User Score
6.1

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 9 out of 14
  2. Mixed: 0 out of 14
  3. Negative: 5 out of 14

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  1. Jun 27, 2021
    2
    bad design choices kill this game.
    - TONS of backtracking. There are lifts to move you around the map but they're disabled until a certain point TOO late in the game. When you die you start at the very beginning of game, and you die a lot, so you'll end up doing the same rooms hundreds of time because the stupid elevators aren't operable!
    - Switching characters is only possible at
    bad design choices kill this game.
    - TONS of backtracking. There are lifts to move you around the map but they're disabled until a certain point TOO late in the game. When you die you start at the very beginning of game, and you die a lot, so you'll end up doing the same rooms hundreds of time because the stupid elevators aren't operable!
    - Switching characters is only possible at bonfire... tons of pointless backtracking again
    - too damn hard and in certain rooms enemies feels they are positioned just to piss you off (like the spitters on the roof of moving platforms rooms)

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Metascore
84

Generally favorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 5
  2. Negative: 0 out of 5
  1. Jul 29, 2021
    70
    Astalon: Tears of the Earth is a great looking rogue-like Metroidvania game with a good story. It is incredibly challenging and can get very frustrating with the amount of backtracking, collision detection issues and lack of direction of what you need to do to progress.
  2. Jun 11, 2021
    88
    Astalon: Tears of the Earth is a great reminder of what small developers can achieve with simple graphics and simpler controls. I would heartily recommend it to anyone who craves some old-fashioned platforming action and isn’t afraid to die a lot. Just remember to turn off the flashing lights and screen shake if you’re sensitive to that.
  3. Jun 3, 2021
    90
    Astalon: Tears of the Earth is an unexpected masterpiece of retro designs blended so delicately with modern roguelite elements. Death doesn’t punish the player as much as it sets them up with improved ways to approach situations. There’s a sense of discovery in every area, but this does limit direction causing some confusion when trying to figure out where to go. Further, bosses can be underwhelming compared to normal enemies, which creates an awkward balance of challenge. Regardless, this is the must-play game of the summer.