A stunning journey, more so in its visual splendor and complex gameplay than its weak narrative, but a journey that every self-proclaimed adventure gamer should experience.
Однозначно здесь классная музыка как для детского фэнтези. Мне лично отсылало на «радужную паутинку 3».
Есть некоторые баги на современных системах (даже совместимость не помогает): маленький FPS движущихся объектов (слайд-шоу) в самой игре (ролики идут хорошо), некая задержка при ходьбе и часто один щелчок действия зачитывался за два, но играть комфортно.
Сюжет стандартен для того же детского приключенческого фэнтези.
Итог: детская короткая лёгкая история.
8/10
This is a very good Myst clone combining sci-fi & fantasy environments. If fact, I was very surprised to see this was not made by the developers of Myst because the similarities are so striking. The story is weak and the storytelling is worse, but the puzzle adventure aspects are superbly done and make up for those shortcomings.
Caters to hardcore puzzle gamers. It’s a well-produced puzzle/adventure game, albeit with a weak story, but newbies to the genre should definitely know what they’re getting into.
The overall experience will probably not inspire and entrance, but stripped of the features that tarnish Aura’s… aura, waddling through finely crafted paradises and solving the many interesting riddles will surely please all the thinkers out there.
Aura is puzzle intensive. It's a difficult game even for hardcore adventure gamers and gamers that hate puzzles won't want to touch this title with a ten foot pole.
I only recently finished playing Aura, and thought it to be an average Myst "clone" at best. I will give the developers credit for the graphics, as the worlds were beautiful and at least on par with Myst Exile and Riven. However, while playing thru the ages, I felt like they existed only for the puzzles and had no real sense of backstory like Riven; in fact, there was one area in one of the worlds that didn't seem to have a purpose or add anything to the story, other than taking an object needed for later on in the game. As for the puzzles, it was a mixed bag in my opinion; not just in terms of difficulty but also in terms what solving the puzzle does for your progress in the game. You do receive clues in the form of notes that are scattered around the ages and added to a journal when you either pick up a piece of paper or you observe a clue on a door, wall, etc. However, I sometimes found the drawings to be vague as far as telling you what needs to be done. In addition, there were a couple of puzzles that, based on a walkthrough I looked at, would have required such a leap in thinking that I probably would have never solved them unless I looked at a guide to begin with. Once I got to the ending of the story, it just kind of ended abruptly for me; there was one easy "puzzle", if you could call it that, and then the final scene was activated. Clearly the ending set up the sequel, Aura 2, but I haven't played that yet and not sure if I'm going to. Overall, I found the story and motivation for the character weak, but the ages were beautifully rendered.
Definitely one for Myst-heads, but for the rest of us, this "puzzle" genre of games has some nice points but equally some annoying ones. For the nice points, it is very Myst like, looks good for a 2004 game, and has a strong emphasis on puzzles. For the annoying points, you spend the first 2-3 hours of play trying to solve puzzles that simply cannot be because the order is wrong, and doing a lot of screen **** to make sure you find everything. I use "puzzle" in quotes as the definition of puzzles here is to find one obscure item, plug it into another that may or may not make sense, and then move along to start on the next obscure item. There is no real coherent reason why most puzzles are even there, which brings me to the last point, the story or lack of. It is such a light story that you never really feel part of anything at all. Again like Myst, I felt I glided through the game, separate to it, not acting as a character in the game. A fine game for for Myst heads, for the rest of us, well, there's a reason why this genre of puzzle/adventure games are niche (and probably extinct) at this stage.
A Myst clone, and not exactly a good one. Rather than solving puzzles, you spend most of your time sweeping your cursor over every inch of the screen, hoping that there will be something you can interact with. The story itself was completely unengaging. Pretty for 2004 standards, but it doesn't do well on a modern PC.
SummaryAura's powerful story is based on an ancient legend that decrees that four sacred rings will bring great strength, power and immortality to he/she who collects them. Players must embark on a journey across four magical worlds as they search for the elusive rings. As they find each ring, another world opens up en route to completing this ...