly switch between the story of each character which gives you all the time a change of pace.
The decisions in the game you make most of the time have some sort of influence or atleast never give you some sort of pseudo influence which makes the end result the same. The personality is sort of set for the protagonists but your decisions can even make your character kill innocents because of the situation you seemed fit to do. I really loved this because it gives narrative and story wise a better story to tell but gameplay wise you also have a word to say. The dialogue on the other hand can be a bit tedious. While at times the writing can be very good, sometimes it can a bit tediously long when characters banter about things which doesnt really keep the story on. Like when characters keep on repeating things that happened in the past without putting any interestening input, this happens only on one storyline tough so its not really a huge complaint.
The combat is a turn based strategy style with roleplaying element. You have character classes and skills which level up while you travel the world of terminum with quests in mind that drives the protaginists to a destination. While there is combat there is also some sort of resource management where you have to be careful to not run out of strixes which is some sort of metal that protects people against the curse but also slowly melts away.
The combat system is makes fun and feels balanced most of the time. The combat uses energy as a resource for some abillities , movement beyond the characters movement limit and as some sort of shield. If energy is depleted you get extra damage and deal extra damage on enemies who has no energy. Most abillities tough use health as a resource. Which make energy not so viable but still careful to look on it.
Next is the card system where you can use up to 5 magic cards during a turn. Instead of using a character you can use one of these cards. In my opinion it is a little bit poorly implemented because most of the time it doesnt serve as a useful porpuse especially in early game because the cards are limited and mostly crap except the healing , shield and sometimes the damage card. Later on you can get better cards, stronger cards tough can only be used after a couple of turns. Overall its fairly decently balanced tough because you can ignore the cards part early on mostly and only later it gets really useful if the battles get harder.
The soundtrack is just plain perfect. The soundtrack has either this celctic or mongolian feeling to it and fits often to the situation by either giving your epic combat music or tenebrous mongolian throatsinging.
In the end i can totally recommend this to everyone who likes rpgs,visual novels,turn based strategy games or all of them. The game itself offers a huge amount of features and strategic gameplay elemts which are mostly well implemented into the game and the story combined with the awesome artstyle and soundtrack offers a fantastic experience that is only having some combat balancing issues and sometimes excessively long dialogue.
7.5/10 Great game… Expand
Jul 31, 2018The game that could have been the best I played all year... but it wasn't.
Story: The story is captivating and interesting. It takes a lot ofThe game that could have been the best I played all year... but it wasn't.
Story: The story is captivating and interesting. It takes a lot of known genres, but combines it with finesse and creativity. It feels in a way like Telltale's The Waling Dead. Wandering with a group of low morale randoms through a world, waiting for the end, getting a lot of options along the way. Some of these choices have obvious consequences, some not so much. Some consequennces don't even spring form a choice, but rather from items or the path you take on the road. It was refreshing to see a game utilize a choice-consequence system so well. It isn't as generic that you get to choose what happens all the time, yet it isn't random either. It was brilliantly done. The story itself holds to a baseline of saving the world from a plague, or rather, saving the humans from it. Although that sounds a little bit ''overused'' as a plot, it throws enough curveballs to make it interesting and the lore adds to the authenticity.
Setting: The scenario appears to be interesting and well thought out, however, i say again, appears to be. The real issue with the game is how it has been written. There are no cinematics to speak of and it isn't spoken, so all your information comes from reading. And it pains me to say, whoever wrote it, ruined the game. The setting is confusing and the game throws random lore at you in short, incomprehensible sentences that you're just supposed to get without ever hearing from it again. Even the story is damaged by the poor writing work, as half the people don't even understand the ending of the game, where lots of things happen in a short period of time. Everything kind of happens without context, and in hindsight you get one little answer that doens't really answer anything, that's the best i can describe the writing. I suppose this is done to emerge you into the character, that doens't know what is going himself, but when you see the credits rolling and you don't know what has happened, I think the game missed the mark.
Characters: The main characters are all decent. They don't show any real progression or change, but that is normal for an RPG game. After all, if you control the character, he can't just get up and decide he wants to be someone else. The side characters are promising, but they seem unfinished. Quite a few of them seem to have a personality and a story, but you don't ever hear it. I sided with some, angered others, but in the end, they are insignificant to everything. Thorn Brenin has a group of soldiers who are lost and crave a leader, Hopper has a royal escort and Lo Pheng is being followed by a bunch of freed slaves who need someone to protect them. They were on the right track, but it lead nowhere, which is a shame.
Gameplay: There isn't much to say about it. It looks and feels like The Banner Saga, but worse. It's boring, but not bad. It all works and makes sense, but it won't let you hold your breath for the next fight, rather the opposite. There are few different opponents, there are few abilities and there are no statistics to speak of. There is a health bar and the abilities either heal or do damage to this health bar. Some crowd control wouldn't be misplaced. It does have a magic card system, which is cool enough, but it doesn't make it interesting or fun. That being said, it does work very fluently and as you expect it to work.
The lats little bit of critique. It has a few choices which are frustrating and annoying. A bane to many players, among them myself. It is possible to kill your main character without any warning in advance whatsoever. So you reload, right? Yup, and then you can go ahead and replay the past four hours. Four hours! I guess it is a stylistic choice, so you won't know what is going to happen in the future and it catches you off-guard with a plot twist, but it is my duty to warn you, as not everyone will be amused. However, I have to give credit to the choice-consequence system again for solving all these roads to a finishing line. Even if one of your main character dies, the sotry picks up on that in a way that makes it feel like it was supposed to happen, allowing you to play further even though you made a wrong choice somewhere along the line. The many paths that lead to many outcomes is an absolute masterpiece, the ground work for an amazing game. The setting is rich and interesting, but it just fails in delivering its epicness to the gamer. If it were a book, it would have been good, but in a game, it is just confusing.
All things considered, I can recommend this game to anyone willing to play a, relatively, innovative plot. Just don't expect to much from the gameplay and be prepared for the uncomprehensible and the unexpected.… Expand
Mar 28, 2018This is a very bad plagiarism of "The Banner Saga". No, it´s not inspired, it´s just stolen and also very bad. I can´t beleive it thatThis is a very bad plagiarism of "The Banner Saga". No, it´s not inspired, it´s just stolen and also very bad. I can´t beleive it that AurumDust can be this brash.… Expand