- Publisher: Blue Byte
- Release Date: Nov 29, 2000

- Summary: On the border between exciting real-time maneuvers and the demands of strategic planning, a new exciting kind of game experience emerges where there is a time for cool planning, quick reactions, discovery of stunning landscapes, and time for pursuing mission goals! [Blue Byte]
- Developer: Cauldron Ltd.
- Genre(s): Strategy, Turn-Based, Sci-Fi, Sci-Fi, General, Tactics
- # of players: 1-8
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 4 out of 11
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Mixed: 7 out of 11
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Negative: 0 out of 11
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It is so evenly balanced on all levels that you feel as if you glide easily from one operation to the next without any interruption. This is a definite have to own.
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CNET GamecenterA good game. Real-time fans may like it, and turn-based gamers will like it. And no one will deny that it is unique. If you're a big fan of the series, this fourth installment is a must-buy.
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It should be noted that patience is a system requirement for BITAW. Missions can easily take hours to complete.
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Though the plotline is somewhat lackluster, the intricacies of building up your army between your different islands and keeping track of unit management and combat tactics all while the clock continually ticks down is exciting and entertaining.
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The game's incomplete interface, uneven pacing, and typical units all serve to make it less interesting than it might have been.
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This becomes a case of hurry up and wait. I found myself frantically trying to fit all of my moves into the eight minutes that constituted my turn, then going and fixing myself a sandwich during the AI's eight minutes.
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PC GamerA good idea that get tripped up in boring details. [Feb 2001, p.73]
Score distribution:
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Positive: 4 out of 4
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Mixed: 0 out of 4
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Negative: 0 out of 4
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JamesO.Mar 21, 2002Great game. Really comes into it's own in multi-player. Visit http://battleisle.orrwhat.net/ for player contacts and rankings.
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FlorianK.Aug 23, 2002Frantic.
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4nZaNov 7, 2004
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Aug 5, 2013
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