User Score
7.3

Mixed or average reviews- based on 92 Ratings

User score distribution:
  1. Positive: 55 out of 92
  2. Negative: 14 out of 92

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  1. Jun 7, 2019
    2
    As a VR only user its only right I give a VR review.

    The Bad The game feels like beta in pretty much every area. Placeholder UI, broken settings, alignment, no mouse, AA, constant crashes, high component loads and abysmal FPS. There has been little to no VR support from Kunos so we have all been left to fix all their half finished config files. You'll need some expensive equipment
    As a VR only user its only right I give a VR review.

    The Bad
    The game feels like beta in pretty much every area. Placeholder UI, broken settings, alignment, no mouse, AA, constant crashes, high component loads and abysmal FPS. There has been little to no VR support from Kunos so we have all been left to fix all their half finished config files.

    You'll need some expensive equipment to run ACC in VR especially if you use anything better than the 1st gen CV1 Rift and V1 Vive that will happily run in a GTX1080. There are people that are running in a half refresh rate on 1070's but I'm sure they have very minimum settings or close to.

    Support is non-existent from the devs but the community is pulling together, plenty of guys willing to give up some time to help out those that ask.

    The Good
    Handling feels fine if not yet as good as IRacing, I would say its an improvement over AC1. Cars react well to setup change but the preset setups are just thrown together and need tweaking, the rating system could be good but no filters yet to implement them all onto a server. Weather and 24H time of day are massive. They have to be applauded for that.

    I'm no hater and I'm sure over the next month or two ACC will be the title it should already be. Selling out to as publisher will always force the release and I feel that is exactly what's happened here. Releasing a 0.8 beta and slapping the 1.0 badge just don't fix all the missing features and broken half arsed VR.

    My advice is wait it out if you use VR, pancake users will have a lot better experience but I still feel its not worth the asking price as the game is today.

    Steam ratings are a better example of the quality its in right now. Them critic reviews are a complete joke.

    Its a waiting game...………..
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  2. Jul 1, 2020
    2
    I have one gripe and it’s the same with this as it is with project cars and the original
    Assetto Corsa it is absolutely impossible on a controller. The argument most die hards make is to “buy a steering wheel this is a real sim”, that’s simply not good enough, if its available on console its reasonable to assume it’s a game not just a sim. The type of steering wheel required including
    I have one gripe and it’s the same with this as it is with project cars and the original
    Assetto Corsa it is absolutely impossible on a controller. The argument most die hards make is to “buy a steering wheel this is a real sim”, that’s simply not good enough, if its available on console its reasonable to assume it’s a game not just a sim. The type of steering wheel required including the rig required to house it, is the guts of £450 - £500 a simple £100 plastic wheel is not good enough and doesn’t have the degree of rotation required giving the same issues as the controller. I understand this is a serious sim racer and it has die hards like every other niche game, but a £500 barrier to entry will ensure this game remains Die Hard only and un-noticed but the masses. Why not offer and out of the box steering set up that plays on a controller as an option?, Keep the sim settings and add a proper buffer setting built specifically for analogue sticks. The issue on analogue currently is that the wheel turns to full lock in game but the stick doesn’t. (weirdly the PC ver has the option to correct the degree of rotation but console controller setting doesn’t, that would probably be the easiest fix!) The in game steering used in tandem with the current buffer setting available will offer one of 2 scenarios, either the steering buffer is set to 0% making the input direct, which on a wheel which has full rotation is the preferred setting but in the miniscule space an analogue stick has to move its makes it a hyper sensitive mess. Scenario 2 you apply the (current) buffer setting to a percentage that suits your needs this will correct the sensitivity by reducing direct input which is fine until you hit a chicane like Monza’s or the cork screw at Laguna Seca where the steering needs to be turned one way and then another rapidly, any buffer applied reduces the speed at which the wheel can be turned the opposite way, the steering lags behind the input as per the buffer, the analogue can be pushed all the way to the left and depending on the buffer applied the on screen wheel lags behind the input (any buffer applied creates this lag only at 0% is there no lag.) in both of these scenarios this renders controller use impossible. The controller needs its own system built in to the game, a direct input calibrated to the space an analogue stick has to move in. or at the very least the option to reduce the degree of rotation. Many games have an input suited to the sensitivity of an analogue stick so its far from impossible to have an out of the box option, it could even be a copy paste equation for all I know but its possible. Time and time again (SIM) developers refuse to do it correctly or put any effort in to testing its playability, and will continue to lose out to inferior (SIMS) games like of Gran Turisimo and Forza. Don’t buy this game if you are planning to use a controller it’s a waste of time, energy and money the setting offered will never work, the settings themselves are poorly considered and incorrectly applied.
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  3. Oct 23, 2019
    1
    So much hope and so little delivery. This sim promised a lot and delivered well short of expectations. Forget the multiplayer expectations, we all got over that. The AI is just woeful, the UI is clunky as anything, the variety is non-existant (but we know it was GT3 only, so that's fine), the multiplayer is a ghost town, but the VR.... the VR is just astoundingly, mindblowingly awful inSo much hope and so little delivery. This sim promised a lot and delivered well short of expectations. Forget the multiplayer expectations, we all got over that. The AI is just woeful, the UI is clunky as anything, the variety is non-existant (but we know it was GT3 only, so that's fine), the multiplayer is a ghost town, but the VR.... the VR is just astoundingly, mindblowingly awful in every way.

    Kunos have been very defensive about it when asked because they know that UE4 is not capable as a racing VR engine. They admitted that on their forums.

    This sim is awful, Kunos have admitted that it can't be fixed in future due to the limitations of the engine and I have to say that despite the better FFB and laser scanned tracks, this is a step (or 10) backwards from the original AC.

    We're now many patches in and all they've done is add more and more bugs.

    Avoid it.
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  4. Mar 18, 2022
    2
    Oh dear. After the incredibly great assetto corsa, they deliver this mess. Handling is numb, menu is a labyrinth, graphics are average but require a buffed gpu, multiplayer is completely empty, no mod support,.. I cant believe this is the same studio as my beloved assetto corsa.
Metascore
77

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 22
  2. Negative: 0 out of 22
  1. Sep 5, 2020
    70
    Assetto Corsa Competizione is a real racing simulation, which is not something that can be said for most games. But as it is an advantage for serious driving fans, it is also a major flaw, as it will hardly attract new players. The biggest flaw of the game is it’s low and inconsistent frame rate, which might push off even the biggest fans if not dealt with in the near future.
  2. Aug 19, 2019
    80
    It looks and sounds amazing, the driving is wonderful, but there are so many things still missing - namely enough content, playable multiplayer and technical polish.
  3. Jul 20, 2019
    75
    Assetto Corsa Competizione pulls the limits of realism with a nice use of the Blancpain GT Series, but Kunos needs to improve the overall feeling of a videogame. The lack of matchmaking and a poor multiplayer system reduce his life in a long-middle term.