Ashes of the Singularity: Escalation Image
Metascore
81

Generally favorable reviews - based on 5 Critic Reviews What's this?

User Score
7.4

Mixed or average reviews- based on 40 Ratings

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  • Summary: A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Nov 10, 2016
    90
    Well beyond simple DLC, Escalation polishes every aspect of the base game. The campaign is excellent, and the expansion of defensive and upgradeable structures helps ease in new players. New technology amps the scale, but also provides tools to manage the larger world. Ashes of the Singularity: Escalation is a fresh coat of paint for an already-revolutionary RTS.
  2. Nov 11, 2016
    85
    Between the new aircraft, cool new orbitals, and fantastic design of the Strategic Zoom function, there’s a lot here to love for any fan of the mass real-time strategy. It’s a shame that the story still can’t always keep up with the stellar additions to the gameplay and that some of the new ground units get swept up in the sheer way that the game is built, but Ashes of the Singularity: Escalation is still one of the coolest, most smooth, and vast real-time strategies out there.
  3. Nov 10, 2016
    81
    Escalation succeeds at making Ashes of the Singularity a bigger, better, sleeker RTS that allows you to play its great new content alongside just about everything from the base game (including the lacklustre original campaign missions).
  4. Nov 18, 2016
    78
    While the staging and the characterization of the fractions still is sub-par, this is better than Ashes of the Singularity in every aspect, especially in terms of the large scale skirmishes that give you an optimal strategic viewpoint.
  5. Nov 16, 2016
    75
    Escalation manages to improve many aspects of the past Ashes of the Singularity, it brings two new campaigns that deserve to be played this time, many new units and the strategic zoom. Unfortunately there are still many problems with the path-finding, that cause a lot of frustration.
Score distribution:
  1. Positive: 14 out of 20
  2. Negative: 4 out of 20
  1. Nov 12, 2016
    10
    I liked the first game, even though the game had a few flaws, but the added strategic view and new units completely change the game. To keepI liked the first game, even though the game had a few flaws, but the added strategic view and new units completely change the game. To keep it short the game addresses some of the problems that plagued the first game. If you love strategy games then this game is for you! Expand
  2. Sep 10, 2017
    10
    This is the best RTS on the market. Easy to learn but hard to master the constant balances patches make it better and better. It takes a whileThis is the best RTS on the market. Easy to learn but hard to master the constant balances patches make it better and better. It takes a while to get your first multiplayer win but you'll get there! Expand
  3. Sep 10, 2017
    10
    Such a good game! The new RTS is here and its amazing. Hope to see you online soon as thats where it really comes alive. Regular balanceSuch a good game! The new RTS is here and its amazing. Hope to see you online soon as thats where it really comes alive. Regular balance patches and upcoming new units keep making it better and better. Expand
  4. May 13, 2020
    8
    Probably the best follow up to the Supreme Commander Sub Genre. It's not as deep but far better than SUP COM 2 and Planetary Annihilation
  5. Aug 4, 2017
    8
    Five Word Review: Fun RTS with ample playtime.
    Favorite Thing: The dreadnoughts and huge army sizes were really fun to managed. Thankfully
    Five Word Review: Fun RTS with ample playtime.
    Favorite Thing: The dreadnoughts and huge army sizes were really fun to managed. Thankfully they put in togglable game speed.
    Least Favorite Thing: You can't form armies with multiple dreadnoughts. This resulted in me having a single army hot-keyed with other dreadnoughts. The "loose" dreadnoughts tended to get way ahead of the pack.

    Date Completed: 2017-08-04
    Playtime: ~ 35h (All four campaigns)
    Enjoyment: 8/10
    Recommendation: I really enjoyed it. The story was a little light but I otherwise enjoyed it and the gameplay. So, yes!
    Expand
  6. Mar 30, 2018
    6
    VERY MINOR SPOILER INCLUDED

    Well, what can I say. Another RTS. A little bit more original than the usual stuff, especially because the pace
    VERY MINOR SPOILER INCLUDED

    Well, what can I say. Another RTS. A little bit more original than the usual stuff, especially because the pace is slower and requires less franti-clicking. But as the game progresses it becomes a click-challenge just like the other RTS games.

    The game is about conquering regions and when done so, you can mine for either metal or Radioactives, which you will need to build your buildings, vehicles and static defenses.

    I just played out four campaigns, including Escalation and Genesis. And it's all the same, either you're good at macro-management all over the map, which enables you to quickly conquer regions. Or you setup major defenses and when you survived the first 30 minutes of defense hell, you have an easy time. I did this for the most part of the campaigns. There wasn't much original stuff to do. A few things, but nothing to write home about.

    Unit-development and whatnot is what you've seen before as well: short range and long range units, low armor or high armor, slow and fast and some specialized units. Though the idea is not original I liked it nevertheless.

    What is unique though, is you can improve your armor, weapons and building-strength infinitely. At each step you'll pay more for it though. Over time you'll save something called Quanta. This will be invested to upgrade your stuff.

    The game also has the usual "one-clicks", a message from "above", such as sending a reign of bombardments into an area. This too requires Quanta.

    The game lacks decent mobility though. Replenishing units goes slow as only one faction has the "teleport" functionality properly implemented so far (I'm at Patch 2.70). Furthermore, campaign has plenty of bugs. Though Patch 2.71 fixes important ones. Such as when it's required to capture a region, but an ally beats you to it, than you may not be able to capture it yourself to meet a secondary objective. For now the trick is to rush to it.

    The AI is very basic. It just forms an army and rushes towards you. Even the artillery. The arty doesn't stay at long range and bombards you, forcing you to do something about it. If you wait a few seconds you'll see it's coming straight for ya, running into your defenses or close range forces.

    All in all the game is deliberately implemented so that the visuals are subdued - no big colorful explosions. Since this game encourages lots of units, a decent CPU on top of a graphics card is welcome. I played on a i7-3820 cpu with a GTX 680 card and that was good enough for medium to medium-high settings. You don't need more I think anyway, nor should it be less. But 60 FPS with this card you'll never achieve. I remained at about 40.

    All in all, from a single player perspective, it's still about good old macro-management, being all over the map fast and I'm a little bit done with that. Though the game offers an air of freshens, it's only a minor breeze. Tactics is either fast expansion or ultra-turtling against the basic implemented AI. Would I pay $50 or €50 for the gold edition (includes all the add-ons)? No. The game is too boring for me though I gave it a good shot by playing all these campaigns.
    Expand
  7. Mar 8, 2020
    0
    This game is very boring
    no miro
    no macro
    no resources balance
    no interesting units
    just build lots of units, make them group and attack move

See all 20 User Reviews