Metascore
71

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Aug 23, 2021
    80
    Despite some bugs (unfortunately, not a playable race but the game crashing kind) and a feeling of complexity that might be off-putting at first, Banners of Ruin is a smart and creative take on two very familiar genres. With a world, story, and characters that are a refreshing departure from the usual dark fantasy tropes, and gameplay that is engaging and addicting, the biggest knock against it might be players’ potential reticence to dive into yet another deck builder/roguelike. That would be a shame, and anyone who has grown weary of the genre might be pleasantly surprised by Banners of Ruin.
  2. Jul 28, 2021
    80
    Even if it can feel like the deck-builder roguelike genre is getting a bit oversaturated, Banners of Ruin is definitely one to check out. With its generous and frequent unlocks, as well as its complex-yet-mostly-well-explained combat mechanics, it is easy to pick up and enjoyable to master. While it is not as challenging as some of its roguelike cousins, I personally found its user-friendliness a positive quality. If you are looking for another deck-builder roguelike to play, you should definitely add Banners of Ruin to your deck.
  3. Oct 17, 2021
    67
    Banners of Ruin evokes a weird comparison to pictures painted by beginning artists. It’s nice to look at, painstaking, but ultimately unexciting.
  4. Sep 21, 2021
    65
    I’m torn on Banners of Ruin. The atmosphere and artwork are superb, and I like the story that it’s trying to tell. I also enjoy the concepts it’s trying to deliver and the new ideas it offers to the deckbuilding genre. Ultimately though, it doesn’t feel like it hits what it’s aiming for and it’s a hard one to recommend except to the most hardcore deckbuilder fans out there.
  5. Aug 23, 2021
    65
    Banners of Ruin does a lot of things right, but its combat quickly grows stale as you progress further into the game. Enemies become tanks capable of dealing massive damage and the game’s difficulty becomes largely artificial, no longer rewarding strategic moves as you become overwhelmed by the enemies’ numbers, stats and passives. The game is really fun in the first few hours, but once you have learned the ins and outs, you realize it has already played its hand.