Bannermen is a good RTS game. It is intuitive and easy to jump into and the campaign is satisfying. The storyline is engaging enough, and Lord Berrian is enough to make any gamer girl swoon. The only thing about it I can criticize is that I don’t think it has anything that makes it stand out among other games of this genre.
If you love classic RTS games such as Starcraft and Warcraft, then you will 100% enjoy Bannermen. Quite fast-paced with focus on battles, rather than the basebuilding (which is not as APM heavy as SC for example). Several spell-casters with 3-4 spells each make the skill cap extremely high. Heroes that can be levelled up during the game also adds complexity and is a nice touch.
The campaign is great, with lovely artwork and voice acting in the cutscenes. The story is enjoyable yet not super deep (which however isn't necessary in an RTS imo). 23 campaign missions if I'm not mistaking, rendering about 8 hours of play.
But the best part of the game is the multiplayer, really high replayability. I've also watched serveral tournaments on Twitch and I'm really impressed of the strategic depth and high skill cap, demonstrated by the most skillful players.
As an RTS enthusiast, I'm thrilled that I found this game. The economy, base-building and overall macro are similar to Starcraft, but simplified. Map control and unit control (micro) are super important - if you manage your troops and spells properly you can defeat an enemy army twice your size. The hero system and nature power system adds depth and replayability. As I'm interested in competetive online gaming, I haven't completed the campaign yet (but probably will, because so far so good), but the multiplayer itself offers enough to make Bannermen worth buying.
Bannermen still has enjoyable moments of gameplay as armies clash together, but it fails to make its mark on the traditional RTS formula with any tweaks or significant depth.
Bannermen is a mediocre attempt at providing a standard RTS following many clichés and archetypes. It sadly fails to live to even the basic requests of a modern game of this genre.
We expected a classic RTS in the vein of Age of Mythology. What we got instead is a half- finished product with a few good ideas drowned in a sea of technical and gameplay issues.
And if you’re a fan of APM based RTS and other acronyms, then Bannermen might provide some enjoyment. Bizarrely, if it was early access, I would recommend it as the developers have been releasing patches every other day. But for £25, I don’t see enough here to recommend in its current state.
Presumably some of the bugs and related issues might eventually get patched out; one thing that does not change though, is the core of the game. Given it is mostly a clone of a game over 15 years old, for all intents and purposes it is worse than all across the board. Almost every aspect of [i[Warcraft III is better than this game. This would need a massive overhaul to come close to recommending.
A solid RTS game, gameplay-wise similar to SC2/WC3, but theme-wise more like AoE. Runs well and got all modern control features (rally-points, order queueing, control groups, re-bindable hotkeys, idle worker button, etc). Great campaign (about 8 hrs) and multiplayer with high replayability. As I love the genre, I'm really happy to see a new well-made RTS in 2019!
Must add: saw that some weirdo trashed the game because he thought the campaign was too hard xD First off all, it's not. If you have played RTS games before, you should not have any bigger difficulties completing the campaign on Normal. Secondly, if you are a beginner, there's a possibility to play on Easy.
A game that is really stupid at the beginning. It's hard to pass the first mission even in Normal Difficult. No one's talked or discussed about this game since the Early Access.
SummaryTake on the role of a fallen lord on his journey back to become one of the mightiest in the realm. Make your banner strike fear into your opponents and challenge the multiplayer ladder in action packed skirmishes.